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Stejrn guide
1st path
On this path you get the following traits:
1. Increases damage dealt by Saber Slash by 15%.
2. Increases damage dealt by Run Through by 24% [8% for each rank]
3. Reduces the energy cost of finishing moves by 12 [4 energy for each rank]
4. Heals you for 6% of your maximum health for each effect cleared by Cloak of Shadows or resisted during its duration. [2% for each rank]
5. Run Through has a chance to unleash a barrage of sweeping strikes against all nearby enemies, dealing physical to enemies and heals you for each target hit.
2nd path
On this path you get the following traits:
1. Successfully using Ambush guarantees your next Saber Slash to strike an additional time
2. Your energy regeneration is reduced by 9% less while Blade Flurry is active. [3% for each rank]
3. Combat Potency generates 3 additional Energy. [1 energy for each rank]
3rd path
On this path you get the following traits:
1. Increases the critical strike chance of Pistol Shot by 18%. [6% for each rank]
2. Activating Sprint causes Feint to activate for no Energy cost.
3. Increases damage dealt by Main Gauche by 30%. [10% for each rank]
4. When Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss.
4th path
On this path you get the following traits:
1. Increases the damage dealt by Between the Eyes by 24% [8% for each rank]
2. During Adrenaline Rush, your abilities recover 15% faster.
5th path
On this path you get the following traits:
1. Reduces the cooldown of Adrenaline Rush by 30 seconds [10 seconds for each rank]
2. While Riposte is active, you gain 1 combo point for each time you parry an attack.