What gets me is how picking snd not only has the opportunity cost of the other two talent but is in fact a 15% damage nerf compared to rtb's worst procs.
What gets me is how picking snd not only has the opportunity cost of the other two talent but is in fact a 15% damage nerf compared to rtb's worst procs.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
I can't remember it working any other way either. At least on Live servers.
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Opinion is opinion? I was really wanting to come back to Rogue this expansion, but I only ever play Combat because I'm not fond of daggers.
Then I saw that Outlaw's performance is governed not by skill, but by dice.
If you think I'm wrong, try to beat another Outlaw when they get 2+ buffs on every roll and you never get more than one. Unless you seriously outgear them, you won't.
Personally I avoid RNG like the plague wherever I can (including avoiding specs that rely too heavily on procs, as well as specs that are depending on Crit to function), because I want my performance to be based on me.... I"d rather lose due to my skill than win due to luck.
RtB is more like poker, you may get an unlucky/lucky streak but if you play your cards right you'll get more benefit over in the long run.
dont get me wrong, im not saying it's some sort of really hard high skillcap OMG thing, but in pve nothing is, and in pvp it does matter when and what and how many CPs you reroll with so it is infact infinitely harder than keeping up slice and dice, because as i said, that was easy 11 years ago let alone now.
Last edited by shaunika123; 2016-08-06 at 09:39 PM.
Play your cards right?
Rerolling is not playing poker, it's just revealing cards from a stack.
You may know which buffs are optimal, when to reroll and when not to, but in the end, the random number of buffs is just that: random.
I can understand the visceral feel of power when i get a 6 roll, but it's nothing you can "play right"
or stop thinking in WoD fight lengths, not every fight is gonna be 18 seconds in legion, in fact most will be over 4-6 minutes which means a lot of opportunities to roll the right RtB, that's what i mean by long term, obviously there's gonna be variance, but there already was with trinkets, multistriking at the right time and so on, a little RNG isnt the end of the world and it's gonna keep outlaw from being completely monotonous
RtB is nothing like poker, it's more like a slot machine. You sink CP into it until it gives you a result you can at least live with.
I think you're looking at this completely wrong here. RtB's unreliability makes it uniquely unsuited to progression (you can't just "save" a 6 buff roll for an important DPS check), but it may be kinda fun to fish for ridiculous parses with once fights get down to 45 seconds.
except is way more reliable than you'd think
bad buffs can be rolled away, and 2-3+ buffs and/or shark have a pretty good chance at proccing, especially on 110 when run through will be much less of our damage using CPs on RtB wont be that big a deal, it's controlled RNG which isnt bad. it's the essence of the spec and what makes it fun, i understand if you dont like it(i dont like a lot of specs, but i dont play them either) but it's infinitely more engaging than combat for me because that was just dull, uninteresting and i literally wanted to tear my hair out when i played it(in fact i didnt unless i was doing dungeons, even on "combat" fights i just ran sub because i could perform better on a spec that doesnt make me want to kill myself
Last edited by shaunika123; 2016-08-07 at 02:35 AM.
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There's no reason to "think" about how reliable it is. There's a probability table out there, and it's not all that reliable. It's the reason why Outlaw's DPS delta is so huge.
"Just roll it away" is a given, but the way you say that, one would assume rerolling was free and instant. It takes time, has a resource cost and you won't necessarily get what you need when you need it to meet those progression DPS checks.
I'm not the biggest fan of WoD Combat, but at least you could reasonably reliably time your burst for specific points in a fight when your raid needs it pull after pull. It was utilitarian, whereas Outlaw is purely fantasy.
Though obviously if you raid in an environment where you're given the freedom to play whatever spec you want even if it's not ideal to the fight, this probably isn't relevant to you.
Last edited by Willoughby; 2016-08-07 at 03:49 AM.
i raid in a world #240 guild we killed archi in november so yeah it's not exactly a casual guild (obviously not the best ever either) so you dont need to be condescending, i pulled my weight, i remember that i begrudgingly went combat for xhul horac and HFA but other than that i didnt need to.
yes if i absolutely had to i went combat, but you usually dont need EVERYONE to just AOE whore. and after progression was done i didnt change to combat for one second, i fucking hate that spec. outlaw is at least fun when you get insane RTBs, combat was never fun :P im not saying i'll willingly play outlaw in raids, but i'd much rather play that than combat any day, then again im the guy that raided as sub in vanilla because i hate combat so much so there's that.