Originally Posted by
Eurhetemec
The issue right now is that the mechanics MMOs use are, essentially, an emergent product of the interface and resultant gameplay, which WoW, particularly codified and reiterated, and which all games continue to follow because they use a similar interface and view.
Being able to play using a VR headset is not the same as game designed for one.
WoW, essentially, is about pressing hotbar buttons whilst selecting targets on the UI (for harm or healing) with a mouse and moving with keys. The reason you move is to avoid standing in the bad (or to prepare to avoid future bads), or, if you're the tank, to invoke certain behaviours in the simple-minded threat-following mobs.
For games like this to work you need:
1) A third-person perspective (as anyone who has tried to play such games at a serious level in first-person can attest!).
2) A big heavy UI with nameplates and party/raid frames and buttons for all your abilities, which will display cooldowns and resources and so on.
3) A keyboard or button-heavy gamepad to access all those abilities.
Neither of these is really compatible with proper VR design. In future (and most current) VR, you're going to be using some kind of controller in each hand, and have a headset on. You're going to need to be in first-person, or it's going to be fucking weird. You also don't want giant floating panels everywhere, lowering immersion and being weird, nor arrays of buttons.
So fundamentally, you have to approach how you design the game differently, if you actually want to succeed as a VR game, not to make a game which is merely "possible to play in VR". You need:
1) A first person-perspective.
2) As light a UI as you can handle - if you can get rid of a UI almost entirely, great. That's not to say you can't have stat/equipment/etc screens - they're fine - just not a ton of stuff up when you're actually acting.
3) An ability design which works around you using two single-hand-held controllers which can sense arm/body movement/position.
So you actually have a huge opportunity to make things more immersive, more exciting, and to really put the players in a world. And to do that you will have to dump the current MMO design model. Someone will, and someone will score big. Probably we'll see a single-player VR CRPG which does an amazing job first.