Hey there guys/galls,
First of I want to apologize; this will be a substantial write up from my part, I will try to format it as good as possible but my writing tends to get a bit tedious, so please bear with me.
I've had pretty much an ongoing WoW subscription from the end of TBC till mid WoD, quit after a long sustaining feeling that Blizzard was more and more monetizing the game, making just awful decisions and too conceited, because of their we-know-best attitude, to either revert them or alter them in the sake of better gameplay. Now that some of my former guildies poked me to give WoW another chance, Im kinda hesitating, but I first want to be fully convinced that this expac is worth it's money before handing over another payroll to Blizz.
If I come back, I will probably focus on PvPing again, so that's why I'm posting on this sub-forum. I have some questions about the current state of (Legion's) PvP which I would like to ask you guys here. For the record, I'm actually not too concerned if certain classes/specs are unplayable whilst others are practically one-shotting you, these things can get fixed by just altering some numbers, I am however more concerned about the intrinsic PvP mechanics/dynamics which, knowing Blizz, will remain for the entire expansion. So here are some of my questions:
- Did damage become less burstier or is it still mainly the burst damage that kills people? Reason for this is that I got the feeling that in the last 2-3 expacs burst was pretty much the only way people died, resulting in a meta where CDs were just being trade. I remember back in wotlk where I could punish a comp immediately if one of them incorrectly positioned while in recent years I got the feeling it wouldn't matter since I had to wait till X and Y of my cooldowns were off CD and enemy still had cooldown Z.
- Regarding the above question; is it still just an arms race? From my point of view they pretty much gimped every part of PvP and only managing cooldowns remained. I know cooldowns are important but I perceived that everything else just got watered down for the sake of simplicity and easy accessibility.
- Do casters actually cast again? Sorry for asking this, but after two expacs where all spells were pretty much instant I have to ask this. I don't want to come back to my caster and find myself shooting procs and instant spells while once in a minute pump out a 0.7 sec flash heal or something.
- Is Blizzard still catering to the lowest common denominator? Are they actively balancing their PvP around, of what is still remaining, the competitive level? Or are they again making everything accessible for everyone; removing, in their opinion, too steep learning curves resulting is depthless mechanics and predictable gameplay?
- How is class/spec differentiation? I got the feeling they wanted to give every class pretty much everything: giving certain classes fears while they never had one, others a root, another one a silence and another one a stun while historically their kit never included one. Stripping away some the “uniqueness” of the certain classes/specs. This, personally, is very important for me.
- I observed they once again overhauled the classes, what's your opinion on how they did it? I probably share the unpopular opinion that the removal of spells were necessary, as for me, I believe that: #spells ≠ difficulty of the game. From my point of view in the past the changes to the class designs felt haphazardly and unfinished, lacking certain depth they once had.
Thank you for reading and I hope you can give me your opinion on these matters. I hope I didn't sound too pessimistic, I just want to come back to a game which still strives to improve instead of being at the end of it's product-life-cycle, which is just cash-cowing as much as possible before the inevitable.