Really, everyone needs some form of progression to keep them interested and playing the game.
There should be different gear for PvP, Raiding, and Open world PvE, and each should be the best at what it is made for.
Raiding should require different stats, like a whole lot of hit that would be unnecessary for open world or a different damage type that needs to be protected against etc... Raiding gear requirements only exist as that is the way they design the content, change how they design the content and what it requires and it would work just fine with gear designed to best at raiding, and average at PvP and open world PvE.
Open world PvE gear could have stats that are better for open world pve, and they could do more interesting things with it without having to worry about raid balance. It would be missing stats that you would need to truly excel at raiding.
PvP would obviously be better for PvP.
I really don't think people like that logon only to raid should get an advantage in open world PvE and PvP. People who spend a lot of time in open world pve should be rewarded for their time spent with progression and by gaining an advantage in that play mode.
3 gear sets, 3 different and distinctive looks, all would be just as cool just different. Elite raiders could still look down their noses at the filthy casual players and their filthy casual gear, without actually negatively effecting how each other play.
Not like Blizzard would ever do that, as it require them to make more gear sets, in other words more work and with how lazy Blizzard has gotten anything requiring more work is probably a no go.
And in your case you can do mythic and mythic + and pug EN. I was specifically addressing those that do not do any raids, dungeons or PvP.
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WoD had great raids and dungeons. It just never had new dungeons or a reason to re-do them.
Last edited by DrStiglit; 2016-10-24 at 02:41 PM.
I somewhat agree with OP. The kind of player he mentions is why there is no such thing as server communities or a living game world anymore. Nobody needs solo players in an MMO, they don't contribute anything to anyone. They are basically just +1 in Dalaran and that should certainly not promoted by handing out more gear for meaningless and super easy tasks. I'm not speaking about casuals here, but people who actually don't belong into MMOs at all.
In Vanilla an hardcore wow player said once something similar to this:
"the average casual believes they are entitled to anything and everything because they pay a subscription, even if the effort put in is minimal, a hardcore player believes his subscription entitles him to access blizzard`s servers."
And that is it.
The only ones complaining about not being able to get gear as casuals are those that are either too bad to utilise their current gear, or claim to be casuals but actually wish they were more hardcore.
I play casually, have one character at 850. From never setting foot in mythics or normal+ raiding (pure WQ and dungeons, probably less than 5 heroics in total even). There is NOTHING that I currently try to do that my current gear is not perfectly fine for. For the same reason I do not have a legendary either (because I only draw from the lucky-bag once/day with the emissary reward).
I totally destroy world quests, I cruise through normal dungeon runs, and obliterate old content. Could probably do heroics too, but I would only bother if quests required it, since heroics tend to have a lot more wannabe douchebags than normals. I would rather way overgear a normal and heal a bunch of levelling people in a normal than I want those "pull faster, fast run plz" idiots that are frequent in heroics.
At some point I would probably venture into mythics. Kharazan has a certain pull to it. But if I do, I am fairly sure my gear will be sufficient, and I will most likely not PUG it. Instead I will go with a bunch of friendly people who has no problems taking a little longer or tolerating a minor screwup.
Either way, I do not believe my gear will ever become a limiting factor to my gameplay. Sure, pretty soon I will have maxed out my followers, maxed the reputations, done all the questlines, and farmed anything I wanted from old content. Then the game will have very little left for me and I will cancel my subscription. As long as Blizzard does not offer any longevity in casual gameplay then that is how it will have to be. Because feeling the need to chase after gear that you do not need will never substitute for gameplay. I know Blizzard would like it that way, but few casuals with brains would fall for that trick.
Edit:
Two comments. This is already the case. The class hall set is obtainable without hardcore gaming, and actually offer open-world PvE advantages.
Blizzard had "casual sets" in vanilla and in TBC. Problem was that they got ridiculed and ultimately ended up as collectors' items (at a time without transmog, so never actually used). In vanilla they even made an epic-upgrade questchain for upgrading the dungeon set. Which was one of the most epic quest chains they ever put in the game. Custom bosses, hard quests, farming, and generally just tons of fun.
With the current-state of multiple tiers within each tier, this sort of rewards and items for casuals to go after are extremely tough to manage. They will get obsolete even for casuals in no-time and thus have no gameplay value.
Last edited by aziras; 2016-10-24 at 03:03 PM.
Found your problem.
Some casual getting a "hardcore item level" from not being in dungeons, who won't be participating in raids has absolutely zero impact on you. And yes, they deserve gear from WQ, but I agree that it shouldn't be higher ilevel than what you get in raids/ Mythic dungeons, if you want "raid" level gear you should be raiding.
I'm not necessarily disagreeing with you, but calm the fuck down dude.
The reason "casuals" need gear is the same carrot on a stick reason EVERYONE needs gear... as an incentive to keep playing, to improve, to have something to show that their character is progressing. People who raid NEED the gear in order to tackle the more difficult challenges, so you're right that they have a more practical reason for getting it. People who don't raid still need an incentive to play.
Maybe there's a different answer to all this?
Why not make WQs reward gear that scales massively in outdoor content (so that the player feels power doing world content) but is weak in instanced content. Those who eschew instanced content still get their progression, and those who want their effort in instances to feel worthwhile still have their unique gear?
why do you even care about people you will most likely never interact with
Originally Posted by Blizzard Entertainment
Why do you care about what gear other people get?
Progression is what you do in pve and PvP content. Hence your progress.
Gear is a tool yet so many justify it as the means and end. If there is no gear then there is nothing to do. Perhaps if this is your mentality you shouldn't even play because you clearly don't enjoy playing the game and climbing the content tiers which is the purpose behind scaling gear ilvls.
I do feel that people keep cutting up WoW into pieces like Rated PvP, Dungeons, Raids, and Solo Content.. and they want to only do that one slice of content that they enjoy but get ALL of the rewards. By all means do the content you enjoy but if you only play a piece of the game.. you only get a piece of the rewards. I enjoy some casual PvP and I do not do anything rated.. and I don't think that I should get the mounts or gear that the people who worked hard to get it do. Maybe the OP got off track but you do see people un-willing to take on a challenge but want the reward.. which makes the reward less special if it is easy to obtain.