I know it's not, do you really think the artifact is a good design? Isn;t it obvous that Soul Flame and Wrath are designed to work with the way Reap Soul oriiginally did?
We have two Gold traits that vary between overpowered to completely useless. With the original Reap Soul, you'd have had the supply of "adds" to keep up the Wrath buff, althoughj Flame would have been more fiddly (and probably one of the reasons they dumped it, because we'd have had locks staying in melee range to try to get the explosion onto the boss)
They pulled Reap at virtually the last minute, promised to adjust the Gold traits to allow for that, and didn't. The affliction artifact is just plan bad, because it is designed to work with a mechanic that they ripped out. Those Reap adds would have allowed reliable empowering, allowed Wrath to work better
As it is, if you have a fight with plenty of adds Flame can be silly, you can kepe up Wrath and you can almost constantly keep up the artifact empowerment buff. But in a fight with no adds, Flae and Wrath are literally rendered totally useless, and you are starved of souls to empower your main cooldown/maint buff.
It's just badly designed, and one of the contributing factors to affliction tending to be a poor performer. It also does not help that Soul Flame provides a boost where affliction doesn't need it, aoe, and doesn;t help at all where affliction needs it which is single target.
As affliction I feel bottled into a niche aoe role, and I feel punished by talents that force me into a niche role. Other classes have way better designed artifacts, where traits in the artifact cancel out weaknesses inherent in the class or their talents. And plenty of classes have good all-rounder talent builds, you don;t feel bottled into a niche role as an mm hunte ror fire mage for example.
Okay, now I;ve had my "yada yada" as youlike to call it, let's hear your analysis as to why the affliction artifact is a piece of brilliant design. Or would you rather just tell everyone to play destruction for the six thousandth time?
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They could buff Dralin Life/Soul by 100% which would give aff som emuch needed single target and a small "burst" facility and it would have no effect at all in the "multi-dotting can get too strong" dilemma. Drain is inherently single target
Othe rpossibilities are buffing Shadow Bite, though I really don;t like too much being tied to a pet. They die, and the Felhunter has no speed boost which make sit a PITA generally. Or as you say, they could instruce a modied to say "each Unstable Affliction applied to the tagret increases UA damage on that target by 10%" or something.
I quiote like the ide aof "stacking" UA.