Originally Posted by
goblingirl
Remember the days back in Classic when we all believed in "loot seeding"?
Blizzard insisted it didn't exist. However, we could 100% reliably produce each armor class out of our raids by changing who the raid leader was when we zoned in. If we wanted a bunch of plate gear, we knew who to put as raid leader before zoning into Molten Core. Blizzard said no, no way that is happening, but we reproduced this for a year and a half in Molten Core and Blackwing Lair. It took us awhile to figure out who in the raid could generate leather drops, but we found a person who could. We had more people who were plate gens than any other armor type, oddly (and it wasn't at all tied to your own armor type). A few weeks of "drop determination" you could chalk up as coincidence, but not 70+ weeks of clearing those raids with such predictability.
I used to think that maybe somebody somewhere back in the depths of WoW alpha/beta had done it - and here's how it could happen: dev thinks to himself "Hey, this person made an account and rolled a warrior. We should make it such that green world drops have a higher chance of being plate armor type". If you played Classic, you know how important those green world drops were to you because you lived in them in pre-raid WoW. Only the dev was quick and/or lazy and tied that "plate" type to the ACCOUNT instead of the warrior character. So when that person rolled another character, and proceeded to level and raid with it, they could still reliably generate plate drops from dungeon and raid bosses. Who the hell KNOWS how it happened in the code, I just know that it happened.
I hadn't thought of that in years, but it drifted into my mind this morning when I was thinking about this legendary conundrum Blizzard has dealt themselves (and us).
I'm not sure they've ever been really "good" at coding for RNG and loot distribution.