Good afternoon all,
I have just started a demo lock for fun to play around on, and have noticed the Wild imps spawned by HoG seem to de-spawn as soon as the primary target dies, which is normally a one shot at low level, but the tool tip says 12 seconds duration. It that restricted the target they were originally summoned on?
Occasionally they will get off a 2nd cast to another target I have picked up by they usually last about 4 seconds at most before de-spawning?
Also, does anybody know what the addon circled in Red is? It doesn't happen on any other character but when I enter combat as lock I get a 2nd health/mana bar and a soul shard counted. I've been down my addon list and it isn't glaringly obviously. I can turn them off one at a time but wanted to ask first
http://imgur.com/a/WW2ua
Thanks in advance