If raids have highest chance for a legendary and difficulties don't share lockouts, doesn't this mean if you want a legendary you will need to do all 4 every week? Isn't this something they wanted to avoid in the past?
If raids have highest chance for a legendary and difficulties don't share lockouts, doesn't this mean if you want a legendary you will need to do all 4 every week? Isn't this something they wanted to avoid in the past?
I hate when people say they are "forced" into doing something... NO ONE is forcing you to do anything! If you want to farm Legiondaries, then you might run all four raid difficulties and continuously run Heroic Dungeons. If you do not want to farm Legiondaries, then you will only run what you want to and nothing more.
You aren't forced to do anything in the game BESIDES stuff like expansion intros that you can't skip (Tanaan, Artifact weapon....) if you want to enter a zone.
Doing more stuff for an RNG drop is something you either want or don't want to do, no body is forcing you.
If anything, they will make it so all difficulties are exclusive with each other (i.e. legendary quest items dropping on 1 difficulty only)
I don't care about RNG legendaries the same way I don't care about RNG warforge and sockets.
Its a nice to have but you don't need it to down mythic bosses.
This argument has never worked and doesn't work now. Its about setting incentive. We all know if you care about your progress in the slightest you will do what you have to to max out. All we're arguing is that maxing out shouldn't entail such random and tedious RNG bullshit.
Yet if you're in any sort of progress oriented guild you WILL be benched for not having good RNG. In order to avoid that, progress raiders are starting to use silly tactics like leveling 7 of the same char to max their chance of getting at least 1 leg on one of them.Its a nice to have but you don't need it to down mythic bosses.
If that is not the content you want to do, then why join a guild that mandates their raid members do this? I am in a raiding guild aimed at Heroic and eventual Mythic progression, but the Raid Leader nor Guild Master is not mandating the raiders to farm Legiondaries. Believe it or not, there is a middle ground to elitist guilds and casual guilds.
This argument has always worked and still works now. Blizzard is not locking players out of content because they do not have a Legiondary, nor is any content requiring a Legiondary item to progress through. Blizzard's current stance is later raids will be balanced around players having one Legiondary item, but by that time most of all players that are running higher difficulty content will have at least one Legiondary item - hell, half my raid team has a Legiondary right now!
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Essentia@Cho'gall of Inebriated Raiding.
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