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  1. #41
    Quote Originally Posted by Ealyssa View Post
    Oh the irony...

    You said top raiders allready maxed their weapon. I proved that wrong. Not only they don't have maxed out weapons. But they aren't at the max AP grind possible (because they actually raid, maintain a lot of alts and basically understand the diminishing return of AP grind VS AK level).

    Reading comprehension you said ?

    I said at most and even they don't so working oneself into a frenzy over it is stupid as I said in my original post we have the whole expansion to do so and it's been barely 3 months. So yes you seem to be unable to comprehend

    - - - Updated - - -

    Quote Originally Posted by Laqweeta View Post
    I do realize that, my point completely went over your head. Not surprising in the least.
    And mine seemed to go over yours. As I said we have the whole expansion for this and at best world firsts might need it but even they don't really so getting all bent out of shape over AP grind is silly

  2. #42
    Deleted
    Quote Originally Posted by Razoreas View Post
    Introduction
    Hello MMO-Champion, I’m a player who very recently (a week or two ago) retired from the game – mostly because of some issues I have/had with Legion up to that point.
    Hi there.

    'I quit' threads are really tiresome.
    And they're not allowed here.

    Thanks!

    Ps. Believe it or not, you can just quit. And leave. Like normal person would do. No need to write a bloody diary about it (and if you really *need* to write about it, start a blog or something).

  3. #43
    Quote Originally Posted by Razoreas View Post
    Introduction
    Hello MMO-Champion, I’m a player who very recently (a week or two ago) retired from the game – mostly because of some issues I have/had with Legion up to that point.

    I apologize beforehand in case this ends up sounding like I’m just throwing s*** at Blizzard at times, but I thought I’d share my (a recently retired Mythic raider) feelings about Legion. This will include the positive and negative things, as well as some proposed solutions by me. (Will also be asking your opinion on the things I have issues with)

    Questing & Leveling
    Ok, let’s start it with this topic.
    After experiencing the launch & leveling of every expansion up to this point, I will say that I was pleasantly surprised with the relatively problem free (some lag here and there, but that’s just understandable) launch on the EU side. This accompanied by the nice variety in zone design and the newly introduced level-scaling zones really made me enjoy the experience as a whole.

    However, I think that compared to previous expansions, the zones felt very detached from one another this time around – probably atleast partially caused by having to adapt the questline-structure to accommodate the fact that players could now do the zones in any order they wished to. This lead to me feeling the leveling experience really lacked a “big bad” like we’ve had with most of the previous expansions (The Iron horde, Mogu/Mantid, Deathwing/Twilight Cult, The Scourge).

    Suggestion/Guestion time
    • Do you think the story was consistent enough while leveling – and if not, would it have helped to have similar zone flow to previous expansions with possibly two(2) starting zones, progressively moving through the continent?
    • Or do you have any ideas of your own that could’ve helped the experience?

    Dungeons
    While leveling up and after hitting max level before the raids were opened, I really enjoyed the dungeon experience. The dungeon design was again, much like the zones, varied enough (and there was enough dungeons to not get the same one all the time) to make it a fairly enjoyable experience regardless of me having really bad RNG with loot. Even with mythic+0 I was still enjoying the dungeons and the improved loot that would get me ready for the Emerald Nightmare that was to come, everything was still fine.

    Now then, my issues with the dungeons are somewhat minor, and irrelevant to most. But I do think the new Mythic+ system was perhaps one of the biggest factors in me ending up to retire from raiding, and the game as a whole.

    This is mostly due to (as a member of a fairly decent mythic raiding guild) I felt atleast somewhat obliged to run mythic+ to the highest keystone level I could, even after the raid had opened – just to get gear that was _on level_ or in some cases better than what was available from the raids at that point (I understand it should be a different story as more raids come out and itemlevels slowly rise).

    Suggestion/Guestion time
    • Do you think (like I do) that Mythic dungeons should’ve been limited to just the basic version and had the challenge mode dungeons separately (like the past expansions) aswell?
    • Or should the Mythic dungeons have been limited to a lower keystone level overall (I don’t think this would’ve been very popular, but it’s an idea)

    Artifact weapons & Artifact Power
    Again, overall I feel this was a great addition to the game, something to keep your character progressing at max level (besides gear). The artifact weapon system is something I really did enjoy, it felt good to see that new trait finally becoming available and then picking it to grant me some much needed power.

    However, the Artifact weapon system also brought in the second(2nd) big issue I had with Legion – Artifact Power.
    Now, I do now know if a weekly cap has been introduced to AP, but when I still played it wasn’t. Again, mostly due to being in a decent mythic guild, I felt like I was obliged to do everything I could to get the most AP possible (atleast before the raids opened). This meant I was at one point doing all the World Quests out there (later just the AP ones, even later – just the major AP ones) and this in turn made playing the game feel more like a chore than something I’d previously enjoyed.

    This is a shame since I feel like this issue could’ve been avoided by simply placing in a weekly (or monthly, whatever) cap on how much AP you were able to get.

    Suggestion/Guestion time
    • Do you think the Artifact Weapon system is ok, if not – what would you change about it?
    • Do you think a timed (weekly, monthly) cap on AP would be good?



    Sorry for the length of the post, but thank you for (possibly) reading it through, feel free to tell us your own issues(if any) with Legion, and possibly some proposed solutions in the discussion aswell.

    Ps. I might’ve made some mistakes in the writing as English is not my first language, please try to ignore those.
    Oh look, another I quit thread.. waste of a read. I'll go back to enjoying the game now like most people.

  4. #44
    I thought "I quit" -posts weren't allowed.
    You can try to fit me in a box, only to see me burst out of it.

  5. #45
    I thought the story made sense, each zone had one of the pillars, each zone was a little different, sure there wasn't massive cohesion between the ones, but the over arching story "get the pillar to fight the legion" was enough to keep them together.

    The dungeons are all pretty awesome, the most I've enjoyed dungeons for a while, and Maw of Souls is hands down the coolest dungeon they have made. Period. (Opinion so don't get your panties in a twist trolls)

    I love the Artifact weapons, but I agree it turned into a total chore to grind all the WQ's everyday, then all then all the AP quests every day. Even with +1700% AP from knowledge it doesn't do that much when my next rank is 500k ap, and its still only give 1-9k. I don't see how a cap on ap a week would help tha though, it would just make it feel like you will never finish the grind. Maybe if they reduced the amount of ap required at the high levels.

  6. #46
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by Deavane View Post
    Assuming you realize that both those tanks are managing one of each tank class? Each of which is probably 27-29 in their respective tanking weapons?
    Doesn't change the fact that they kill bosses with weaèon level anybody can decently reach ?

    But hey, keep burning yourself in AP grind for that 32nd point, it will make you good at this game for sure...
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  7. #47
    The Lightbringer Molis's Avatar
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    Thanks for the polished turd "I quit thread"

    Most of the player base does not give two shits about any of this, and until the self proclaimed hardcore realize the filthy casuals just play to play we will continue to debate this dead horse.

    and who the hell "retires" from a video game?

  8. #48
    Herald of the Titans SoulSoBreezy's Avatar
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    Quote Originally Posted by Razoreas View Post
    Introduction
    Hello MMO-Champion, I’m a player who very recently (a week or two ago) retired from the game – mostly because of some issues I have/had with Legion up to that point.

    • 1 Do you think the story was consistent enough while leveling – and if not, would it have helped to have similar zone flow to previous expansions with possibly two(2) starting zones, progressively moving through the continent?
    • 2 Or do you have any ideas of your own that could’ve helped the experience?

    • 3 Do you think (like I do) that Mythic dungeons should’ve been limited to just the basic version and had the challenge mode dungeons separately (like the past expansions) aswell?
    • 4 Or should the Mythic dungeons have been limited to a lower keystone level overall (I don’t think this would’ve been very popular, but it’s an idea)

    • 5 Do you think the Artifact Weapon system is ok, if not – what would you change about it?
    • 6 Do you think a timed (weekly, monthly) cap on AP would be good?
    1 - Yes. This was a branching storyline like the Legend of Zelda or Dragon Age III. It's a different take, but it's still consistent from the overall perspective.
    2 - Blurring the lines that define zones would be very confusing at first, but is a step towards smoothing out the whole world scaling experience.
    3 - No.
    4 - No. Ultimately, keystones are an optional endgame experience. It's players and not the game that pressures players to farm them.
    5 - It's fine.
    6 - No. Caps like these are what gives players a reason to not play once reaching the cap for the week/day/month.

  9. #49
    Quote Originally Posted by darklogrus View Post
    Except they did it with gear in the 870 range 2 weeks into Legion, and I would imagine those weapons reflected tht kind of a push as well.
    World first M Xavius?

    868 GS, 25+ traits (a lot for the time), and everyone had a legendary for first clear group.

  10. #50
    Quote Originally Posted by urieliszcze View Post

    They can see the gold traits and just how much AP they need to get them. And then they see the last one. I don't even bother learning them all, but bonus trait on Titanstrike is so OP I feel gimped just for not having at least 5 stacks when interim raid has already opened.
    I assume, by "bonus trait" you refer to the 20 stack trait that unlocks after all 34 are open? You are aware of the scaling of those traits, correct? It does not follow the same scaling as the first 34. Point in case (which you can verify with the calculators), after for your first 34 traits, you will have accumulated a total of 5,216,130 Artifact Power. The first rank of the "bonus trait" costs 1,635,200 AP. That means, to get those "5 stacks" that you feel "gimped just for not having" will cost you a total of 9,885,200 additional AP, or roughly 189.5% of what it took to get your initial 34 traits. To collect the entire stack of 20, you will need an additional 60,040,200 AP over the 5,216,130 to fill your first 34. Those last 20 traits cost roughly 11.51x what the first 34 took. Given that the world first raiders are at about 30 traits in, the expansion will probably end before anyone gets that bonus trait filled.

    But please, tell us how gimped you feel not having those 5 stacks now that Trial of Valor is open.

  11. #51
    Quote Originally Posted by Razoreas View Post
    Introduction
    Hello MMO-Champion, I’m a player who very recently (a week or two ago) retired from the game – mostly because of some issues I have/had with Legion up to that point.

    I apologize beforehand in case this ends up sounding like I’m just throwing s*** at Blizzard at times, but I thought I’d share my (a recently retired Mythic raider) feelings about Legion. This will include the positive and negative things, as well as some proposed solutions by me. (Will also be asking your opinion on the things I have issues with)

    Questing & Leveling
    Ok, let’s start it with this topic.
    After experiencing the launch & leveling of every expansion up to this point, I will say that I was pleasantly surprised with the relatively problem free (some lag here and there, but that’s just understandable) launch on the EU side. This accompanied by the nice variety in zone design and the newly introduced level-scaling zones really made me enjoy the experience as a whole.

    However, I think that compared to previous expansions, the zones felt very detached from one another this time around – probably atleast partially caused by having to adapt the questline-structure to accommodate the fact that players could now do the zones in any order they wished to. This lead to me feeling the leveling experience really lacked a “big bad” like we’ve had with most of the previous expansions (The Iron horde, Mogu/Mantid, Deathwing/Twilight Cult, The Scourge).

    Suggestion/Guestion time
    • Do you think the story was consistent enough while leveling – and if not, would it have helped to have similar zone flow to previous expansions with possibly two(2) starting zones, progressively moving through the continent?
    • Or do you have any ideas of your own that could’ve helped the experience?

    Dungeons
    While leveling up and after hitting max level before the raids were opened, I really enjoyed the dungeon experience. The dungeon design was again, much like the zones, varied enough (and there was enough dungeons to not get the same one all the time) to make it a fairly enjoyable experience regardless of me having really bad RNG with loot. Even with mythic+0 I was still enjoying the dungeons and the improved loot that would get me ready for the Emerald Nightmare that was to come, everything was still fine.

    Now then, my issues with the dungeons are somewhat minor, and irrelevant to most. But I do think the new Mythic+ system was perhaps one of the biggest factors in me ending up to retire from raiding, and the game as a whole.

    This is mostly due to (as a member of a fairly decent mythic raiding guild) I felt atleast somewhat obliged to run mythic+ to the highest keystone level I could, even after the raid had opened – just to get gear that was _on level_ or in some cases better than what was available from the raids at that point (I understand it should be a different story as more raids come out and itemlevels slowly rise).

    Suggestion/Guestion time
    • Do you think (like I do) that Mythic dungeons should’ve been limited to just the basic version and had the challenge mode dungeons separately (like the past expansions) aswell?
    • Or should the Mythic dungeons have been limited to a lower keystone level overall (I don’t think this would’ve been very popular, but it’s an idea)

    Artifact weapons & Artifact Power
    Again, overall I feel this was a great addition to the game, something to keep your character progressing at max level (besides gear). The artifact weapon system is something I really did enjoy, it felt good to see that new trait finally becoming available and then picking it to grant me some much needed power.

    However, the Artifact weapon system also brought in the second(2nd) big issue I had with Legion – Artifact Power.
    Now, I do now know if a weekly cap has been introduced to AP, but when I still played it wasn’t. Again, mostly due to being in a decent mythic guild, I felt like I was obliged to do everything I could to get the most AP possible (atleast before the raids opened). This meant I was at one point doing all the World Quests out there (later just the AP ones, even later – just the major AP ones) and this in turn made playing the game feel more like a chore than something I’d previously enjoyed.

    This is a shame since I feel like this issue could’ve been avoided by simply placing in a weekly (or monthly, whatever) cap on how much AP you were able to get.

    Suggestion/Guestion time
    • Do you think the Artifact Weapon system is ok, if not – what would you change about it?
    • Do you think a timed (weekly, monthly) cap on AP would be good?



    Sorry for the length of the post, but thank you for (possibly) reading it through, feel free to tell us your own issues(if any) with Legion, and possibly some proposed solutions in the discussion aswell.

    Ps. I might’ve made some mistakes in the writing as English is not my first language, please try to ignore those.
    I admire your courage, you've come to great lengths to tell us your story and I'm very impressed.

  12. #52
    Quote Originally Posted by Razoreas View Post
    Introduction
    However, I think that compared to previous expansions, the zones felt very detached from one another this time around – probably atleast partially caused by having to adapt the questline-structure to accommodate the fact that players could now do the zones in any order they wished to. This lead to me feeling the leveling experience really lacked a “big bad” like we’ve had with most of the previous expansions (The Iron horde, Mogu/Mantid, Deathwing/Twilight Cult, The Scourge).
    I like the self contained stories, it felt very typical RPG "help me so I can help you in the long run" except Stormheim. That zone is terrible story wise, like random ideas duct taped together....for reasons.

    I remember reading that Blizzard hadn't intended for this free flow leveling until late and you can tell that we were probably supposed to start in Stormheim. Thats the only way it makes sense, like that was or introduction to the broken isles and how we got there, but that plan was abandoned half way through the zone and now we got this ham fisted no sense making Sylvanis/Greymane story line.

    A perfect examples of this are...

    for one you escape to the broken isles when dalaran is being attacked by the legion, you get a weapon of great power..or a holy stick of who gives a fuck..depending on the class. Then you're ready to take on the legion, but first Nate Blightcaller has a letter for you so you can go back to orgimmar hear how slyvanis' biological clock is ticking so you can take a boat back to the broken isles where you just were..for reasons.

    Why a new leader of a neutral faction would take part in WoW's version of twilight the zombie version of who gives a fuck. Why a Druid, Shaman, Paladin would be ok with using a new new new plague to kill people for the undead...reasons. Why a warrior would try to trick the valkyr so slyvanis can have babies when Odyn just made them a chosen one...reasons.

    Why would the horde, who just went through having a Mentally unstable leader with delusions of grandeur armed with a ye olde WMD would be so gung ho to help one with boobies?

    The literal end of the world is coming who gives a flying fuck that a zombie wants to have babies and a werewolf has a hard on for her, especially if you don't do this zone first so you're on your way to giving us a fighting chance against the legion and you're taken out this life or death quest to solve your newly appointed warchief's biological clock?

    So you go on with the zone which is skitzo at best one second it's "screw the pillar fins slyvanis" then "whats a sylvanis? You have to prove yourself to the Valkyr!" back to "Hey look it's that Slyvanis lady 'member her?" then that quest line abruptly ends.

    To add to this shit show, Azuna, off the shore there's a worgen who's a double agent and tells you that you found Slyvanis' wrecked ship but there's no trace of the banshee queen. You should get the contents of the captain's chest before Greymane's forces do..says the worgen..for reasons.

    "OH NOES! Where's Slyvanis here's her..oh wait I already finished Stromheim"

    Say you do Azuna first..

    "oh noes where's Slyvanis she made her way here I wonder where she went. I should do Stormheim next. Oh wait Slyvanis never left Orgimmar but her ship is already crashed onthe shores of Azuna but she's never left Orgimmar..but her ship..yet she's in org.."

    It's like WoD "Suicide mission of never retur..oh wait where did Draka come from?" and "Commander when I heard your caravan was ambushed I feared the worst"...what caravan? why until 6.2 did horde get a random panda to turn a quest into in nagrand??

  13. #53
    Quote Originally Posted by Zmago View Post
    Did we really need another random person telling us why he quit the game?
    Ya for real. No one cares why you quit man. No one even knows you to notice your absense. I'm sorry you aren't serious enough about the game to tough it out and make some lasting social connections. When you do, you will quickly find most of this rant is irrelevant.
    Especially leveling, lol.
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  14. #54
    just feel like mythic dungeons give out to much gear in a week. why should people be able to farm dungeons for gear when raids have a weekly lockout

  15. #55
    Nobody cares

    Sent from my SM-G935P using Tapatalk

  16. #56
    Bye Felicia
    Originally Posted by Blizzard Entertainment
    wE doN't kNoW wHaT pLaYeRs WaNt FoR cHarAcTeR CrEaTiOn MoDeLs

  17. #57
    I agree with the obligation to do Mythic+ if you're any kind of competitive raider.

    For a couple classes the gear from Emerald Nightmare and even most of the gear from Trials of Valor just has flat out bad stats for certain specs. So to compete you kind of have to do Mythic+ for gear with acceptable stats, which is even more important than before because of how good secondary stats are in Legion. If you're unlucky you end up having to run a dungeon tons of times to get something good. Which in addition to raiding 3 nights a week takes up a lot of time and leads to a burnout.

    I find myself saying this more often than i'd like but if I couldn't buy a subscription with gold I wouldn't be subbed right now.

  18. #58
    Dreadlord Metallourlante's Avatar
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    Quote Originally Posted by Joeydivision82 View Post
    The PVP talents are there for you to work towards and become more powerful, it's stupid to think they should be handed to you on an alt. That's like saying for a previous expansion that when you queue for Arena you should be out into all Gladiator gear once you've earned it on your main. Or nowbthay I'm in full Emerald Nightmare gear all of my alts should be too so they can perform as well as my main does.
    Well, here we're not talking about gear but actual talents..on some spec PVP most of the high-tier talents are mandatory. That's the only thing I dislike about.
    I get what you mean though, probably I'm just too lazy to grind on different alts. One thing very frustrating: last week my RBG group was in need of a healer and I couldn't join with my resto druid with really good gear but no pvp talents so I had to go with my usual dps.

  19. #59
    Banned A dot Ham's Avatar
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    Seriously megathread worthy. Why does every itemized list good or bad... need its own thread.

  20. #60
    Quote Originally Posted by Razoreas View Post
    Introduction
    Hello MMO-Champion, I’m a player who very recently (a week or two ago) retired from the game – mostly because of some issues I have/had with Legion up to that point.

    I apologize beforehand in case this ends up sounding like I’m just throwing s*** at Blizzard at times, but I thought I’d share my (a recently retired Mythic raider) feelings about Legion. This will include the positive and negative things, as well as some proposed solutions by me. (Will also be asking your opinion on the things I have issues with)

    Questing & Leveling
    Ok, let’s start it with this topic.
    After experiencing the launch & leveling of every expansion up to this point, I will say that I was pleasantly surprised with the relatively problem free (some lag here and there, but that’s just understandable) launch on the EU side. This accompanied by the nice variety in zone design and the newly introduced level-scaling zones really made me enjoy the experience as a whole.

    However, I think that compared to previous expansions, the zones felt very detached from one another this time around – probably atleast partially caused by having to adapt the questline-structure to accommodate the fact that players could now do the zones in any order they wished to. This lead to me feeling the leveling experience really lacked a “big bad” like we’ve had with most of the previous expansions (The Iron horde, Mogu/Mantid, Deathwing/Twilight Cult, The Scourge).

    Suggestion/Guestion time
    • Do you think the story was consistent enough while leveling – and if not, would it have helped to have similar zone flow to previous expansions with possibly two(2) starting zones, progressively moving through the continent?
    • Or do you have any ideas of your own that could’ve helped the experience?

    Dungeons
    While leveling up and after hitting max level before the raids were opened, I really enjoyed the dungeon experience. The dungeon design was again, much like the zones, varied enough (and there was enough dungeons to not get the same one all the time) to make it a fairly enjoyable experience regardless of me having really bad RNG with loot. Even with mythic+0 I was still enjoying the dungeons and the improved loot that would get me ready for the Emerald Nightmare that was to come, everything was still fine.

    Now then, my issues with the dungeons are somewhat minor, and irrelevant to most. But I do think the new Mythic+ system was perhaps one of the biggest factors in me ending up to retire from raiding, and the game as a whole.

    This is mostly due to (as a member of a fairly decent mythic raiding guild) I felt atleast somewhat obliged to run mythic+ to the highest keystone level I could, even after the raid had opened – just to get gear that was _on level_ or in some cases better than what was available from the raids at that point (I understand it should be a different story as more raids come out and itemlevels slowly rise).

    Suggestion/Guestion time
    • Do you think (like I do) that Mythic dungeons should’ve been limited to just the basic version and had the challenge mode dungeons separately (like the past expansions) aswell?
    • Or should the Mythic dungeons have been limited to a lower keystone level overall (I don’t think this would’ve been very popular, but it’s an idea)

    Artifact weapons & Artifact Power
    Again, overall I feel this was a great addition to the game, something to keep your character progressing at max level (besides gear). The artifact weapon system is something I really did enjoy, it felt good to see that new trait finally becoming available and then picking it to grant me some much needed power.

    However, the Artifact weapon system also brought in the second(2nd) big issue I had with Legion – Artifact Power.
    Now, I do now know if a weekly cap has been introduced to AP, but when I still played it wasn’t. Again, mostly due to being in a decent mythic guild, I felt like I was obliged to do everything I could to get the most AP possible (atleast before the raids opened). This meant I was at one point doing all the World Quests out there (later just the AP ones, even later – just the major AP ones) and this in turn made playing the game feel more like a chore than something I’d previously enjoyed.

    This is a shame since I feel like this issue could’ve been avoided by simply placing in a weekly (or monthly, whatever) cap on how much AP you were able to get.

    Suggestion/Guestion time
    • Do you think the Artifact Weapon system is ok, if not – what would you change about it?
    • Do you think a timed (weekly, monthly) cap on AP would be good?



    Sorry for the length of the post, but thank you for (possibly) reading it through, feel free to tell us your own issues(if any) with Legion, and possibly some proposed solutions in the discussion aswell.

    Ps. I might’ve made some mistakes in the writing as English is not my first language, please try to ignore those.

    Hi, and bye.

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