If there is not even a single person that says "Hey, this legendary system is amazing. I enjoy it so much." then you know there is something wrong going on . I dont know how many hunders of people I've talked with about this so far, but not even a single person said that they like the current legendary system.
1- "Bad luck protection" is complete bs. There is no such thing. Currently in the game, pretty much ANY player has 2 legendaries regarless of what content they are doing and how much they are playing. Even if there is an actual "bad luck proctection" system going on, it must be such a small number like "0.000000000001% increase everytime you don't get a legendary", that there is literally no effect on your chances.
2- I am a 7/7 Mythic raider, I've been farming EN heroic and mythic for weeks. I'm also boosting a lot of m+, most of them being level 7-9 keys with 3 chest runs. So far I've completed about 250 mythic+ dungeons. Currently you would expect me to have like 3-4 legendaries, but I have 2. I have seen SO MANY people that didnt even touch mythic raiding, barely done 15-20 mythic+ dungeons and currently sitting at 3 legendaries. Where is my reward for putting in those extra time and effort into the game?
Our resto druid, who BARELY plays the game outside the raids is having 3 legendaries now. The guy has only done like 40 mythic+ so far, which is much less compared to me and all he does outside the raids is complete the emissary quests and log off. How is this supposed to be fair? Where is this so called "bad luck protection" for me?
3- The constant grind eventually burns you out and it doesn't feel rewarding, you feel like you are just banging your head against a wall. As I mentioned above, I've farmed a lot of m+ dungeons just for the sake of getting a legendary, but I have seen so many players that are playing MUCH MUCH less compared to me, and they are also having 2 legendaries like I do. Some of them are even having 3. Now how is this supposed to be an encouraging system for me? At this point I'm like "Ok I have done like 10 times more m+ dungeons compared to this guy, and appearently he hasn't even killed 1 boss on mythic raids, yet he is also having 2 legendaries like me."
4- If they will not increase the drop rate for players who are ACTUALLY playing the game, many of them will feel the burn out and quit soon. I'm not saying "Give me legendaries or I will quit!!11", im just saying that the current system is not rewarding for players who are actually grinding.
http://eu.battle.net/wow/en/characte...kayra/advanced
Take a look at this guy, he hasn't killed even a single boss on mythic on EN. Why am I stating this? Because according to the blizzard "the harder content you do, the more chances you have for getting a legendary". Also you can check from his wowprogress page the he has only done 26 mythic+ dungeons so far, 24 of them being level 2-5.
So long story short, compared to this guy I have done like 10 times more mythic+ dungeons, most of them being level 7-9 3 chest carries, farming EN heroic and mythic for weeks and yet we are both having 2 legendaries so far. Please enlighten me, where is "bad luck protection" for me? And where is fairness in this system?