1. #1

    Artifact Knowledge and already dropped artifact power.

    Since mine just completed, and i had saved just the last few hours of dungeons/quests etc basically since i noticed it was close and wanted to check.

    The Artifact power items i have gotten from dungeons/WQ/Treasures didnt scale with the artifact knowledge, unless it did, but the numbers didnt update in the inventory or chat when used?

    The active world quests instantly did, as example Soldier's Splendor went from 250 to 310.

    I thought even older drops scaled but i guess not?

    Well, dont save yours basically

  2. #2
    Artifact knowledge scales the power you get after you learn it not the stuff you already had.

  3. #3
    Items you've already collected do not change as you gain artifact knowledge. The moment it enters your bags, the amount is set in stone.

  4. #4
    Deleted
    Quote Originally Posted by Uko View Post
    Artifact knowledge scales the power you get after you learn it not the stuff you already had.
    Does it scale with the power of your equipped artifact or the one that is higher AP?
    Asking because I main a healer and that weapon is where all my AP goes, my dps artifact has very little AP.

  5. #5
    The Lightbringer Valysar's Avatar
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    Too bad it's 4 days for one research now...
    24h from to 1 to 10 was better

  6. #6
    Quote Originally Posted by Aquarela View Post
    Does it scale with the power of your equipped artifact or the one that is higher AP?
    Asking because I main a healer and that weapon is where all my AP goes, my dps artifact has very little AP.
    If you get an item worth 400 AP, it's 400AP regardless of which weapon you try to add it to.
    This means in a few weeks time when you get a nice juicy 2000AP item you can punch 6 ranks into your DPS weapon to help with the dailies.

  7. #7
    Quote Originally Posted by Leksa View Post
    Too bad it's 4 days for one research now...
    24h from to 1 to 10 was better
    Current setup is better otherwise you're incentivised to skip Surumar until artefact knowledge hits Some kind of exponential time increase. Linear over a long time is best

  8. #8
    Deleted
    So, if you see a treasure in the world, it us better to skip collecting it until higher AK?

  9. #9
    Deleted
    Quote Originally Posted by Eucaliptus View Post
    So, if you see a treasure in the world, it us better to skip collecting it until higher AK?
    Honestly, I think it is. I now regret having done Suramar already since there was so much artifact power that I'm now missing out on if I just waited a few weeks for more artifact knowledge.

  10. #10
    Deleted
    There was a developer post on the main page about this a few days ago, basically said picking up AP as you level will not harm you in the future -

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The fact that Artifact Power rewards from quests and treasures now scale with Knowledge is not a bug.

    We started off the design of the system thinking along the exact same lines as many of the posters in this thread: We figured that we should make sure that one-time AP rewards did not scale, or else the "right" answer might be to delay completing key quests or collecting any treasures until you had higher Knowledge. And that didn't sound like much fun.

    So we spent the first half of beta with all repeatable AP sources (world quests, item drops, missions, etc.) scaling, and all story quests and treasures flat. We added multipliers to things like Suramar or Order Campaign quests that tried to incorporate a likely expected Knowledge level at the point where players would get to that content. So, for example, finishing the third chapter of the Suramar campaign awarded a flat 10k Artifact Power, since by that point we expected players to likely have a ~14x multiplier from being around Knowledge Level 12, and we wanted to make sure that the reward still felt meaningful to that player.

    But as we were actually playtesting extensively and getting into endgame ourselves and going through the Artifact Power and Knowledge progressions, we realized two things:

    Artifact Power isn't a limited resource. There's always more available. There are world quests popping up every few hours, dungeons that can be repeatedly run, and so forth. And regardless of what we did with one-time sources, the vast majority of a player's AP over the course of the expansion would come from repeatable sources.
    Even trying to account for an expected "par" Knowledge level, any time you came across a non-scaling reward that was aimed at someone with a lower Knowledge level, it felt pretty bad. Stumbling across a zone side-quest you'd missed and getting 100 AP from it when you needed 70k for your next trait felt like a waste of time. Opening a treasure to get 25 AP when you needed 300k for your next trait felt insulting. The system we'd set up actually encouraged trying to front-load all your AP while it still mattered (e.g. doing a full world tour to collect every treasure possible while still at Knowledge Level 1, since if you waited they'd no longer be worth the time relative to other activities).


    So we started changing it. The first step was making treasures and level-up quests scale. That helped, but we still found that someone who delayed doing much in Suramar beyond the initial Friendly unlock, and instead focused on other content (dungeons, world quests, etc.), found all the rewards in the zone incredibly underwhelming once they got around to doing those quests. So just over a month ago, we also converted those rewards to be scaling sources.

    Now, we haven't had a new client build since then, so community sites and datamining likely still show the values of the old items. That Suramar Chapter 3 capstone reward mentioned above is not a 10k AP item that gets multiplied by Artifact Power - that'd be pretty crazy. It's now just a 750 AP base item, which will give around 10k AP when you get there if you've been keeping up with your Knowledge.

    It's not necessarily intuitive, since at first glance it seems like an obvious flaw in our system that if you wait until Knowledge Level 20 (a month and a half longer) to complete that quest, it'd give over 70k AP instead of 10k. Aren't you "wasting" 60k AP if you don't do that? The key here is that everything is relative. That Suramar quest capstone reward is equal to ~5 world quests. It'll be equal to 5 world quests if you do it ASAP; it'll be equal to 5 world quests if you do it two months later. And it'll contribute roughly the same amount towards whatever trait you're working on at the time.

    Finally, it's also worth noting that the biggest one-time sources of AP are the Order Hall campaign, and the Suramar campaign. From a pure min-max perspective (probably the mindset most associated with the competitive raider), you really don't want to delay turning in either of those. The former leads to unlocking your third Artifact relic slot; the latter unlocks additional repeatable sources of AP (new world quests) and eventually access to the two Mythic dungeons, for an extra two Mythic clears each week.

    tl;dr: Just get Artifact Power when you find it, as you find it. Enjoy the rewards and the immediate benefit, and you aren't hurting yourself in the long run.

  11. #11
    Deleted
    Quote Originally Posted by Eucaliptus View Post
    So, if you see a treasure in the world, it us better to skip collecting it until higher AK?
    the only treasure worth it is in dungeons and those respawn.
    the 20 power treasures are not worth hunting when you arent near them allready

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