Hello everyone,
Very long-time lurker here (some 5-6 years), thought I'd start off a topic that is waiting to be made, however eluding the public eye altogether. As we all know, Shadow Priests are due to a change in 7.1, especially looking at Surrender to Madness talent and I thought I'd break down what future we could see for our class and what future I, personally, would love to see.
Current iteration:
As you know, Shadow Priests are currently one of the best, if not the best single-target DPS class, and we have always had a niche of being the ''executors'' of any boss fight, and always had that title in PvP as well. Shadow Priests (for those who might wander around here and are not familiar) are one of the bottom DPS (just above Frost DKs according to sims) without S2M talent. So clearly, the big boy who is currently putting SPriests on the top is that talent, we have all known it on these forums and it has been discussed in length. Without that talent, there would be no incentive to bring a SPriest to any raid group as Blizzard has stated that they are trying to make SPriests as pure of a DPS as they can (occasional Mass Dispel helps on fights like Il'gynoth and Dragons of Nightmare, but that's about it).
Surrender to Madness:
To skip what the talent is, it is both one of the most fun abilities as well as the most annoying ability in the game through several different points of view. The ''fun'' part is just how much fluidity the class gains when used and how fun and ''maddening'' (the best description really) it is when you're at 80+ stacks and knowing that you're one miss-click away from dying, the climb on the DPS meters also feels very fulfilling and rewarding.
The ''bad'' parts are way too many however. From the fact that it is the only talent in our Level 100 tree that is worth taking, to the fact that SPriests are balanced around it, all the way to talent's final blow, which is a literal nail in the coffin.
What I would like to point out is that as much as I love the talent, I would rather see SPriests shine in what they currently have left for them, which brings me to the next point...
Shadow Priest's fluidity:
This is one of the best mechanically engaging classes (yet very simple) that Blizzard put out this expansion (I'm a sucker for Boomkins, so I'd say Boomies get #1), which puts us at #2 on Fluidity scale. Forget about that Mage proc randomness, SPriests are fluid casters and most likely have been made by a completely different team who made Warlocks (shoutout to my Warlock buddies, I feel your pain). As Blizzard stated that they want to make classes who are good at one thing better at that instead of making them jack-of-all-trades, I would very much like if they could transfer this class-design philosophy into what SPriests are really good at now, which is being a fun, straight-up class to play with accepting its weaknesses (very few instants, lack of proper AoE).
Okay, where's the future?
The future lies in the simple fact that, if neglected, SPriests won't be excelling at anything, not that every class needs something to excel at but rather of the current design point of view. SPriests have always been multi-dotting/single-traget lords, they've never been known for their AoE, nor have they been known for being a ''clunky'' class to play.
That would mean that Surrender to Madness has to go as a primary option for removing and reworking the entire Level 100 tree. ''Legacy of the Void'' might be needed for PvP-purposes, which leaves us 2 other talents available. As I hate being the ''class-design'' guy, my best idea would be to put S2M as a baseline ability, with a significant nerf to its insanity generation (25% more insanity generation, like Power Infusion would be just fine) and capping at 70 or so stacks, no death, just a debuff to insanity generation and 3-5 minute cooldown. If S2M is going to stay in the game, this would be the best way to put it in the terms of class fantasy and plays to our ancient role of executors. Whatever the other talents may be, I would like them to even further our fluid gameplay instead of making our class ''clunkier'' or proc-oriented, and (since everyone worries about numbers) I would be fine if SPriests were middle/low pack until the execution phase, where we would shine, but not necessarily take the ''omg 100k above the second guy'' role, rather, fight for the top of the board.
With that, Mythic+ is a pretty big thing now, so everyone is concerned about Shadow Priests performing in that environment. The best thing to do (which would boost specs like Demonology, Shadow, Subtlety, Arcane etc) is to have bosses with additional mechanics or soft enrage timers which a Single-Target spec can only achieve. That way, you would HAVE to bring a good Single-Target spec to ensure a clean run on super-high levels (yes, Fire and Marksman are currently overperforming, but that's a different beast to tackle).
With that, what would you guys like for the SPriest future to bring?