Im wondering. With the T19 bonuses and the legenday helmet, will Rime/Howling Blast spam beat out frost scythe in aoe? HB just got a very large buff, couple that with more Rime thanks to T19 and anothrr 40% damage when Remorseless winter is up I could see some really interesting aoe buils that arent focused on spamming Frost Scythe!
I just hope they don't nerf scythe... i hate the build but going "oblit is still not used enough so we are nerfing frost scythe and not buffing oblit, kthxbye
I don't see why we can't just put a secondary effect onto mastery that makes it also provide a buff to crit damage. So say, x% frost damage y% crit damage, then nerf some frost damage abilities to normalise the new effect and before you know - it all parts of the class scale relative to a nice synergy between crit and mastery. Which I believe are the stats frost are intended to spec into predominantly.
I mean, it'd also be a nice little legacy throwback to when dk crits did double damage...but that's just me
Edit: spelling stuff
Last edited by Poppleop; 2016-10-19 at 02:24 PM.
https://www.warcraftlogs.com/reports...nkings&fight=4 if i had a 16% buff i would be on par with other high dps specs... its fine to me
Should be in a good spot, the Razor Ice change for Sustained AoE is quite good, unfortunately the Oblit change will probably only push back Frost Scythe 1 tier, after that we'll probably be back to this with the the increase to mastery gear.
I'm sure if others you compared yourself to had strong legs they would be higher percentile and total % damage too. You got two legs, one of them the frost belt, while not BiS, it certainly help make you look better in the % ilvl.
To be honest % ilvl bracket is so heavily skewed by what kind of legendaries make that ilvl up, that is not really a tool to indicate skill on itself.
It's most likely going to depend on your own gear set up, When 7.1 drops, I would go to the dummies and just smack it for awhile and see how much oblit does for you, then how much Scythe does. Adding the chance at a Rime proc in damage.
If the damage of Oblit is at or above Scythe, I would probably use Oblit, then switch to RA for ST
The machine gun rotation skips obliterate. Using FSc on KM and OB otherwise isn't machine gun.
All these Frost buffs will do is close the gap between Unholy and Frost. Death Knights as a whole will continue to suck because they're not addressing the underlying scaling issues for the class as a whole.
"He who lives without discipline dies without honor" - Viking proverb
Simcraft predicts a 9% DPS gain for Frost and a 4% gain for Unholy.
Frost Single Target
Frost T19H baseline: 313.9k
Frost T19H w/changes: 342.7k (+9.2%)
Frost 3 Targets
Frost T19H baseline: 442.2k
Frost T19H w/changes: 483.0 (+9.2%)
Unholy Single Target
Unholy T19H baseline: 326.5k
Unholy T19H w/DCoil buff: 336.6 (+4.0%)
Note that I'm not simming all the 7.1 PTR changes, the change to Frozen Pulse in particular. For some reason when I set Simcraft to PTR I get much lower numbers, so the built-in PTR settings are broken somewhere. However the default T19H FrostDK profile doesn't take Frozen Pulse so that doesn't have material impact here.
These are substantial Frost buffs to both single and AE. Interestingly even though Howling Blast got a whopping 50% buff, it's such a small portion of total damage that AE didn't jump ahead further. Again remember this is simmed without Frozen Pulse which everybody should absolutely take unless in a pure single-target situation.
Unholy buff is a smaller nudge upwards, but should make using Death Coil feel more impactful.
Overrides are below, if anyone wants to duplicate.
Code:# Howling Blast 55% -> 82.5% override.spell_data=effect.41296.ap_coefficient=0.825 # Obliterate 760% -> 912% override.spell_data=effect.331345.base_value=456 # Razorice 2%/stack -> 3%/stack override.spell_data=effect.44095.base_value=3 # Death Coil 85% -> 127.5% override.spell_data=effect.39872.ap_coefficient=1.275
Last edited by Schizoide; 2016-10-19 at 04:37 PM.
The Frozen Pulse buff is pretty significant though, it should bring sims closer to predicted values of ~15%.
You will get higher uptime on Frozen Pulse in 7.1, certainly, but each "tick" hits for 21% less damage. It's definitely a buff for Obliterate-centric priorities, but if you played MG in 7.0 it will be much less so.
No reason to expect anywhere close to an additional 6% overall performance gain, even if you're playing Obliterate today. But I can't sim it because it's broken in Simcraft-- it shows 7.1 FPulse as ~50% the DPS and same uptime as 7.0 even though it was only nerfed by 21% flat damage and should have higher uptime.
Last edited by Schizoide; 2016-10-19 at 05:33 PM.
Personal tests on the PTR give me 10%-20% (depending on KM RNG) higher DPS compared to Live. I'm using Runic Attenuation and Glacial Advance.
You can't use sims to compare across specs like that-- even if the sims were perfectly accurate, the output is close and they don't simulate actual raid encounters. The numbers do imply (but not prove) that Frost and Unholy will probably be pretty competitive with each other. Which is what everybody wants, after all.