Originally Posted by
Walrock
How is it an upgrade for the 99%?
The so called "1%" picked up everyone having a 2-3+ key and just carried them trough a mythic dungeon, their dmg wasn't really important.
How was that not a good thing? A free carry? Free loot and a good amount of ap for more than free.
Yes the AP gain was quite high, but it felt rewarding enough to just "help" random people.
And with the nerf they pretty much killed one endgame activity for many people, not only for the 1%, because they will now just do their 10+ run once a week and be done with it, literally what Blizzard tried to AVOID by rewarding loot everytime you complete a m+ dungeon.
Blizzard said, we want people to keep running m+ the whole week, so not everyone does their runs at the beginning of the id and those who dont have the time, at the beginning of the week, will be left behind.
Well, the idea was good, it worked, even when it was a bit "too good", now we will have the scenario Blizzard didn't want to happen.
Btw, now, as the 1%, you would rather go farming herbs for your main char instead of farming AP for him. I'll go as far and say thats shit, you do it alone, you don't really play your character and you dont help random people nor play with you guildmates.