It's exactly like TBC. Just nothing alike.
If I was to compare it with something would be Diablo 3. With some of the negatives being Alt unfriendly and RNG gallore at every turn - two things that, in my opinion, are an issue on both D3 and Legion.
It definitely has Diablo similarities, and that's no problem for me. And while the similarities to TBC may not be 1:1, given the rules of the game now this is about as close as we'll get. People like to remember all the great things about TBC (and it was great) but they forget how difficult it was to rise in the ranks without a solid guild.
"Everyone"
<_<
Also, attunements are fine if done correctly. They should make it cross-realm - complete in one char, get it for the account!
Nope. I had about 5 alts in TBC. It was totally doable to do dungeons with them.
In Legion i got 1 alt. That's it.
It's not nearly the same. Though the next patch is making it better, and i could swear they eased up with the number of AP quests at any given time. So, its getting better. Now the new blood of sargeras vendor and potions and you only need to grind for your weekly flasks. That will free up some time to play alts.
Also, you talk like having alt raids was something that wasnt fun. It was. You didn't need to be boosted by the guild. You would raid 10m with guildies and have fun.
If you wanted it to be like TBC, we would have to ditch LFR and catch up mechanisms.
Last edited by mmoc80be7224cc; 2016-10-24 at 12:13 AM.
"Everyone" didn't love TBC.
A small portion really loved TBC. A large portion leveled until cap, then quit, leveled, didn't get to cap, and then quit. Leveled to cap, ground BG's, then quit. Or just flat out quit, period.
The thing was, those millions who quit, were replaced by an equal amount of millions who did the same thing, and then quit. Then they too were replaced by the same amount who did the same, then quit.
TBC and WOTLK were mega heights of churn.
I'd be real interested to know the actual numbers of participation in things from that era. About all we do know is that around the time of WOTLK, there had been well over 40 million former paying (as in no longer playing, and not trials) subscribers of WoW, and we know for a fact that almost no one touched any higher end content (i.e. any raids at all. Even the beloved Kara.)
I bet the participation rates for even normal dungeons through Classic until LFD was added in WOTLK was probably less than a fourth of the leveled and capable playerbase at any given moment. But that's just a guess, and I have no way to really prove it other than guessing from all the other numbers, and the things (LFD) being created at all in the first place.