You'll see whatever level of mobs that you are. It works like Invasions do, if you see a 101 mob with 100k hp, your friend would see a 109 level mob with 200k hp, and you'd both do damage relative to your level. Though the more people there are on a given mob, the more likely the lower level players will become completely trivial.
Actually, especially in invasions low level chars to much more % damage. At level 10 I have fireball spell and it does 300 damage. For my level that is a shit ton of damage. It one shots mobs. At level 100 you have Fireball, ability 2, ability 3, etc. Your fireball does around 30% of a mobs hp. Say 30k for example. The boss has 6 million health for you. It will take 200 fireballs to kill him. At level 10 the boss has (for example) 20-30k up. You will kill him with less than 100 fireballs. And let's not forget at level 10 your crit and haste ratings will be 5-6 times higher than at level 100 so you can throw infinite pyroblast crits and your fireball cast speed would be 3 times faster. It's just not tuned for overpowered twinks. The scaling is in favour of the lowbies. But that's a good thing IMO.
As long as you find all quests you will hit 110 about halfway through the last zone without dungeons\professions\rest or grinding.
When I was younger I used to hope bad things wouldn't happen.
Now I just hope they're at least funny when they do.
There are four levelling zones and one max level zone. On beta, I got to 110 half way through the third zone. (That was doing all the side quests, profession quests and lots of herbs and levelling dungeons). By the time you have finished the artifact quest you will be some bars towards 101. If you do all the story line quests it is about 2 levels per zone. If you add side quests, rares, profession quests and dungeons 110 is a given.
In terms of scaling.... when you first hit level 101 the mobs will stay at level 100. About half way to level 102 they will become level 101 (the quest rewards scale to your level so this allows you to get a few rewards for your new level before the mobs scale up).
We have bigger problems than 2 or 2.5 levels per zone in Legion currently, i.e. the fact we only have 3 levelling zones in Legion, considering Stormheim isn't playable at all with the bug on the start quest. I've just done all of the other zones to refresh myself and it's still bugged. Can't get past 108 without dungeons until it's fixed.
had no issue leveling to 110 on the beta with what was given to me
Omians- 70 Troll Enhancement shaman, Emerald Dream
I take it this is one of those threads created by someone with no clue but made the choice to go negative because it's hip and cool. Leveling is fine. Unless you try to avoid quests.
While leveling in beta, i cleared 2 and a half zones before hitting 110. 2 levels per zone is REALLY far off.