Originally Posted by
Zanzha
Christ all this over a couple of extra seconds on Displacer Veast CD, literally what.
Wild charge and DB have very clearly defined different roles which actually lead to me running WC more often even without this change:
WC gives shorter range mobility that does require a target and has a significantly lower cooldown, along with all the other forms it is generally better when you need to cover shorter distances frequently or stick to a moving target, for example, (especially after DB nerf) it's better for multidotting on odyn during the first two phases where you can charge to your secondary target with combo points ready, unload bleeds then skullbash on the return, then be ready to do the same again for the next refresh, on the same fight you can also make good use of the unshifted charge to move around the room to collect your runic protection buff on mythic.
Displacer has a longer range and a dash attached to the end which helps travelling longer distances and does not require a target at the cost of a significantly longer cooldown, which is typically useful when dealing with less frequent travel over extended distances, like when you are tasked with portal duty on dragons for example.
Both have moments where they can shine, displacer has it's uses but the difference isn't as clearly defined right now as you're looking at a 15 second difference rather than a 40 second difference or whatever it's going to be come the patch. As a result some of the situations where you wouldn't think about what to take, because why not just stick with displacer, as it's never in a position where it can really be the wrong choice, you may now find yourself taking wild charge.