Let me preface this by saying i wasn't one of the lucky guys to get into the beta, so i went in not knowing much about Legion questing. I have heard that Highmountain and Stormheim were bad, so i started in that order just to have the more enjoying questing experience when the game gets harder (106+). Thing is, with all the running around, unnecessary long RP and escort quests, quests that were cool, like the "teach the gnome to hunt" one, but just got too grindy for no good reason...i found myself getting to 110 and just wanting to log out for the first time after an expansion launch. That's how uninspired and all over the place the quests felt to me. Sure, when i got to Suramar, the questing got more familiar, but it was already late...i just can't imagine myself leveling a bunch of alts through these zones...
P.S. What happened to the xp from beta to the live version? Everyone was saying that 2 and a half zones of questing were gonna be enough to get to 110, but it was nowhere near that. If you don't do the dungeon quests you literally just have enough quests to get to 110...
Wasn't the whole point of scaling that you were not gonna be forced to do every quest in every zone, and maybe skip one that you don't like? O_O
Later edit: to explain it further, there are quests that require you to kill stuff while in a vehicle, and those give no xp. Why would such a quest need me to shoot down 40 bats, when 10 or 12 would've accomplished the same thing?
Again, compared to WoD when almost all quest hubs were marked on your map, this time there are plenty of quests that are easily missed, and that actually award reputation or are part of a larger chain that results in a lot of xp. Wouldn't it be natural to follow the same model, even if some say that it's too noob-friendly.