Tinker class or no I'd rather not have goblins involved in retaking Gnomeregan.
Pretty sure if gnomes can build spider tanks and airships, rifles and mana injectors. Gnomes and goblins could pull it off just fine with the help of people like Mekkatorque. No need to include space goats.
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Again, just a suggestion. Blizz could play it out however they like.
Given Alliance/Horde tensions, and the proximity to Ironforge, I don't see Goblins being involved. Not from the player character side of things anyway. There could be a group of NPC ones though, working to bring Gnomer down while pretending to help or something
I mean it's high fantasy so you're welcome to be racist against them all day. I hate nelfs but that didn't stop Blizz form making a Nelf Paladin canon. Dranei make sense for any tech class by simple virtue of how much further advanced they are than Azerothian society. Like it or not. They have bloody spaceships man. And lets not forget you're calling them "SPACE" goats.
So, this class theory still isn't dead yet?
I remember arguing with a guy until he was blue in the face about how he believed we'd get tinkers before Demon Hunters.
I think we can all see how that panned out.
Blizz: You thought building an expansion around Pandas turned people away, you haven't seen anything yet.
Well, the come from space, have curly horns and hooves, and some have small strange goatees... not a big leap.
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Let's see, an entire expac built around one character from WC3 that involves playing a panda bear... or a race made by the titans, cursed by flesh, and most valuable in winning the last 2 wars thanks to their tech. Yeah... I can totally see the similarities
You can look at it however you want, but the truth is that an expansion about gnomes, despite the fact that you like them a lot, would be the final nail in the coffin for wow. @Shammyrock is right.
@Flying Monkey
But why? Why would we bother taking it back when there are way bigger more exciting story lines? You can easily hash in Tinkerers to any expansion. Give me a theme, I'll work them in.
1) Load the amount of weight I would deadlift onto the bench
2) Unrack
3) Crank out 15 reps
4) Be ashamed of constantly skipping leg day
Nail in the coffin is an exaggeration but reality is gnomes and goblins just aren't likely to draw much excitement for a new expansion. People just don't find them that interesting in the main.
An Ulduar style patch with a questing zone makes more sense, but you wouldn't tie a class to a patch
1) Load the amount of weight I would deadlift onto the bench
2) Unrack
3) Crank out 15 reps
4) Be ashamed of constantly skipping leg day
Any expansion we would theoretically get tinkers in would be a good place to introduce a Gnomer revamp. However, taking the upper levels would necessarily be an Alliance-only endeavor, and rather than just compress the dungeon down into its existing space I'd rather, say, the Thermaplugg fight were updated to end with a bunch of bomb bots blowing up a wall, revealing a path even deeper into the mountain. The current end boss of the dungeon is a robotic double anyway. Hell, they could stuff a whole raid down there, like BRD and Molten Core.
But for Horde, I'd like to see a Return to Kezan event, rather than retake Gnomeregan's upper floors. Ultimately resulting in both sides gaining access to Undermine, with a Bilgewater Cartel quarter only Horde can access. And, possibly, a dungeon underneath that too.
The theme isn't important. I'd just like them worked in and Gnomer taken back. My OP was obviously worded poorly as an entire expac would not surround Gnomer, but my thought process was:
- Add tinkers via Gnomes and goblins
- X.05 : Plans are made with Mekkatorque on how to recover Gnomer
- X.1 : The initial assault begins (more like a scenario and less like a raid)
- X.2 : The 2nd phase of the assault (again, scenario not raid... like Theramore)
- X.3 : Final phase Gnomer is recovered and for those who complete the scenarios, Gnomer is now a city, and not the existing radioactive hole.
Just like Theramore, if you never do the scenario, the area appears differently for the character. Then in the following expac, they could unlock the appearance for everyone. They just wouldn't get the achievement.
Your train of thought seems derailed, especially considering your praise of Arcanum. A mix of tech and magic is where it's at and I predict if not the next expansion, then fairly soon, we will see a tech based expansion and a cookie cutter class, Tinker, to match it. And possibly a new system or two that lets us put points in tech and magic in other classes. It's inevitable.