Originally Posted by
Xiaojin
WW is in a good place right now. The gameplay is really fun (so much in fact that it kept me with my monk even though I planned on re-rolling due to the BrM changes), especially with Hit Combo. Assuming the talents are/get properly balanced, I can imagine that Combo Strikes themselves without Hit Combo are engaging enough if you want the spec to be a little easier, i.e., not get punished as much for failing Combo Strikes once. There still is the perceived lack of raid utility but with a good AoE stun, good damage reduction (even though no longer quite as insanely good as before), nice absorb shield, and movement speed for others (aura + Tiger's Lust) WWs still can help out a lot with mechanics. From my experience in HFC, I may not be a rogue or DK (mass grip's gone for DPS DKs btw), but I still brought useful utility to the raid. For example I helped with soaking black holes on Mythic Xhul (Dampen Harm + Fortifying Brew + Touch of Karma + a little bit of Disc Priest shielding = enough to solo soak a hole) and I was usually the first choice for AoE stunning. Some people may not want to accept it, but outside of the world first race it matters so much more that you play your spec well instead of having chosen the "right" spec.
Regarding BrMs, we definitely lost a lot of self-sustain and need more external healing than before. Feels really bad IMHO if you're used to the old gameplay, especially since other tanks (notably Blood DKs) haven't lost quite as much self-sustain. Feels a bit like an unfair nerf, as if BrMs got hit harder than other tanks (all got nerfs). The important word here is "feels". BrMs are still really good tanks, the combination of Stagger + Ironskin Brew + Purifying Brew can be really strong if used well. For someone who played BrM before it just may not necessarily feel that way. For example I generally feel weak and helpess as compared to before the patch when I play BrM. I don't get the same feeling (at least not quite as pronounced) on my Blood DK. I'd say the shared Brew charges make BrM's active mitigation harder to use well compared to other tanks. For other tanks it is easier to understand when to use which button ("use this against phys. damage and that against mag. damage" or "keep this buff up and use that other button when your health drops"). Brews require a little more planning/deciding since PB provides better mitigation when your Stagger is high but you need IsB, which shares charges with PB, to actually get that high Stagger. Personally, I actually enjoy that part of BrM's gameplay (Brews). What I really hate is Gift of the Ox though. Always have, probably always will. Admittedly, with the boss movement changes and the new Expel Harm it's not quite as bad as before, but I still don't like it. Ignoring talents for a moment, GotO is BrM's only self-heal now. It has been reworked to be reliable now. Old EH and Guard are gone. That might affect how much you enjoy BrMs as well. For me, as I said before, it's a negative change.