Watching everyone else get legendaries and hidden skins is getting pretty old, I gotta admit.
Watching everyone else get legendaries and hidden skins is getting pretty old, I gotta admit.
No surrender! 70 Vanguard - The Star Forge
In TBC I was a rogue in very good and active guild and we were clearing BT every week for over a year and I've never seen warglaive of azzinoth drop, not until few expansions later. So this rng isn't new to me but when some people already have 2-3 legendaries a month in expansion, you just know the system is broken.
Except they've already given a good reason why they do this. To keep heroics relevant, not everyone will be grinding their tits off trying to get the BiS but some people will always go back on the off chance it does drop, which is great because it helps to keep que times shorter, new alts get a smooth run, hopefully new players meet people who can guide them and so on and so forth
this whole legion rng system is horrible.
farming for currency n buy items > rng
I been stuck at 853 for 2 weeks.
yea my ilvl non equipped is 860, but 855 equipped. Been stuck on it for 2 weeks now, 7/7 N&H, a shit ton of mythic +'s, every emissary quest , no legendary either. Im starting to get really burned out.
ok but going to be pretty boring to see top guilds with perfect 895 socketed gear witihn 2 weeks and then quit because there are no possible upgrades, full perfect BiS has been obtained, now faceroll mythic+20 dungeons and mythic raids because you're overgeared for everything.
I started this thread a while ago and it seems like I'm not the only one feeling this way.
Really enjoyed the 100-110 experience on my first toon, and hit ~840 quickly. The remaining time I've been playing over the last handful of weeks, has just been trying to do boxes and grind out some other RNG stuff like getting hidden artifact skins (Vengeance).
I'm at the point now where my only progression is really to raid or do Mythic + dungeons. I do enjoy Mythic +, but raiding has always been really inconvenient for me as a player when it comes to schedules and stuff - so I pretty much do LFR to see the story and maybe pug normal once or twice.
I had a level 100 of every class at the start of the expansion. The only interesting end game for me is to just level more alts. See a different class hall campaign, enjoy that period of rapid character progression from 100-110, and then 110 ilevel ~760 to ~840. At that point, I just feel like I'm done with that character. It's really odd. It's almost like EVERYTHING is so RNG for progression, even drops from your Mythic+, where it's not really worth the time or effort. It's essentially pulling a lever on a slot machine.
So I think I'll definitely be playing Legion up until I have seen every class hall campaign, I find those still really compelling, and then just shelving the characters until 7.1.
Despite all of that, I still have an overall positive opinion on Legion. World Quests are great, they've kept Dungeons rewarding, the zones and stories are top-notch, etc. It's just, they still haven't been able to come up with a compelling end game structure where you feel you are properly rewarded for your effort and time. RNG is totally okay if it's coupled with a degree of deterministic goals.
My solution:
I would like to see a system like this to handle legendaries. You accumulate badges randomly. WQ can give 0-3. Bosses in... Heroic Dungeons can give 0-10. Mythic give 1-12. Mythic+ give 2-14. LFR gives 0-6. Normal gives 1-10. Mythic 2-16.
Then they can have a vendor that sells a chest at like 2000 tokens that gives you a random legendary. This way there will always be a goal in mind, but the RNG is in HOW MANY tokens you get from each boss/WQ/dungeon/raid etc.
So simple stuff like WQ/H Dungeons... you might not get a token every time, but you're doing them more often so you'll still see stuff from that content. But higher level stuff you'll always get 1-2 per kill. Even if you're unlucky, you're still moving towards that goal. But if you're lucky, you're just moving FASTER towards that goal.
This way, there's at least some degree of hope left in people who feel "unlucky". But if you're lucky it just slightly speeds up the process rather than flat out getting a BiS item that drastically alters your power.
Last edited by ro9ue; 2016-10-10 at 04:08 PM.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
I already made a post about this but I'll do it again just for your conveneince
AP "Grind" while a constant is paced in such a manner where it's impossible to really use as an effective measure of keeping one motivated constantly. It's one thing when you can get a few items out of a hundred for a step in a Legendary quest, but it's another thing when you're getting a 1k AP and your next Artifact trait needs 100k , with your weapon mostly being done and all that's left are the leftovers before you have to wait for the AK to catch up.
In other words, It's a game of putting a microscopic drop into a lake sized pale. While it does fit the strict definition, the practicality of having it serve as a constant carrot on a stick is limited when it's meant to be done over the life span of an entire expansion. What's gonna keep people subbed for the next patch?
It's the Guild Wars 2 problem-all their goals are either "an afternoon jaunt" or "A lifetime investment" You need a healthy middle-ground to serve as staying power to keep people here from patch to patch.