Originally Posted by
Forsta
Legendaries could be bought during many phases of the beta from a vendor, so people could test them and give feedback about them. With that system in place, it's very likely something like this can remain unnoticed.
On another note: Did this affect so many people? I don't know, the legendary drop rate seems to be that low to begin with that a very very small percentage of the playerbase even has one. E.g. we usually have 50+ people online every evening in my guild, and usually 20+ except during the night - for example right now, 13:30 on a workday, there are 21 people online. Many are already farming mythic instances, doing emissary quests every day, and only one player got one legendary. Looking at my playtime (7d at 110... damn, when did I get that -.-) and taking it as an average, while taking the lower number of players online, that would equal 140 days /played for one legendary on average. That's more time ingame than the average player spends during a whole addon.