I love how warriors managed to succcesfully 'sandbag' and get away with being this strong now.
Brilliant.
I love how warriors managed to succcesfully 'sandbag' and get away with being this strong now.
Brilliant.
No. That's foolish. "Here, spend MONTHS leveling your artifact and HOPE it makes you competitive." Not going to do that. They can and should adjust things as we go along. Otherwise ALL of that time is wasted - not only would I have to level another class I'd have to spend MORE months building out it's artifact tree.
Mind you, I DO get what you're saying - it's the new "You need to be max level to really judge your class/spec..." but the problem is 1) that's unfair and annoying to people who dont' farm AP as intensely as some and b) shit's gated anyway.
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Precisely. I'm 8% below the top? Meh, don't care. I can be competitive with a lot of classes simply by playing as well as I can. I'm 30% lower? I can't make up that kind of gap AND my class will cause people to deny me straight off. In raids, people who want to progress will tell the warlock player to level another class because if they can play, say, hunter or mage too why take the warlock character that contributes that much less DPS?
No one expects perfect balance. 30% differences are just untuned, though.
Lol, wat.
Since craptaclysm all the bosses are "melees tunnel boss and _occasionally_ move while ranged feel like they're being blessed by gods if they do not have to move every X seconds", and X parameter becomes lower with every new expansion. Not to mention that hit boxes of bosses and the bosses themselves become bigger and bigger with every expack... I do understand that skilled ranged maybe takes less damage than a skilled melee for obvious reasons, but thinking that ranged deal with less mechanics is just plain idiocy. Sorry to burst your bubble, but its ranged who execute boss mechanics while melees only rofltunnel.
Strictly on topic though, I find class balance in Legion awful. Blizzard should feel really ashamed of themselves, so much time balancing and such ridiculous results. Moreso, these results were called by numerous alpha and beta testers... I don't really understand why would one ask people to help with testing if one will completely ignore the results these people give. Still, I hope melees are enjoying their precious World of Meleecraft; because we casters surely don't. This is first time since I've started playing wow I am not enjoying raids, like, AT ALL. And don't even get me started on what happens in rated pvp right now... casters simply are being raped 24/7 and they can't do anything about that. Good job Blizzard, good job indeed.
Last edited by l33t; 2016-09-23 at 09:09 PM.
No more time wasted in WoW.. still reading this awesome forum, though
I play outlaw, because I had my share of "awesome" experience of caster gameplay in Legion during beta and was smart enough to reroll in time. But my shadowpriest raiding alt is simply the very opposite of fun. My guild's warlock feels the same about his demo lock. My guild's ele sham rerolled to resto, because ele is unplayable. My guild's other shadowpriest is playing, but he already voiced his desire to switch to melee, preferably DH. My guild's boomkin stopped playing a week ago, after he played a couple of dungeons and a couple of battlegrounds @110. Our guild's mage hates his life because he loves frost, and frost is currently unviable even in pvp. Another mage plays fire and likes it, that's the only positive caster experience I've ever heard from my guildies.
Since the starting of Legion I struggle to recruit any casters at all, because why would you fuck your life with that boring immobile piece of shit made of glass, when you can roll a hunter instead and do like 2x damage in raids/3x damage in m+ dungeons/and all that while being mobile and being able to pull like half of location and kill it in 4 gcds on world quests and soloplay.
What do you play? Fire mage?
Last edited by l33t; 2016-09-23 at 09:27 PM.
No more time wasted in WoW.. still reading this awesome forum, though
LOL at the White Knights who kept insisting that warlocks would be totally different in raids, like affliction's shit single target on a Mythic boss was magically going to get better on a raid boss.
I mean, ffs, even the devs in the Q&A bought into that garbage - even if it were true, doing well in raids in no justification for doing shit in dungeons, particularly as you rely on initial dungeons to gear you up for raids
My guess is the "locks r fine" guys will now start saying "7.1 will fix it" after the balancing patch next week gives us 3% more on drain soul
That's extremely subjective. What you consider the "hard bosses," could very well be the "easy bosses," for someone else. A boss fight is a boss fight. Obviously some specs will do better in some situations over others.
Also if your guild ever benches you for a "FoTM spec," then you're in the wrong guild.
You don't pay attention to what you read. You HAVE TO take ranged because ranged kill the boss by executing mechanics. Not because they are cool or deal great damage. Melee is useless and can easily be switched to ranged in almost any possible scenario, because melees can't execute mechanics and deal damage at the same time.
I never said people were stacking melees over ranged, I said it is a very wrong way of thinking that melees do mechanics while ranged just stand there and pew pew, because in reality its strictly opposite from that.
No more time wasted in WoW.. still reading this awesome forum, though
Finally, real data. Hope to see the lower third see buffs next week, and the top outliers (marks and havoc) nerfs.
No, they never "stated as such" and they didn't change their philosophy. They just stopped saying anything close to it because they realized people like you couldn't understand their point.
http://www.warcrafthuntersunion.com/...rawler-quotes/
Your comments are duly noted and ignored.
I punch a hobo every time someone says 'it's not a rotation it's a priority list lol'.
Except that's incorrect. Hybrid "tax" was talked about specifically when Blizzard started doing the class updates in vanilla. In which ever patch was a patch dedicated to a class revamp. 1.7 being Hunter's etc. While I like GC, he is wrong on this issue. Probably because he wasn't even around at Blizzard then. Class hybrid tax was talked specifically by Tigole and Eyonix both on the forums in the past. I'd love to get you some links and proof, but Blizzard didn't archive their forums AFAIK.
And yes they did change their philosophy. Jesus how do you think they didn't? In vanilla and TBC you had Paladins, Druids, priests, and shaman who did only one thing well and that was healing. (For the most part anyways). Come WotLk they changed their mind and started to design the hybrids so they were usable in more than one default spec(Healing).
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Even if what you say is true, they failed. Yes, mage and rogue was great during Vanilla. Warrior was ok dps though. Warlock was no great shit, either. Blizzard was just figuring out what the game was there. Everyone who could heal, healed. Druids and Paladins couldn't tank either until the end of TBC. Were they paying a hybrid tax for tanking? Did Blizzard design classes with 3 different specs and never intend for two of them to be used in PvE? I find the idea that they designed 3 specs per class and only wanted one per class useable at all. Except for warriors, who are a god class, apparently. It doesn't require a philosophy, it just means they were figuring stuff out.
There has been no point in the game where the 4 pure dps classes were above everyone else, like some pure dps lords.
Your comments are duly noted and ignored.
I punch a hobo every time someone says 'it's not a rotation it's a priority list lol'.