A bit depressing. I was giving them a chance. Is this a sign of even more to come? It doesn't look good.
This is looking to be an interesting "first impression" when the new Starfall Prophecy releases to see how much else they shift to the cash shop.
Once again, we see what many perceive as nickle and diming considering how much many players have invested in leveling up their minion collection - even purchasing them for credits.
http://forums.riftgame.com/general-d...ml#post5250289
"With the release of Starfall Prophecy, we’re going to make a change to Aventurine and Seasonal Minions Missions. We’re instituting a cap in the amount of Aventurine anyone can possess at one time.
Many of you noticed that over the last year, rewards from World Event missions have been lower than they had been previously. We had to reduce rewards for World Event missions because players could save up massive amounts of Aventurine and spend them for huge rewards as soon as the events went live – definitely not as intended! Instead of World Event Missions being a supplemental bonus for rare event currencies (as they were designed), they actually became the main way some individuals got these currencies. This wasn’t good for the Minion system, World Events, or all of you. As long as players were able to amass huge stockpiles, we had to balance the rewards from these missions against the assumption that everyone was potentially sitting on stockpiles of 100,000 Aventurine, or more even if many players were not.
With the launch of Starfall Prophecy, Aventurine will be capped at 5,000. This gives us the freedom to offer better rewards once again, and keeps players from being “forced” to hoard Aventurine in order to get reasonable rewards from World Event Minion Missions. We wanted to give you as much advance notice as possible, so that you can spend any excess Aventurine on high end missions before SFP goes live!
The RIFT Team "
The little minion game just became more F2P unfriendly.
Puts a 5k cap on a the popular little card-game.
Spending money/credits, however, won't be capped?
Is this yet another thing that Trion's marketing have decided to screw over the F2P player base showing the desperation of the game?
It must be noted that the free Android/iPhone scratch that was was deemed "too take too many resources" to fix was neglected and yet this new, monetizeable in-game was made. It was a selling point of Nightmare Tide.
There is STILL no simple "tick box" in the UI to disable the display of the "monetizable" adventures. It's an "in-your-face" - "press button to win" - You have to manually click "shuffle".
There will, of course, I assume be no cap on how many times people who want to click the CREDIT option. So, if they're improving the rewards, but removing the F2P option to shuffle, hurry adventures, but not credits does this not constitute another P2W element?
Purely a new restriction on F2P players.
Also, NOTE that ALL excess Adventurine over the 5k cap will be removed
on Starfall Prophecy release - SPEND IT NOW.