Ok so the title is tongue-in-cheek. Basically, I've been thinking about different ways the DK could have evolved along with the class and talent redesigns over the years and How it could have retained as much of the original DK allure as possible.
With the DH coming very soon, we see Blizz really trying to focus on two solid specs, with distinct talent choices available. In hindsight, could the DK not have been worked-reworked similarly in such a way to retain things like spec/role choice, pet-less UH, 2H Frost, DW tank, etc?
I believe so.
For instance, one base tank spec and one base DPS spec, with generic, broad, basic abilities given. Like how previously DK's all started with things like IT, PS, BB, etc and then went on to using some of those abilities.
The previous "flavors" would come via talents. This would make for much more interesting choices, however, in a much more predictable way. One rank of talents for Tank could be like preferred style of mitigation. Another could be preferred main strikes. Additionally, we've seen some fairly complicated talents that have a passive and active effect. I've already began brainstorming a generic talent tree in this context, and I think it would be sick. I mean, who's to say that an actual Death Knight in Warcraft would choose to only use frost or shadow abilities?