During the Pre-patch Fury is ahead by a fair margin.Which has the highest potential single target damage, arms or fury?
Currently at 110 both Arms and Fury are tuned really well against each other
Depends on the dungeon and what buffs the instance have. Fury has a higher burst AoE, and more damage against spread out mobs, but Arms has more sustained AoE. Boss damage is about equal between the two. (Haven't done much Mythic+, nor have I seen a lot of DPS warriors in them, so I'm not a 100% sure on this one, just the general answer)For Mythic+ dungeons, which spec works the best?
Arms has three general builds. The Fervor of Battle build, the Focused Rage build and the Standard build. Currently the Focused Rage build is the best in all situations. You'll want t switch Sweeping Strikes on 2+ targets, but other than that the spec stays the same.Do Arms talents/builds change much between burst aoe, sustained aoe/cleave, and single target encounters?
WIPDo Fury talents/builds change much between burst aoe, sustained aoe/cleave, and single target encounters?
With The Emerald Nightmare being the first raid, that's the one I'll focus on. I'll solely focus on how the figts are designed and how the specs are designed, and not look into how the tuning currently stands, as that can change at any point.I know you've been doing lots of raid testing on beta, would you say most raid fights favor one of the specs more than the other?
The fights which are neutral between the two specs are Nythendra and Elerethe Renferal with them being mostly single target.
Fury has an edge on Il'gynoth, Heart of Corruption due to a better spread out AoE and Execute phase.
Arms has an edge on Ursoc, Dragons of Nightmare and Cenarius due to better cleave.
Xavius is a hard one to judge, Arms will most likely be best for all but the last phase due to quite constant cleave, but in the last phase there's a lot of spread out AoE + a drawn out execute phase, in which you'll most likely have a big damage buff and Lust. I'd wager that Arms is most likely the best choice for progress, but I can be wrong.
Set Bonuses doesn't come until The Nighthold, meaning it's going to be quite a while after Legion launches. We've yet to look into the set bonuses, nor has blizzard, as a few of them are quite broken at the moment.Do the current iterations of t19 set bonuses change rotations, builds, or even favor one spec more than the other?
Fury, with Juggernaut, has an obvious edge on a very drawn out Execute phase, and Fury also has one of the single highest 1global burst AoE capabilities with Odyn's Fury. Arms has the same Burst AoE potential that Fury has currently on live, with the small downside that you'll need to spend 1 global before it to apply Warbreaker before you can Bladestorm. Both Fury and Arms thanks to these tools are among the highest Burst AoE specs in the game. We still have a decently high Execute potential, but it's nowhere near as potent as it has been in WoD.I know this is very early and changes tuning is still happening, but do you see either spec being the king (across all classes) on certain types of encounters?
For Single target the biggest increase comes from the Mortal Strike Gloves, and the Execute Ring. For 3+ target AoE the Whirlwind belt wins out. The Heroic Leap legs has its uses on AoE, but in general is currently the weakest DPS increasing Legendary.For Arms, do we favor different legendary items for different types of encounters?
Latest sims I've seen show the Enrage helm and BT Back being very close to each other on Single target, and that the WW belt wins on AoE. Same as with Arms, this will be looked into once we get closer to launch.For Fury, do we favor different legendary items for different types of encounters?
Arms needs a certain amount of points in its Artifact before it becomes playable at a acceptable level. You need to get to Shattered Defenses for your rotation to become somewhat reliable (9points), and you need to get to Corrupted Blood of Zakajz for you to get to 90%+ of its full potential (16points). If you want to reach 95% you need to get to Focus in Battle as well (20points). Fury functions better without any points spent in its artifact than Arms does, but it requires slightly more points for it to come close to its full potential, with it needing 23-25 points as you want all three of the Golden Dragons.As far as Artifacts go, is one spec more dependant on it more than the other? I'm interested in knowing if we'll be able to get most of the important talents by the time Mythic raids unlock.
Mastery > Vers > Haste > CritWhat's the stat priorities for Arms in Legion and during the Pre-patch?
18% haste > 30% crit > Mastery > Vers > Haste > CritWhat's the Stat priorities for Fury in Legion and during the Pre-patch?
Due to the fact that Arms has two viable talent setups I'll give you a list for both.How does the Rotation/Priority List for Arms look?
If you're going with the standard build, then this is how you prioritize your spells above 20%:
Rend (If down/less than global remaining)
Colossus Smash (If CS is not up on the target)
Warbreaker (If CS is not up on the target)
Overpower (if talented)
Mortal Strike (If Shattered Defenses is up)
Colossus Smash (If Shattered Defenses is not up)
Warbreaker (If Shattered Defenses is not up)
Mortal Strike
Slam (If Colossus Smash is up and 50+ rage)
Whirlwind (If Colossus Smash is up and 50+ rage, and FoB taken)
Heroic Charge
Slam (If less than 20 rage from capping)
Whirlwind (If less than 20 rage from capping, and FoB taken).
Sub 20% the rotation for the standard build looks like this:
Rend (If down/less than global remaining)
Colossus Smash (If CS is not up on the target)
Warbreaker (If CS is not up on the target)
Overpower (if talented)
Execute (If Colossus smash is up and Shattered Defenses is up/less than 20 rage from capping)
Mortal Strike (If In for the Kill is talented and Shattered Defenses is not up)
Colossus Smash (If Shattered defenses is down)
Warbreaker (if Shattered Defenses is down)
Mortal Strike
Rend (If less than 5.4secs remaining)
Execute (If Colossus Smash is up, or 20 rage from capping)
Heroic Charge
Note that Overpower and Dauntless are quite close, so different fights may favor one over the other, in general OP sims higher with a Slam build, while Dauntless sims higher with a FoB build. Avatar and Rend are also quite close, with Avatar generally having an edge right now. Added the Rend lines in case it becomes viable at some point, or if you prefer to play with it.
If you're going with the Focused Rage build, you'll want to prioritize your spells like this:
Rend (If talented and less than global remaining/down)
Colossus Smash (If CS is not up on the target)
Warbreaker (If CS is not up on the target)
Overpower (if talented)
Mortal Strike
Execute (If Execute ring Procs)
Colossus Smash (If Shattered defenses down)
Warbreaker (If Shattered Defenses down)
Focused Rage (If less than 3 stacks / Talent Deadly Calm taken and Battle Cry is up)
Hamstring (If talent Deadly Calm taken and Battle Cry is up)
Slam (Deadly calm taken and Battle Cry is up)
Heroic Charge
Rend (If talented and 5.4 or less remaining)
Whirlwind/Slam (If Focused Rage has 3 stacks / 20 rage from capping)
Sub 20% the Focused Rage rotation looks like this:
Rend (If talented and less than global remaining/down)
Colossus Smash (If CS is not up on the target)
Warbreaker (If CS is not up on the target)
Overpower (if talented)
Mortal Strike
Execute (If Ring procs / Talent Deadly Calm taken and Battle Cry is up)
Colossus Smash (If Shattered defenses down)
Warbreaker (If Shattered Defenses down)
Execute (if Colossus Smash is up and 60+rage)
Focused Rage (If less than 3 stacks / Talent Deadly Calm taken and Battle Cry is up)
Hamstring (If talent Deadly Calm taken and Battle Cry is up)
Heroic Charge
Rend (If talented and 5.4 or less remaining)
Heroic Charge means that you run away from the target / Heroic Leap from the target, and charge back in. By doing this you can generate more rage than you'd otherwise be able to thanks to the fact that Charge gives a hefty amount. Optimal way to do this is to track your Swing Timer and your GCD, and run out in such a way that neither of the two gets pushed back. With enough practice you'll be able to do so without spending any focus on it, it comes naturally.What's "Heroic Charge"?
Hamstring does close to no damage by itself, but the fact that it does any damage at all is the key aspect as to why we're using it. If we have Deadly Calm talented all our spells are free while Battle Cry is up. This means that using Hamstring is just free damage. On top of that, each time you use Hamstring you "spend" 10 rage towards procing Tactician, meaning you get four 8.25% chances per Deadly Calm rotation to proc it, for free.Why do we use Hamstring?
Fury's fine. If you're not being brought it's due to you being bad, the fight not favoring warriors, or your raids leadership not understanding that we have a few ways to compensate for having an increase in damage taken."Fury takes 30% more damage, we'll never be brought to raids!!"
If you have any further questions, I'll see if I can expand on this.