Originally Posted by
Reloe
how is coordination a lot easier for a guild that isn't even beta testing, they are probably not playing on a high level then.
Especially in this expansion gear won't be that big of an issue as in previous expansions because it seems like they didn't tune bosses much around the war/titanforged system and with even better way of gearing through mythic+ next week you'll get gear even faster.
Ursoc will obviously be more of a gearcheck than other bosses but it really just depends on tuning which we can't know from betatesting.
Also "just a new bird mechanic and spider buff" isn't exactly the case for elerethe. You have the web that covers 3/4 of the room, you can't run through web of pain anymore and especially with tornadoes now throwing nearby poison on you it will be even worse. Elerethe mythic will require very precise positioning aswell as you'll have to play 2nd platform aswell. Most guilds killed her in heroic without seeing 2nd spider form so that made it a lot easier too.
Il'gynoth is instant wipe if you don't manage to kill bloods with the correct timing inbetween. one death blossom goes through = wipe. two bloods killed to fast after each other = wipe/wasted raid cd. only one puddle of spew corruption near the middle area? might have to stand in it to soak death blossom.
Il'gynoth/Elerethe are definetly the hardest mechanical wise, ursoc depends on tuning and dragons is in fact(besides ursoc) the encounter with the least additions in mythic mode, you only get another flying ability and the add in a portal, thats nothing compared to the other two bosses imo.