One thing leads to another, but yea I admit I didn't read it right. Thanks for pointing that out
One thing leads to another, but yea I admit I didn't read it right. Thanks for pointing that out
No, they just throw 'pristine' topic as a distraction from 'legacy' to just buy some more time before Legion. Game was in pretty bad shape with no updates in upcoming months, when whole Nolstarius thing blew up. I bet they wouldn't even touch Nolstarius in the first place if they knew how big shitstorm it will create.
Sounds nothing like it. Just a massive time sink with no difficulty. Vanilla levelling had some form of difficulty and penalised you if you made an error. Today you can make errors while levelling and get away with it. I've done 1-100 without Heirlooms in current WoW and it ain't difficult at all just a pain in the ass time consuming bore.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Pristine realms are a terrible idea. Neither the pro or anti legacy realmers get what they want and blizzard wastes their time on a feature that'll probably never be used.
If you made a mistake then you felt it. Pulled a couple extra Murlocs in Elwynn? Well shit. I pulled a fuckton in that camp on my retail toon that I did it with and nope they all just hit the floor. My point is if they introduce pristine mob hp and damage will need tuning to provide a difficult levelling experience along with "if you fuck up you are gonna feel it" mentality.
Last edited by Eleccybubb; 2016-11-02 at 04:14 PM.
Pretty sure it was mentioned sometime in the last few weeks that nothing related to pristine or legacy servers will be at blizzcon.
Pristine is an utter joke honestly, from what they said originally about the concept is that it's a server where you can't use exp boosts, or heirlooms to level, which you can already do yourself.
The only way i can see them putting out Legacy/Pristine servers, if it had a higher sub cost and the tokens didn't work for it.
I am fairly certain they already regretted talking about pristine servers. They probably still cost quite an effort to implement, they don't really appease the vanilla server crowd, and I hardly believe they will attract casuals nor high end players, apart from the "look I did [whatever] world first".
I hope not. I wish the entire idea of that would just die.
So you (finally) reach "maximum" level without XP buffs. And then what? Resume playing Legion the way it's meant to be played at end-game?
Nobody's stopping you from not using heirlooms.
You forgot the most important part, the part those legacy zealots find so very important: no crz, no server merging or hopping and no queueable content. This makes it a closeknit community per server. Or at least, that is the idea. Back to classic, because that was so fantastic.
Trying to get a group together for 50 minutes only to have someone drop within 2 minutes of getting what would've been your final member. That was hellish tbh. I don't understand why people would want that back at all... Or why the illegal private classic servers were so popular, the game honestly was very unrefined back then with only 1 usable spec per class most of the time.
Huh. Guess leveling was difficult for some people, learn something new every day. What you're currently saying is: pulling extra stuff makes you die equals to something being difficult. So with that logic, heroic dungeons are difficult as well because welp, you just accidentally pulled 2 bosses. Damn, this dungeon is hard.
I very much hope this isn't part of the Blizzcon discussions in any way at all. I don't mind if they toss up some "pristine" servers for those weird people, but there's really nothing important enough to talk about at their biggest advertising event. Let's keep those time slots for relevant coverage.
Aimeri (Protection Warrior) Raid Lead of <Fusion> @ Zul'Jin-US
All specs were usable. The game simply had a different modus operandi.
There was 1 RAID DPS spec, one PVP spec, and one LEVELLING spec.
You could even raid as a retardin or enhancement shaman if you had Nightfall or something like Sulfuras.
Of course, you would fail if you tried to use the, e.g. levelling spec to raid. There was nothing wrong with the game, it was the players who failed due to them being dumb (i.e. not understanding the purpose of talent trees). This we now call "n00b", "scrub" and "pleb".
Veteran vanilla player - I was 31 back in 2005 when I started playing WoW - Nostalrius raider with a top raid guild.
Survival Hunter was the Hunter PVP spec, and was even usable in raids as soon as a specific number of agility points raid-buffed was reached.
I both PvP'd and raided in Vanilla as a Survival Hunter.
What I am stating is widely known. You are merely trolling, as usual.
Veteran vanilla player - I was 31 back in 2005 when I started playing WoW - Nostalrius raider with a top raid guild.