End-Game Group Meta in Season 7
Ben Brode: Purify Will Not Appear in Arena
Auriel Coming Tomorrow, Weekly Rotation & Sales - Aug. 9th, Heroes Chop Shop - Episode #5
Pre-Expansion Patch Cinematics
Keep checking back as we are adding the cinematics! Be sure to thank TerranGregory and his team for their hard work!
Patch 7.0.3 Hotfixes - August 8
Classes
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Sudden Doom’s chance to activate is now increased by melee attack speed (was Haste).
Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Hunter pets now retain their selected specialization when dismissed and summoned.
Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Brain Freeze now gives your Frostbolt a 15% chance to empower your next Flurry (was 10%).
Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- When Guardian Spirit expires without saving the target from death, Guardian Angel now reduces its remaining cooldown to 90 seconds (was 120 seconds).
- The amount of healing absorbed by the shield that Shadow Covenant leaves allies has been slightly increased.
Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Exsanguinate now causes bleeds to tick 100% faster, down from 400% faster.
- Run Through’s damage has been increased by 25%.
- Between the Eyes damage has been increased by 18%.
- Jolly Roger causes Saber Slash to have an additional 25% chance of striking an additional time (was 40%).
- Buried Treasure increases your base Energy regeneration by 25% (was 40%).
- Shark Infested Waters increases Critical Strike Chance by 25% (was 40%).
- Grand Melee increases your attack speed by 50% and your Leech by 25% (was 40% and 20%).
- Slice and Dice now increases attack speed by 100% (was 90%).
Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Unleash Life now heals a friendly target for 325% of Spell Power (was 250%).
Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Phantom Singularity now only hits enemies within line of sight of it.
Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Increased Slam’s damage by up to 12%.
Dungeons and Raids
- Dragon Soul
- Players who die and release in the Spine of Deathwing encounter should again be able to rejoin the encounter.
Items
- The on-equip spell for the trinket Discordant Chorus should only be activated by melee attacks, as intended.
NPCs
- Fixed a bug that was causing some NPCs to disappear on transports.
Quests
- The Antechamber Guardian will now spawn correctly during the quest "What Lies Within".
- “Moat Monster!” can again be completed properly.
Transportation
- Fixed a bug that was causing some transports to get stuck mid-route.
World Bosses
- Tarlna the Ageless and Drov the Ruiner should again spawn as expected.
Getting a Boost to Level 100
With the advent of Legion, players who purchase the expansion are able to boost one character instantly to level 100. To help enhance the experience, we’ve introduced a new way to become familiar with your newly boosted character.
Players who boost a character to level 100 will now be placed into a brief tutorial experience which will help teach some of the core abilities of the class. This experience will start with a pre-selected specialization which can be easily changed at the completion of the tutorial.
Gunships of the Broken Shore
Whether you’re Horde or Alliance, you’ll begin your new adventure on a gunship that’s patrolling the Broken Shore. Your new trainer will guide you along the way as you become familiar with your new class providing you with opportunities to practice against several enemies.
Tip for Veterans: If you’re sure of your abilities with your newly boosted class, you can skip the experience (Are you sure?) by simply getting a flight from a Gryphon on the gunship. (Really sure?) This will move you on to the next part of your adventure.
Once you’ve completed the brief experience on the gunship, it’s time to move on to the Broken Shore to truly begin testing your mettle against the Burning Legion.
*Additional character boosts can also be purchased within the Shop.
Blue Posts
Originally Posted by Blizzard EntertainmentLegion Collector's Edition
I felt this is very unfair as the hard copy of the collector's edition would be more expensive and require much earlier reservation compare to the digital copy.
I hope this issue can be address since it is a big set back for all of the dedicated player who waits for the hard copy. I don't mind paying full upfront as well, as long as we can get the same perk as other people.
Understandable, Tumontis, unfortunately those pre-orders could not be set up to allow it to be tied to your Battle.net account until you actually receive the copy of the game. As others mentioned you can purchase the digital version now and get a replacement key when you add your Collector's Edition. Obviously that is not an ideal solution but it is the one that we currently have available.
Any feedback you may have on Legion pre-order/pre-purchase options and the early access to Demon Hunters should be posted in the General Discussion forum or through the in-game interface option. I'm afraid CS has no involvement there but I can assure you that our Developers are very much aware of the limitations to this and hope to have better solutions going forward. (Official Forums)
Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Outlaw Rogue -- Legion Beta Feedback
In addition to the Roll the Bones changes, the damage of Run Through and Between the Eyes was increased (these will all be in upcoming hotfix notes).
We've been monitoring the issue of rerolling Roll the Bones throughout beta. While we're okay with some possibility to gain damage from rerolling as an advanced tactic, we didn't want the reroll frequency or the potential DPS benefit to be as high as it was. The main way to make rerolling less of a potential benefit is to shift damage from Roll the Bones into the other combo point spenders that it competes with. We did that in today's hotfix. In the process, we also narrowed the variance between the six Roll the Bones buffs.
Our expectation is that simulations or other idealized steady-DPS scenarios may still show a small gain from rerolling in some cases, but that in practical scenarios for the majority of players, it will not be an expected or required part of gameplay. (Blue Tracker / Official Forums)