Originally Posted by
fizrok
We cleared normal + first two hc bosses on wednesday in 3 hours of raid time (which was to be expected, since normal is a joke anyway).
We then proceeded to clear EN hc on thursday in 3 hours of raid time. None of the encounters took us more than 2-4 attempts before it went down, and I have to say that (excluding Cenarius and Xavius) the boss mechanics were an absolute joke compared to let's say Highmaul hc.
Never in the history of this game have I been able to clear an entire raid on it's release week on HC, or in this case, in more a less a single day of raiding.
Speaking from a DPS perspective:
Nythendra has only one meaningful ability: don't drop stuff in raid if you get the debuff, rest is self explanatory
Ursoc is butcher 2.0, pretty much no mechanic involved whatsoever, you just have to meet the dps requirements
Dragons is 90% standing in one spot and casting your rotation, too
Renferal is Nythendra come again: don't drop stuff in raid if you get the debuff, rest is self explanatory
Il'gynoth is basically kill adds, then tunnel on boss till he dies.
Only Cenarius and Xavius have somewhat interesting mechanics, which is quite sad.
I remember that highmaul HC took us several attempts on some bosses and we definitely did not kill imperator in the first week, took us something like 60 attempts before downing him.
Yes, I do realise that mythic will be a lot harder, but don't you also feel that HC is currently massively undertuned and bosses are way too simple design wise?