Well most of the fights were harder in 10, not all of course. Lets just look at SoO for instance. (I cleared 25h & 10h at the time.)
Immersus : 10 man was by far harder.
The Fallen Protectors: About the same.
Norushen : About the same.
Sha of pride : 10 man was harder because the fight was trival on 25 man. (you could skip mechanics in 25m.)
Galakras: 10 Man was harder due to less healing.
Iron Juggernaut: About the same.. maybe a little harder on 25 due to people kiting lasers.
Shamans: 10 Without 3 tanking the fight was near impossible. So 10 man was way harder.
Nazgrim: Maybe 25 man? Both difficulty's werent exactly hard.
Malkorok: 10 man was harder due to less cheese in p2.
Spoils: About the same
Thok: 10 man was wayyyyy harder. Anyone who disputes this is questionable.
Siegecrafter: About even .. both sizes had to deal with all sorts of different downfalls. high stack on 10 man w/ no cheese. 25m belt group no cheese.
Paragons: About even.. maybe harder on 25m
Garrosh: By far 10 man. 25 Man 3 tank strat was pretty standard.
ah this is where we find the 10man raider with bullshit biased opinions, i know 2 guilds who went from 25->10 and 10->25, and it's not even close both agreed 10man was a complete joke compared to 25man, the spreading out of all the shit across the room the random damage flying around is a complete cluserfuck compared to 10man you have 66% less ppl 66% less chaos.
and clearing 25 and 10 at the same time really means nothing, as much as when you cleared them late into the xpac both difficulties were a joke.
I totally miss 10 man heroic (now mythic).
I really wanted to get into mythic raiding with legion. So I found a guild which looked pretty promising. They had a little test raid like a week before legion launched. I haven't been in a raid group of 20 or more people since WotLK. I think we were around 30-35 people and I started hating it after 10 minutes. It's just not for me.
Luckily a lot of my old 10 man raiders from the good old days came back for legion and we just do normal, heroic raiding and mythic+ dungeons. Still would love to have the opportunity to do 10 man or flex mythic raiding.
I'm personally really glad they removed it. It felt small and empty. I didn't feel like it was a raid, it felt on the order of a dungeon. There were far too few people and you were far to reliant on them. You could maybe have a bench of 1 dps. Tank or healer call out? Not raiding that night.
Plus they had balancing issues, and there were fights/tiers easier on each difficulty. You could also argue that 25m was harder for various reasons, even though bosses died more easily for 25 mans.
T11 was easier on 10m
T12 was 25m
T13 was 25m
T14 was 10m
T15 was 25m
T16 was 25m.
I'm glad they got rid of it and kept a size that felt like a raid. 25 was better, we had to let around 6 people go during the transition, but I get why they had to make the concession to 10 mans and make it 20m raiding. They really need to stick to their guns and not transition out of 20m raiding.
Scrub Resto Druid Trying to Make a Difference
I have said this since the first 10 mans came out in BC. Kara and ZA were amazing. I have raided 10 man since then and we had an excellent 10 man Team since Then, but then the 20 man push made it guaranteed.
You are talking about a 25 man guild going down to a 10 man guild of course it's going to generally be easier. You get a higher chance of war forged gear and generally more gear. Look at the average ilevel of a 10 man compared to a 25 man. Also the first guild that clear garrosh did it with 1 healer. I cannot even imagine how tightly tuned that was in the current gear. I raided both and that was my opinion. We cleared on 10 man then we switched to 25 man and cleared in two nights from the switch. It really isn't as hard as you think.
I really hope this is a typo, because T11 was definitely harder on 10 man because Blizzard overtuned it. It was the first tier where 10 and 25 were on the same level.
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Any guild that goes from one format to the other will generally have an easier time doing it than a guild doing that difficulty for the first time.
There were different things that made each one harder than the other. You couldn't really afford to lose anyone on either difficult, at least for progression anyways. Though you definitely felt it more if someone died on 10. That being said, it was generally harder to die on 10 compared to 25.
Scrub Resto Druid Trying to Make a Difference
I think part of it is the need for those 10 players to be quite skilled. Even in 20 player Mythic you can't just throw together any old set of scrubs and go zerg down a boss like the old days
In a way I miss that, like there were no DPS meters to thrown in peoples faces, etc. in facet the more people you had the more likely the boss was going to die. Now I wasn't a hardcore EQ raider so I am not sure about all the particulars but I do think in general the player needs to have a much, much higher level of skill in todays WoW raiding than was ever needed in EQ.
Thank god they killed 10 man raiding. Made it too hard as DPS to find a guild if you weren't a warlock, mage or rogue.
33 specs and 10 man mythic don't go along that well.