Feral Druid artifact will give you 100% dodge and armor when you shift out of cat form for 5 seconds or until you go back to cat form with a 30 seconds CD, you can shape to any other form and will get the buff.
Feral Druid artifact will give you 100% dodge and armor when you shift out of cat form for 5 seconds or until you go back to cat form with a 30 seconds CD, you can shape to any other form and will get the buff.
No offense, but this was a much needed nerf.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
How do you measure power on an exclusively non-combat ability?
Is Teleport: Dalaran OP?
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It sure was "natural" enough when they added it on purpose (TBC or WotLK?) because Druids were getting caught outside of form during the transition and stabbed to death.
by overall do you mean for Feral or all classes? because it really seems that they are trying to... INCREASE mobility, i.e. wraith walk, arcane blink fest, HavocDH toolkit, Prot/Ret mount while in combat for 3 secs, warrior/vengeance triple leap just to name some. idk, maybe they are trying to increase the ABILITY to add mobility? because not all those things i just mentioned are baseline talents.... or maybe just increasing the escapability?
Uh, yeah. Completely and well documented.
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LOL other classes don't even get "offspec abilities". If you're sad about a 1.5s gcd to access offspec abilities try playing with the rest of us where to access them we have to actually, you know, change specs.
ITT: Druids are blind to how good they've had it for years.
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If it's not powerful then make all flying mounts instant cast. If you don't want that to happen then you might be able to see why its incredibly powerful to have it instant cast.
Castable while moving/jumping/falling, non interruptible, instant escape once out of combat. If you can't see the power vs. normal flying mounts then you're potato-ing hard.
Originally Posted by Blizzard Entertainment
It's only really powerful in open-world PVP, which is much more free-form to begin with considering there aren't PVP stat templates applied via an instance, and legendaries work. Seeing as that's the case, who cares? Any true competitive PVP will not have to deal with this issue. You seem to want to just take quality of life away from Druid because you don't want them running away from your ganks. How about Aquatic form? Can't keep up with that or out-breath it. Should we take away Vanish from Rogue? How about Paladin Bubble? Warrior can fear and heroic leap away long enough to get out of combat. Mage has freeze + blink. Monks can spin super far away. Again, who cares?
Last edited by Tellof; 2016-08-05 at 05:59 PM.
Originally Posted by Blizzard Entertainment
Stop with the strawmen already, jackofwind is not saying that any class (druid included) should have their stuff removed, but that druid is on the good side of the quality of life map and pretty much always has been.
I believe it's pretty much indeniable that gathering whithout a mount-cast each time, blink, cat slowfall, the virtual immunity to roots and polymorph, the starfall wod situation and other small things contribute to make druids very versatile and efficient at some things like farming, escaping from dire pvp or pve situation and all.
Now it isn't to say that removing any of those qol perks is the direction to go toward design wise, because it could very well be given similar unique perks to other classes. But there might be valid thematic and practical reasons to add some constraints (like a couple of GCD locked to activate this versatility) to the class to balance it out.
I rolled a druid for the first time because I needed a double gatherer and collecting plants while flying was very valuable, and picked up the character at wod when it was pretty much a requirement to play one for farming purposes because of starfall being so efficient.
I misworded my statement there. But they've removed a lot of perma snare abilities. Which was the most annoying part in BG's, and also the reason powershift was really good. They're increasing mobility of low mobility classes, DK's and Pallies literally have nothing but that small cd for movement.
Blizzard seemingly wants you to have main spec and off-spec where you can perform rather than main spec and 3 off-specs that are in 99% cases useless.
They are not removing any part of the "ease" of shapeshifting into other forms, what they are removing is the magical "puff" that removes all snares/slows that are currently active on you.
Sure, just put 7 second cd into shapeshifting.
I'm pretty sure you dont even know what an exclamation mark in a macro does...
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They didnt do anything to "powershifting" in TBC or Wotlk itself, however adding exclamation mark as a macro option for toggleable abilities did help those incapable of controlled casting (aka button smashers) but it wasnt (just) because of "powershifters"
Great change, makes sense considering passive slows are much rarer now
Ashran isn't a great place for this kind of feedback imo. Hostile npc's everywhere along with dozens of players from the enemy faction working together using multiple items and buffs you wouldn't normally see in arena or bg's.
I have played a bit of druid in each expansion starting from BC and while I am no expert when it comes to top tier arena game play, I love PvP and have played the various specs enough to be confident in my paying ability. As long as I'm confident that I'm making minimal mistakes while playing, I get a good idea of when a spec isn't really viable and needs more. This is just my opinion of course, but while power shifting was obviously fantastic and most likely needed for druids over the years, I don't feel like this is the case at the moment. The only spec I struggle with mobility atm is balance and even that usually requires more than 1 person(not including stuns). Feral easily has the tools to stay on their target of choice and along with resto can reliably escape.
The extra global cooldown may actually encourage other classes to spend their global cooldowns on a previously useless ability now. Is it so wrong that druids can't(even more easily then they already do)escape the dozens of slows and roots that other classes rely on? And while many classes and specs have new forms of mobility or even slows and roots, for each new trick, they probably lost 2 others. For example, Hunter was my favorite class for pvp the past 2 expansions but their mobility, CC, utility and all around ability to just survive...all pale in comparison to their former glory now.
My feedback from Ashran is based on fights away from enemy NPCs, and in smaller engagements where I can easily track who's attacking me, and what class they are.
I am afraid my feedback still stands. I know that I can kite Warriors more easily now that spamstring is gone, but against other melee, it involves a *lot* of shapeshifting to get to a distance where I can cast again.
I'm not against the shapeshifting change per se; more the concept that melee have had their snares and slows reduced. There's nothing wrong with encouraging the use of other forms - indeed, I prefer it - but when I spend 70% of my time dealing almost no damage and shifting into forms that have no abilities to use thanks to the prune, it feels very unsatisfying. Then, add on top of that, the fact that only Warriors have lost their constant snaring abilities.
Last edited by Mystikal; 2016-08-07 at 04:02 PM. Reason: Grammar
You should always shift into a form you have abilities for due to affinities. If you have resto, use a rejuv before swapping back or a swiftmend. If you have balance, put a moonfire up, if you have Guardian Mangle them and swap back. If you have feral get a rake up or just use up 100 energy.
I've tried using my Feral abilities with Feral Affinity, but I got absolutely destroyed due to the lack of any defences.
The closest I've come to a useful Affinity is Guardian Affinity + Renewal + Frenzied Regen, which is a decent burst of healing, but only available once every 2 minutes, and it requires giving up all mobility as a trade-off.
I tried Resto Affinity, but the healing from the spells is so pitiful, it's not worth it.
It would be nice being able to get some distance and actually cast, rather than just rotating Mangle / Moonfire. On the plus side, I suppose if opponents are tunnelling me, that's 10s or so where my allies are piling damage into them freely.
Reading the above, the assumption is that I'm a Feral Druid. I am actually Balance specced.
Also, there is no point using Rake or Rip with Feral Affinity. As soon as you shift out of Cat Form, you lose Killer Instinct, and the damage of your bleeds almost completely disappears.
Last edited by Mystikal; 2016-08-07 at 06:47 PM. Reason: Clarification
It was rather stupid, let's be honest.
Is it a shame to lose it? Yes, but It's clear why it was removed. You could only powershift via the use of macros', and using them gave you a clear advantage over a druid that wasn't.