I've never understood this argument. Is enchanting too close to mages? It requires some sort of arcane knowledge, shouldn't all mages be enchanters?
Engineering is the everyday use of machines for civilians, it's a profession to sell stuff and help others. Knowing how to make a scope doesn't mean you know how to shoot a gun.
Tinkerers are fighters, they don't necessarily know or care about the details, but they know how to use those tools as weapons. Knowing how to shoot a gun doesn't mean you know how to make a scope.
Obviously there's a suspension of disbelief that someone who can pilot a mech doesn't know basic engeneering stuff, but again, same thing for mages and enchanting, or hunters and skinning. The gameplay separates professions from classes, even if they have elements in common.
On the subject of gnomes and goblins being the least played races, that might change if they got a class that actually seems to fit them. People tend to gravitate toward obvious combos, and every class has a race with the most lore attached to it. Orc/Tauren shaman, human priest, night elf hunter, and so forth. I've seen threads like that several times in my day, and the thing they all had in common was that nobody ever listed either gnomes or goblins. Ever. Because as far as gnome warrior, or goblin priest, etc, lore is concerned, there's next to nothing, but the one thing they're known for and allegedly do better than everyone else, isn't even a class.
If the option to play as the archetypal gnome or goblin was made available, that would be a tipping factor for a lot of people.
Same here. I'd even love to go as far as faction-specific classes again (like how paladin/shaman used to be). Unfortunately, I think faction-specific classes would just cause drama these days. There would be so much whining about how the Alliance or Horde is favored by Blizzard because that faction's class is OP after people lose arenas/BGs or get spanked in world PvP.
I do really love the idea of classes that are locked down to a race or two, particularly for races that tend to get neglected in lore.
Last edited by Ciddy; 2016-08-19 at 01:25 PM.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
always liked a mech class if it came to wow, with expansions introducing technology it would be natural to go this route
And go back double crafting professions for raid optimization and a must need of mule alts? No thanks. What they do now is fine, if not preferrable because Blizz and balancing is like a hammer to a needle.
And yout topic title does say new class idea...so you kinda did. The reason not many people play gnomes/goblins, is because we don't like them, not what they do... Forcing people into playing something for the class alone is the wrong way to go about it.
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Monk isn't unique to Pandaren only though. Maybe I'm an outlier/minority, but I choose my classes because the race that can be the class appeals to me. And blood elves for one are mighty populat, so that they alone can be DH is just icing on the proverbial cake.
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How about making a bomb. You need to know your shit to make a bomb and make it explode w/o killing someone it shouldn't (i.e. range, timing, etc.), that's pretty damned important... Tinkers def. need to know how to build their weapons AND how to use them...most are most likely custom inventions...
You're treating the lore as though it was already set. Let me bring you back to reality - Lore is written by the writers. The writers tune the story to appeal to the audience. Read some of the novels, and you'll see Garrosh's character turn complete 180 from how he was portrayed in the Shattering (rash, yet honorable) to Tides of War (racist, fascist, one-dimensional villain). Being rash and hating the Alliance is one thing, hating his own faction and becoming the overall villain is another.
Why do you think we went from Pandaria to Draenor in the first place? To an expansion where there WOULD be no Pandaren present at all? You do understand that there are literally thousands of concepts for expansions which could be used where Pandaren could be present, yet the one chosen was meant to be as far removed from that as possible, returning to the 'roots of Warcraft' because that's what people were craving for (at the time). Keep in mind that we could have faced the 'Mongrel Horde' post Pandaria, there were many options outside of travelling to alternate universe Draenor. It's a choice of the writers to leave the Pandaren to obscurity.Need you be reminded that immediately after Pandaria, we were being invaded on a another planet where THERE ARE NO PANDAREN? The ones that did go to Draenor were part of the Horde and Alliance, and did not have time to have awesome stories..
i think it would be interesting, allthough i think it would be best with only 2 specs aswell.. a dps and a tank.. i think it would be interesting to see them heal... but i think it may be abit too .... uninteresting or too much like other healers... having it be a tank, and a ranged/melee dps hybrid
imagine this, single target dps from ranged (and some aoe for those required fights, like a artillery strike) , aoe in melee (with a few single target attacks of corse for those required fights like a slam)
I'm just saying don't limit it to just Gnomes and Goblins. As an added note, transformations and collision size are minor points against this, as even Warlocks, Druids and Demon Hunters having larger forms don't necessarily mean they have to be so big they can't fit through doorways.
And the thing with Mech suits is that we already have examples where it can work without having to show your character or end up being form-fitting like Iron Man. Do any quest where you have to pilot a Shredder, or mount up in a Sky Golem. That's effectively what a Mech suit would be, and I see it more as a cooldown ability rather than a form in battle.
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There are limited spots for new classes, and it's not the best to defer to niche aspects simply to maintain a sense of lore or artificially popularize a race/faction. This isn't to say that we should be opening all options and removing limits. I'm all for having racial exclusion to stick to Lore; personally I'd love it if Druids were exclusive to Male Night Elves as they were in Warcraft 3. But it's clear that opening up the gender options and allowing Horde faction to play them made the class much more open to being played. And as you even pointed out, the Shaman and Paladins already DID go through this to become more popular. Having been opened up to the other faction and to more races helped populate them beyond their numbers prior, and even now Blood Elf Paladins are amongst the top played. Imagine if Paladins remained an Alliance-only race as they were in Vanilla!
Irrelevant to any point I've made. I'm arguing about Gnomes and Goblins being exclusive. Blizzard can choose to add any niche or unknown Class they choose. When you consider how class development actually works and do the research into how these decisions were made in the first place, then you should know that Blizzard's designers opt towards broader concepts that cater to a wide audience rather than choosing the niche or unknown. They literally had concepts for Necromancer and Runemaster class in Wrath, but the Death Knight ended up being the more familiar concept and they used the untapped potential of both niche classes to add to what is already familiar and well-recognized.- and, I should add. Even if it ends up being as low-played as Monk... Who cares? The people who like it will play it, and Blizzard has nothing to lose from that. Does every new class have to dethrone the Hunter to be a successful class?
For the Tinker, it's fine to have it heavily themed around Gnomish and Goblin technology, as expected. But limiting it to those races will not parallel the Demon Hunter's limit to Night Elves and Blood Elves, for obvious reasons. The Demon Hunter is a siumilar to the Druid in terms of a race-exclusive class that is popular because it's well known, whereas the Tinker is parallel to the Monk due to being relatively niche and archetypically radical. My point is that if the Monk couldn't even be popularized by being open to most races, the Tinker isn't going to go very far by being racially exclusive.
This idea, while not new, is definitely something that would actually feel *new*.
Engineering doesn't have to be "gutted". All that the class has to do is pilot mechs.
Include Dwarves and I'm interested. We need to get rid of gnomes and goblins though. They're creepy!
The mecha suit is badass though, I'll admit.
yes but those things dont work for a class in a mech, and we dont want them to be enginners we want them to be mech drivers
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no, dwarves are not mechanically adept, they are good with blacksmithing and mining, not making machines
Why would it have to be gutted? Is there really much to Engineering anymore...I have a max level Engineer and pretty much everything I can make doesn't seem like it would be involved in a class...unless you're calling rocket launchers and shields a defining characteristic of Engineer (and before you say anything, lets be honest here! No one really uses that stuff...and back when you had options of tasers, rocket launchers, or stat buffs...everyone went for the stat buff.)