So my first group quit after about 10 tries, i joined another group where the rl should have the same lockout, we went in and its a new lockout. Is there No way i can just skip to the last boss? gotta do from the first boss?
Redo it from the start, and if you miss this bandwagon you probably won't be invited to another group again if you don't have the achievement for next week.
Lots of last boss groups in group finder
You zone in.. no group.. invite people once you are in .. it's bugged currently
I tried the zone in with no group, then invite "trick" last night to try to get a dps for final boss, was never able to see them. My original group would have to zone in on their own, then invite. We could reform just fine... But I was never able to add anyone new to the group.
And, as a side note... people are already asking for the achieve......
Last edited by Suntzu-Cenarius; 2016-10-30 at 06:25 AM.
Main reason why I won't run Kara. Too long and I like to keep my evenings free of long instances besides my 2 raiding nights. I prefer to stick to my guild raiding group and gear up that way.
Why would people want to run this every week? This is a one and done thing. So having the achievement is whatever.
Is it really needed to spaw false information like this into every kara thread? Kara is a challenge at 850 like it should be, but nowhere it puts the same pressure on the group like a high keystone run.
Well some of the loot is quite good for some classes (relics with the best traits etc, some trinkets, the chests), you prolly want to run it atleast partially 5 times so your full grp gets the nightbane mount in time and then theres still the horseman mount alot of ppl will be after.
I agree though that this deffo won't be a dungeon that the whole wow population will run every week from now till the next tier or something.
Last edited by chronia; 2016-10-30 at 07:59 AM.
I really enjoyed it but it's a little sad that it won't see that much action in the long run. The reward for the amount of time and the comparative difficult vs the ilvl dropped will just deter most people.
Doing it with everyone under 850 was actually really challenging. A couple of us pugged an alt run, healing on an 841 druid and literally had zero mana after most bosses, was quite the adventure.
Last boss is by far the easiest, and really the last 3 bosses are the easiest in the entire place. The whole dungeon gets easier the further up you go IMO.