The worst expansion is mop. Is the only exp. when I canceled my sub
The worst expansion is mop. Is the only exp. when I canceled my sub
Panda lolwtf. Garrosh wtf. China panda LUL .
So your telling me mop was your favourite?
I certainly dont miss the "HELP DEFEAT THE BEER BOSS"
or "HELP A VERMIN STOLE MY CARROT"
When mop was released there was literally nothing to do, there was barely any story.
Stupid Pandas being released as playable characters attracted some of the gayest, brony people now part of the community lol.
The story in shieldwall up to siege was pretty poor if you ask me, poorly written, not much of it made sense.
Siege of org made the expansion decent, it gave players something to do for a long time.
they used 3 OLD INSTANCES instead of making new ones, laziness at its finest.
i mean i could go on lol.
but Wod was kinda worse.
Tbc > wotlk > legion > classic > mop > catac > wod
I liked MoP a lot, perhaps not the Asian theme per se but definitely the content and systems in place for rep, gear, currency, reforging. The storylines felt detailed and interesting. I would gladly play it again. MoP is one of my favorite expansions, and I also liked TBC & WotLK. The rest I'm not particularly fond of and so far that includes Legion.
People stating that MoP wasn't as "manly" as other expansions need to remember that over half of it consisted of nazi-orc muscle porn.
Edit: Retrospectively, I guess I would rate it in my personal top 3 (LK>TBC>MoP), not for the theme or story, but for the class gameplay. One of the (very) few things that depress me in Legion is looking at my characters' hotbars and rotations and remembering how fun they used to be back in MoP. Unfortunately for MoP, it shat over 5man dungeons so badly that I will forever rate it below the other two (which makes it the polar opposite of Cata, where I enjoyed its 5mans and nothing else).
Last edited by BarosanuNr1; 2016-10-16 at 09:23 AM.
Wrath = MoP > Legion > TBC > Cata > WoD from a personal perspective. Although realistically I've enjoyed every expansion for various reasons (even points of WoD )
I remember you... In the mountains
MoP was totally antisocial. I didn't even bother playing it. It was really bad. No in-game community.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
It goes like this Vanilla, TBC, Cata (not couting DS), Wrath, MoP, Legion and last and least shit wod.
People like Illidan and demons and stuff, but they forget how bad TBC really was, terrible storytelling and execution, grindy as hell, raids were inaccessible for 90% of players.
Sure the lore and back story was great and the dungeons were pretty good. But otherwise ... come on.
Well the game was still young, so if you wanted to raid you had to get a guild and actually try to become a better player, not exactly a bad thing.
where as today normal aint that super hard so you can pug it. where as back then normal was the only difficulty. not to mention normal pugs are full of people who just die and leech all expansion lol. classic 2016 player.
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Actually it is blizzard's fault, they introduced staying in cities, queuing up for heroics back in end wotlk or was it start of cata?. but either way they gave no reason to leave capital cities, no interaction with other players in the open world which led to me making all the friends i did.
what should people do? whisper and say "HI! wana be friends? "
I'm talking about the impossibly hard bosses that were overtuned. Not just the fact that you had to form a guild with competent players (which you still have to do if you want to do mythic raids)
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Great strawman, sure dead realms are an issue I'll give you that, yes that's on blizzard, but finding a guild and playing with friends isn't hard to do.
CRZ wasn't relevant for MoP zones when they were actually current content.
It was wrath, you know Wrath of the Lich King, aka, everyones favorite xpac, aka the xpac with the highest subs.
Also you made friends out in the world? Really come on? Be honest. Did that ever happen. Explain one scenario of that actually happening
No you join guilds, play with people, the same way you make friends in any other game or even in real life, you get acquainted with people.
Last edited by deadman1; 2016-10-16 at 09:32 AM.
And I've noticed an awfully lot of people saying it's one of the worst, which would be more accurate. Ignoring the fact that your poll is set up wrong since choosing option 3 meaning you also choose option 2, it also seems to prove you're really wrong by 80+% of the voters.
Mists is one of the better expansions imo, but definitely not the best, certainly not in the eyes of the community.
The first two post-launch patches were excellent, but other than that it was garbage. This however I figured out myself back then, seeing as I played up to 5.2 and unsubbed once I finished Isle of Thunder.
MoP probably had the best gameplay out of any expansion, what are you on about lol? I can understand hating everything about it, but the gameplay, for pretty much every class, was the pinnacle of WoW.
For the dead community, I don't think LFD, LFR etc are the causes, more like Blizzard's attempted solution at the fact that people socialize a lot less than they used to. Was that solution a good one is up for debate, but we are a lot less social than we used to be in real life, and obviously it reflects in game too.
Funny. Because before queuing you had to stay in the city to get a group, and it was advertised back then with you no longer having to sit around and wait while looking for a dungeon group. People don't leave the cities because they don't want to. Blizzard has to force them out.
But before the LFG queuing system, I had to spend HOURS in Shat or Dalaran to build up the group, doing nothing but fishing or running in circles. LFG freed me to do other stuff while waiting. My friends list expanded massively back then, because I needed people to call when building up a group. None of those friends were made outdoors, where it's long been made a purely competitive and not a collaborative environment.
The antisocial aspect came from the fact that LFG put you in x-realm groups (on Blizzard's insistence to do so, despite some players' suggestions to offer own-realm queuing alternatives), with people who disappeared forever after the instance was over - so why bond with them? Correct me if I'm wrong, but the first time they introduced x-realm manual grouping was in MoP, so much much later.