Page 15 of 18 FirstFirst ...
5
13
14
15
16
17
... LastLast
  1. #281
    Quote Originally Posted by masterhorus8 View Post
    The problem was a drop rate bug that was being changed due to an internal system that most people seem to be unaware of, THAT was the problem. Legendaries being in the game being "problematic" is an opinion. "Take all the time you need" to realize that.
    Oh, so then removing the legendaries generated artificially would not be problematic. Problem solved then. Time well spent.

  2. #282
    Quote Originally Posted by Vipala View Post
    "Basically for free" what the hell does that even mean. You see everyone alot of people running aroun with 4 legendaries after they got 1. NO!
    Fact is you can ALWAYS get another legendary after you get ur first legendary, even right now. So you can't just take them away. Stop fucking raging on the forums over nothing, at the end of the day ITS A FUCKING GAME.
    You should quote someone if you're calling them out on raging over a video game. I'd look for someone using cuss words and capital letters. That's usually a good indicator that someone is raging.

  3. #283
    Quote Originally Posted by Blur4stuff View Post
    I have none actually.

    Are you suggesting Blizzard should take legendaries away from players? How would Blizzard know that someone got their 2nd because of the inflated rate and wouldn't have gotten it anyway due to luck?
    Because it was bugged that's how.
    Quote Originally Posted by Lansworthy
    Deathwing will come and go RAWR RAWR IM A DWAGON
    Quote Originally Posted by DirtyCasual View Post
    There's no point in saying this, even if you slap them upside down and inside out with the truth, the tin foil hat brigade will continue to believe the opposite.

  4. #284
    They should just activate that "bad lucky protection" for those without a legendary yet. People who found 1 got to benefit from the increased drop chance for a while before the bug was spotted. Some people have far more legendaries at this point that intended, might aswell let people who were too unlucky to benefit the bug catch up before the order hall trait to equip 2 unlocks.

  5. #285
    Pandaren Monk masterhorus8's Avatar
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Irvine, CA
    Posts
    1,788
    Quote Originally Posted by SKLR View Post
    Oh, so then removing the legendaries generated artificially would not be problematic. Problem solved then. Time well spent.
    Nothing was generated artificially. How hard is it for you to understand that? The bug was that the drop rate was changed, not that items were being made. It's not like Blizzard was handing them the legendaries. RNG was still a factor, it's just easier to get them if the drop rate is 0.01% as opposed to 0.001%.

    Also, as already stated multiple times by other people, Blizz (and most certainly not the players) will not be able to tell the difference between legendaries obtained from the bonus drop chance versus one that might've dropped for them regardless, like the dude that got those two within the first week that made Blizzard cause this problem in the first place.
    Last edited by masterhorus8; 2016-09-16 at 08:58 PM.
    9

  6. #286
    Deleted
    I have 3 legendaries... I really hope Blizzard fixed this bug so that I'l be he only special snowflake of Blizzard

    ... no really I'm very srs


  7. #287
    Immortal Tharkkun's Avatar
    15+ Year Old Account
    Join Date
    Oct 2008
    Location
    Minnesnowta
    Posts
    7,058
    Quote Originally Posted by Puzzony View Post
    Yes, and when X person have all the legendaries to pick the best to do his role and Y person has one that is the shitty one with movespeed, it doesnt make a difference, right? Fucking genius.
    That one item isn't going to make/break someone's DPS. But it will be used as an excuse for poor players who haven't acquired one yet.
    --------------------------------------------------------------------------------
    Essentia@Cho'gall of Inebriated Raiding.
    http://us.battle.net/wow/en/characte...ssentia/simple
    http://masteroverwatch.com/profile/pc/us/Tharkkun-1222

  8. #288
    Quote Originally Posted by masterhorus8 View Post
    Nothing was generated artificially. How hard is it for you to understand that? The bug was that the drop rate was changed, not that items were being made. It's not like Blizzard was handing them the legendaries. RNG was still a factor, it's just easier to get them if the drop rate is 0.01% as opposed to 0.001%.

    Also, as already stated multiple times by other people, Blizz (and most certainly not the players) will not be able to tell the difference between legendaries obtained from the bonus drop chance versus one that might've dropped for them regardless, like the dude that got those two within the first week that made Blizzard cause this problem in the first place.
    You're saying that increasing the drop rate by a factor of 10 through incompetence does in fact NOT increase the number of items dropped beyond what would occur naturally. That is certainly an interesting point of view.

  9. #289
    They probably wouldn't be able to buff the bad luck protection for everyone who doesn't have a legendary, without screwing something else up. Like getting everyone who has 2 their 3rd one also.
    I am the one who knocks ... because I need your permission to enter.

  10. #290
    Quote Originally Posted by nmityosaurus View Post
    That doesn't change the statistic of the overall items obtained, the time is essentially redundant as even players who HAVEN'T seen a legendary are in the same situation.
    Thats incorrect, the players that have not seen a legendary are not important to the survey at all. The reason time is important is because of people who get a 1st legendary and then do not play enough to get the second, which will skew the statistics. Again this is simple statistics, what were your credentials again you tried to flaunt previously?

  11. #291
    Pandaren Monk masterhorus8's Avatar
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Irvine, CA
    Posts
    1,788
    Quote Originally Posted by SKLR View Post
    You're saying that increasing the drop rate by a factor of 10 through incompetence does in fact NOT increase the number of items dropped beyond what would occur naturally. That is certainly an interesting point of view.
    You're intentionally being obtuse. You even just said right now "dropped", which means that it was not artificially created. THAT is why they can't do much about it. You are just ignoring everything else I'm saying just so you can try to stroke your ego. Have fun with life.
    9

  12. #292
    Deleted
    ITT people who got two or more legendaries defending why they should get to keep two legendaries and others shouldn't be brought up to par.

    Quote Originally Posted by Tharkkun View Post
    That one item isn't going to make/break someone's DPS. But it will be used as an excuse for poor players who haven't acquired one yet.
    A single good legendary can increase DPS by as much as 6-10% for DPS. Pretending this isn't a huge difference is pretty damn ridiculous. Especially as people will have soon enough the ability to equip two of them. This doesn't even factor in extra survivability for tanks and other things. Pretending people with no legendaries are simply bad and using it as an excuse is pretty damn ridiculous.

    Quote Originally Posted by masterhorus8 View Post
    You're intentionally being obtuse. You even just said right now "dropped", which means that it was not artificially created. THAT is why they can't do much about it. You are just ignoring everything else I'm saying just so you can try to stroke your ego. Have fun with life.
    He is not being obtuse, you are. Drops were increased by a factor of 10 if not more. This means people with two legendaries in at the very least 9/10 cases shouldn't have them. Numbers go up very quickly after that for people with three or more. This is a mistake on Blizzards part artificially increasing the drop rate for people who already had a legendary by a huge margin.

    The one who's ignoring everything that is being said isn't him, it's you. They could easily sort this out in various ways and they absolutely should. Because they've effectively broken the game about three weeks into the expansions to a point where it was late BC when you came back after a year of a break in terms of how much of a difference these items are going to make.

  13. #293
    Pandaren Monk masterhorus8's Avatar
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Irvine, CA
    Posts
    1,788
    Quote Originally Posted by Deleth View Post
    He is not being obtuse, you are. Drops were increased by a factor of 10 if not more. This means people with two legendaries in at the very least 9/10 cases shouldn't have them. Numbers go up very quickly after that for people with three or more. This is a mistake on Blizzards part artificially increasing the drop rate for people who already had a legendary by a huge margin.

    The one who's ignoring everything that is being said isn't him, it's you. They could easily sort this out in various ways and they absolutely should. Because they've effectively broken the game about three weeks into the expansions to a point where it was late BC when you came back after a year of a break in terms of how much of a difference these items are going to make.
    And how do you want to go about that? Just take all of the people that have multiple legendaries, put their names in a hat, and pull out 90% of them? If it's so easy for them to do it, then do tell how they could easily fix it without being unfair to the legitimately lucky.

    I do agree, most of the multiple legendaries earned were only due to this bug, but not all of them were.
    Last edited by masterhorus8; 2016-09-16 at 11:01 PM.
    9

  14. #294
    Quote Originally Posted by masterhorus8 View Post
    I do agree, most of the multiple legendaries earned were only due to this bug, but not all of them were.
    Well no, because of the way the bug worked everyone who got one legendary rolled for their second one with loaded dice. It's pointless to speculate about alternate realities where the dice weren't loaded.

  15. #295
    Well, there's only really 4 options:

    1. Take away the legendaries obtained after the first one.
    2. Increase the drop chance of your first legendary.
    3. Take all legendaries away and start with a clean slate.
    4. Tell your player base to fuck off and do nothing.

  16. #296
    Pandaren Monk masterhorus8's Avatar
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Irvine, CA
    Posts
    1,788
    Quote Originally Posted by Supercool View Post
    Well no, because of the way the bug worked everyone who got one legendary rolled for their second one with loaded dice. It's pointless to speculate about alternate realities where the dice weren't loaded.
    But who gave them the loaded dice? Both parties were unaware of it as well.

    Regardless of all of this, I'm not sure Blizzard would even be allowed to remove the items from EU players due to some of the funky digital property rights that they have there. Removing everyone elses but leaving theirs would cause even more problems.
    9

  17. #297
    Quote Originally Posted by Jotaux View Post
    Well, there's only really 4 options:

    1. Take away the legendaries obtained after the first one.
    2. Increase the drop chance of your first legendary.
    3. Take all legendaries away and start with a clean slate.
    4. Tell your player base to fuck off and do nothing.
    The concept of Legiondaries has already been ruined for the rest of the expansion.

    Their real best options are accept the system was a bad idea even in the best circumstances and just remove the items from the game, or make them so common that every player has their pick of the litter.

  18. #298
    Quote Originally Posted by Supercool View Post
    The concept of Legiondaries has already been ruined for the rest of the expansion.

    Their real best options are accept the system was a bad idea even in the best circumstances and just remove the items from the game, or make them so common that every player has their pick of the litter.
    Never adding them in the first place would be best but it's too late for that and taking away players items will not end well.
    They simply need to hand them out to everyone at this point.

    I'd rather they removed them of course but yeah.

  19. #299
    Immortal Tharkkun's Avatar
    15+ Year Old Account
    Join Date
    Oct 2008
    Location
    Minnesnowta
    Posts
    7,058
    Quote Originally Posted by Deleth View Post
    ITT people who got two or more legendaries defending why they should get to keep two legendaries and others shouldn't be brought up to par.


    A single good legendary can increase DPS by as much as 6-10% for DPS. Pretending this isn't a huge difference is pretty damn ridiculous. Especially as people will have soon enough the ability to equip two of them. This doesn't even factor in extra survivability for tanks and other things. Pretending people with no legendaries are simply bad and using it as an excuse is pretty damn ridiculous.


    He is not being obtuse, you are. Drops were increased by a factor of 10 if not more. This means people with two legendaries in at the very least 9/10 cases shouldn't have them. Numbers go up very quickly after that for people with three or more. This is a mistake on Blizzards part artificially increasing the drop rate for people who already had a legendary by a huge margin.

    The one who's ignoring everything that is being said isn't him, it's you. They could easily sort this out in various ways and they absolutely should. Because they've effectively broken the game about three weeks into the expansions to a point where it was late BC when you came back after a year of a break in terms of how much of a difference these items are going to make.
    People that are lucky with titanforged and gear drops prior to raiding can also have that same difference due to gear. Others who haven't got a useful trinket to drop. People with more time to do world quests for AP, chain running dungeons, etc. There's always ways to buff your character power above others. But people choose to solely focus on the Legendary being the problem due to Lego envy. Btw, I don't have one.
    --------------------------------------------------------------------------------
    Essentia@Cho'gall of Inebriated Raiding.
    http://us.battle.net/wow/en/characte...ssentia/simple
    http://masteroverwatch.com/profile/pc/us/Tharkkun-1222

  20. #300
    Best solution imo is to delay the 2 legendary ability and keep everyone at 1 for a longer time.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •