1. #1
    Deleted

    4th modifier for macros

    Hi fellow champs!

    I was wondering if it is possible to create a 4th modifier to use in macros.

    There is alt, shift and ctrl but I would like to add another one.
    I know I can make a macro with [mod:shift] in it and then keybind that macro to alt+1 (for example). Like this the macro will only activate when I press shift+alt+1. This is a decent option to bind 4 different spells to one key but I would really like to be able to just press a 4th modifier+1.

    any input is very much appreciated!

  2. #2
    I think if you have it written like

    Code:
    [mod:shift, mod:alt]
    It might work, been a while since i've used mods in macros

  3. #3
    Deleted
    Quote Originally Posted by Rehok View Post
    I think if you have it written like

    Code:
    [mod:shift, mod:alt]
    It might work, been a while since i've used mods in macros
    if it does work I would still have to press shift+alt+'key' what i would like is to press only modifier4+'key'

  4. #4
    Quote Originally Posted by Rinnegan View Post
    if it does work I would still have to press shift+alt+'key' what i would like is to press only modifier4+'key'
    then that isn't possible, Unless you have a "gaming" keyboard that has programmable keys to act as if Shift + Alt are pressed down using a macro in that.

  5. #5
    As rehok suggested, there is no support for additional single-key modifiers.
    The two-key version could work I think, and in terms of player behaviour it works much like a single-key one.
    You can even do two-key modifiers by default.
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