So is the OP actually true or are we just talking about datamined quests? I couldnt really find anyone confirming this. Most people seem to be content with turning this into the next "I dont like/like legendaries" thread.
"And all those exclamation marks, you notice? Five?
A sure sign of someone who wears his underpants on his head."
The good thing about being in a shit guild with so far no legendary drops and little desire to pug raids and mythics because most pugs are retards is not having to worry about things like this
Bad luck protection IS in place for people without legendaries. http://i.imgur.com/eOwcdqQ.gif
If people could just stop crying nonstop
I wonder just how strong the legendary "catch-up" RNG protection really is. In my small sample size, I've seen what appears to be an influx of legendaries in the last week or so (I myself got my BIS legendary last night). If it is very strong, then you can expect to get a legendary for sure in X amount of time, whatever that is. It could also be based on attempts (# of mythic bosses + # of caches + # of raid bosses, etc.), so that people doing a LOT of content will generate more legendaries. That makes the most sense to me, but I doubt we have the data to support either way (i.e. # of days vs. # of attempts).
Point is, it may be that by the time 7.1 is within range, most people playing for X amount of time (and it could be X amount of time since LAUNCH, not you yourself playing, giving a catch-up for new players), will have Y number of legendaries. Maybe that's 1 or 1.5 or 2 or 3. So this complication may be less of a problem, but I'm certainly speculating wildly.
No wonder why you have so many posts, you actually write so much BS that it's just amazing!
The amount is completely irrelevant, even if its less than 0.01% ( but there are more cases ), because we should be awarded for effort and time invested, and not by Blizzards inability to create content without bug. While I agree that WoW is a huge game and that it simply can't be a "bug free game " I simply can't neglect the fact that something as "major" as legendary gear was bugged and it went unnoticed for weeks, but I guess people like you were calling other who were "yelling' bug crazy, idiots, scrubs or something else.
Giving players advantage in this game is retarded, no matter how big or small that advantage is. It would have been much better if they didn't fixed that bug because by now more players would have more than one legendary item.
Nighthold is part of 7.0 and wont be out till 2017.
- - - Updated - - -
And yet I with 15 days 100s of dungeon and raid bosses, all emissary quests done still dont have one, and a freshly dinged alt got one on their first run....
Bad luck protection isnt enough when shit like that happens.
READ and be less Ignorant.
The major flaw I see in the system coming in is that it will require Nighthold items, if that is true. This actually is the worst part for folks with garbage, honestly why did they add filler legendaries to the loot table might be the worst part of the system, Legendary because it is going to require rerunning. Basically, if you have none or a trash one and Nighthold drops, lets say it makes a 4 month cycle or whatever. The last week of that cycle you finally get a good or BiS legendary, badass right? Wrong. New tier drops, your guild moves on and you still need 50 of something from the prior raid to be on par with the rest of your guild moving on to the next raid.
Will your raid go back and help you farm week in and week out? Will these items drop in LFR (I'm going to assume yes or this system is badly flawed)? Now, I understand previously you had to back farm or do old content, but that was mostly for alts or people coming late to the game. If you've been here been doing the content it is kind of a thumb of the nose to you that you aren't staying with the current stuff despite you playing consistently. Can you complete the quest without a Legendary drop? or does it only open for those with a Legendary? I'll hold my full judgement until we know all the details, but the Legendary system so far has been one of my least favorite things they've done in long time, if not ever, and I'm normally on board with the things Blizz does.
Suggestion earlier about fixing the system to make it easier on folks who haven't gotten one by Nighthold is a good plan. I think they should have made fewer of them if they were going to be so RNG based. Some of them are just bad, especially the Neck/Ring pieces based on it being easy to dismiss them for a much lower item level item because of a lack of main stat and the secondaries being the ones your spec class values the absolute least. A Max two or three per spec and no "for every spec" would have been the better way to handle it if it was going to be an all RNG system with an upgrade system continuing throughout the expansion. The bloated loot table for them is really frustrating.
I kind of hope they kill this system going into 8.0, but I think it might be here to stay. Even when Legendary items were a low drop, you knew what you were getting, you knew where it was and it was rewarding to see it fall. This system is a pretty big time sink to possibly be rewarded with a very lack luster reward. I don't feel this hits the fun scale like they thought it would. It is like an overly tight slot machine with a low payout. The reward to effort is skewed too much and I think it has killed the excitement and fun. Sure landing the BiS is nice, but it feels more like you escaped bad luck than finally got something you were looking for. And getting a shit one is really disappointing, getting an item shouldn't feel disappointing, that is just bad game design.
It's understandable concern. But it's PTR so, not about to get angry at blizzard for something they haven't planned on releasing yet.
For as long as RPGs remain relevant.
I seriously don't get this "outrage" on just anything having to do with RNG....
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
You realize that the best methods for gaining legends (the mythics) were recently released and some people still getting into them?
That throws off the calculations hugely. Some content has higher drop rates, and that content is recent. A boost in number of legends was expected here, and there is a good chance that it has nothing to do with any bad luck system.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
Ehm... IF these figures are correct (and I seriously doubt an average ilvl was 860 a week or two ago across realms), the bad luck protection system is basically non existant. You have 12% of characters looting a legendary over the last 7 days period. A quarter of them already had at least one legendary. That leaves 9% of those that got their first within the last week. That is actually not much higher than the # of people that got their legendaries during week 1-2.
Bearing in mind a wooping 2% drop rate in mythic+, you could literally farm for months without seeing one. Kind of like rare mount farming - the odds are practically the same. If current trend continues, it will be 3-4% drop in 3 months, that will not change much for people who do not farm them non-stop in mythic+.
Last edited by Gaaz; 2016-10-14 at 05:34 PM.
You guys are all such whiners.
Your perception removes your ability to enjoy the game. You're always worried about what other people have, and what you don't have.
"HE HAS BIS LEGENDARIES, WAHHH"
It's a game. Find the fun, or fucking quit. RNG is going to be there, and I'm fine with the system. I have 15 days played between 3 level 110 characters, and I have no legendaries. Life goes on.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Blizzard said shortly after launch you could upgrade legendaries in 7.1 (it was around the time they mentioned obliterium cap being increased). Since they said you'd be able to upgrade legendaries and didn't mention a cap you should be able to upgrade them all.
Really, not seeing what the problem is. Sure, it sucks for those of us who don't have any yet, but the ones who do can still keep killing the bosses like they normally would and upgrade it alongside their gear rather than have it fall behind and be replaced with an epic
Some of the best legendary you would use the whole entire expansion regardless of the stats from the ilvl since the text on them is so overpowered that you will use it, you know kinda like how they disabled the cloak from procing etc etc. since i can promise you the panda cloak would still be BiS if it was allowed to proc at lvl 110
Since I'm sure the quest will reward an on use item to upgrade the Legendary you'd be an idiot to use it on a sub par one instead of waiting for it to drop.
Btw, why are you speculating on some 1 time use system when there's nothing in 7.1 yet. How about waiting until the quest is patched into the game?
--------------------------------------------------------------------------------
Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222