Well, i'm probably atypical then because i want to be treated like dirt as a training regime until the day i finally reach the goal. That's when the praises, parties, gold and fortune come.
In MOBA's is a little different like you said but there are exclusive skins, borders and icons. Shows of respect and fortune to make you feel empowered and special (snowflake) on the community.
If Blizzard wants to keep LFR then make this "shows of respect" for the people who clear Normal mode+. It gives them incentive and meaning to keep playing.
The existence of LFR is making the "Game Over screen" happear on screen for a lot of people. I see that as a problem.
They shouldnt be seeing the Game Over screen on a tourist mode. I should be treated like dirt for clearing LFR to make me feel i didn't finish the game. (like the
chicken hat in MGS:V)
Normal raids are done by at least 35% of the population, maybe more (on Myst of Pandaria at least)
The mere existence of LFR destroys the incentive, the meaning and purpose of joining a normal raid.
It's there. It's queueable. Same bosses. Epics.
Why would i bother entering a normal raid?
Item level? To do what? Kill NPC's even faster in the world?