As an ex raider: Good change.
When I saw the Kromog addon in action, my first thought was "this thing does too much, I'm basically mindlessly following an arrow to my position".
Scoreboards last a week.
Next week those scores are irrelevant, so blizzard can adjust in ways they could not with the current challenge modes.
If they render an old time impossible to achieve again, by fixing for example an everbloom like shortcut, then it doesn't matter.
They talked about that in the Slootag video.
If there is a way, players will find a way of doing it.
Whether blizzard intended it or not.
And there are certain addons blizzard don't seem to mind, basically information on timers and auras.
So that means in general things like WeakAuras, TellMeWhen, NeedToKnow, GTFO, etc are safe, and something blizzard may well expect people to be using.
There is no reason for addons to go completely.
The default UI simply does not suit everyone.
If you are simply improving the display of information to better aid decision making, then there is nothing wrong with doing that.
The only way for blizzard to realistically go addon-free is to hugely improve the variety of ways the default can display information.
Basically taking the most common ways that players display information, bars, timers, alternative sounds, and add them all to the default.
That is in my view a more difficult thing to achieve, in being inclusive of the needs of the majority than how they approach things now.
So you believe their intention is to artificially slow down content consumption because legion will last longer by using a president they set 6 years ago when they broke AVR?
Wow, Blizzard really played the long game on that one. Breaking a mod 6 years ago so they could prolong content today...
It ignores such insignificant forces as time, entropy, and death
What it means is that the competitive part lasts a week.
If blizzard wanted to adjust that in any way they can do so.
Be that adjusting the encounter, adjusting any ability, or even dealing with an addon issue.
It then has no long-term impact on the integrity of the results.
Imo it is not bad thing for addons to help players. I had a bad computer in WOTLK and I couldn't see some badly colored fires on Obsidium Sanctum 3 dragons (if I remember correctly). Now if blizzard can't color dangerous mechanics properly to accommodate for not so good PC then an addon would be handy.
It's the other way around. Blizz added more and more complex mechanics that pushed the capabilities of most peoples situational awareness and peripheral vision. To make things fun again we developed addons that gave us a representation of things that would be near impossible for us other wise (like figuring out how far six meters in game space is...). They won't scale back mechanics after this, they will keep getting more and more complex until dedication and practice are no longer enough to overcome the genetic gap.
I don't think that will happen. If they won't design such ridiculous mechanics like razers, why should they be afraid of the API like UnitPosition? Why did they not nerf the lazer directly without removing APIs?
That means they just want to design such ridiculous mechanics and don't want you to use addons to solve this issue to make the game extremely anti-human.
Ridiculous addons are always designed because of ridiculous MECHANICS
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The fact is people who hate addons are shit. Because they don't know how this game works
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Do you guys know how much damage this change will happen? At least 1 million codebase need be changed, 90% of addons will not work. Addon-haters, please give us 1billion dollar for changing these code.
Stop pulling numbers out of your ass.
Damage is nowhere close to what you say. Moreover, NO ONE OWES US ANYTHING, neither users, nor Blizzard. Addon development is a hobby, and should be treated as such, if you're doing it trying to earn money, you're doing wrong thing, well, unless someone hires you to write custom addons.
Honestly there's only a handful of addons that I couldn't do without. Most of which don't use player tracking. This probably won't hurt raid design either, Blizz already has some boss abilities show their range in a circle around you. They'll either do something like that or have some other way to make it manageable.
I hope range radars will stay. I hate trying to tell who is five, eight, or ten yards away from me and who is not...
But if UnitPosition is removed, radars won't stay because the radars are all made by this API.
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Not a handful. Nearly all large ACE addons must use this API (DBM ,BIGWIGS, ElvUI). Many small addons also need. For example, some small addons like monitoring transcendence for monk. It is impossible to track it without this API.