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  1. #1

    Legendary Item Bad Luck Protection Soft Cap Removed

    Legendary Item Bad Luck Protection Soft Cap Removed
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Happy Thanksgiving, everyone. Let's talk a bit about legendaries.

    From the beginning of Legion, we've deliberately been pretty tight-lipped about how obtaining them works, because the best thing you can do to get them really does just boil down to "play the game and do the max-level activities you enjoy most." It was meant to be a background universal reward that would occasionally offer a surge of power to complement the transparent and omnipresent Artifact and normal itemization systems. Obviously, as we sit here reading posts speculating whether it's better to delete unwanted legendaries to improve your chances of getting more, there's a lesson for us to learn from how that approach has played out. (PS: Don't delete your legendaries. The system looks at what you've gotten, not what you have.)

    We've also been pretty conservative in our design, with the intent of loosening the reins as time went on. With a system of this scale that spans all max-level activities, we couldn't be certain that we'd tuned it correctly based on data from thousands of people playing our beta for a few hours a week; it'd inevitably be different in the live game with millions of people playing in far more focused ways. And we knew that if we erred on the side of legendaries being too common, we could easily end up in a situation where some people (whether lucky people, or those who played the most) were flooded with them. If that happened, it'd have been a mess - a chunk of the playerbase would've had bags full of legendary items and no more to look forward to for months to come, and if we'd tried to "fix" it after the fact, then everyone who hadn't taken advantage of the generous period would have felt forever behind.

    So we started out stingy, since if we erred in that direction it would be far more fixable. (We've since increased legendary drop rates in general, in patch 7.1). We also put some measures in place to reduce the gap between the very luckiest player and the unluckiest player. Luck is inevitably a factor in games like this, but with millions of people playing the game, if we allowed pure randomness to go unchecked, there would inevitably be some players who played hours every week and literally never saw a single legendary item. Thus, the so-called "bad luck protection" that improves your chances a bit each time you could have gotten a legendary but failed to do so.

    As its name suggests, the "bad luck protection" system exists to protect the unluckiest players from the cruel fate of the dice. Those who were on the other end of the spectrum in terms of good fortune, we figured, didn't need a system to help put them even farther ahead of the rest of the world. And we drew that line at 4 legendaries, initially, planning to raise it as time went on. Once you'd gotten 4, you could absolutely get more, but the invisible hand of "bad luck protection" would no longer help you. Almost by definition, if you had 4 legendaries in, say, early October, you were super-lucky. You didn't need help getting more.

    What we genuinely did not anticipate was just how much some of the very most dedicated players would play, mainly in pursuit of Artifact Power. By mid-November, we started to hear questions about whether there was some sort of 4-legendary limit, and we realized that there existed a group of players that had done so much content that they actually had an expected legendary count of around 4. They hadn't needed to be unusually lucky to get there. (Note that this is a very small group. They're overrepresented in these discussions, because this issue concerns them, but we're talking about hundreds of people out of millions.)

    So we removed that soft cap just over a week ago. "Bad luck protection" now applies indefinitely. Most of the players in this category have probably been focusing on Mythic Trial of Valor for the past week, and since wiping repeatedly to raid bosses during progress sadly can't award legendaries, they haven't had a chance to see the effects of the change just yet. If/when some players get to a point when they have every legendary available for their spec, then so be it. They certainly will have earned it, and there will be more coming in future patches. The Unique-Equipped limit keeps the power gap between the haves and have-nots reasonable, and we'll continue to adjust the effectiveness of the outlier legendaries (coming up in patch 7.1.5) with the goal of keeping them exciting but not gamebreaking.
    Last edited by chaud; 2016-11-24 at 05:17 PM.

  2. #2

  3. #3
    Now, where are those who said there is no soft cap limit? I pity you for being such dumbasses.

  4. #4
    fuck blizzard.

  5. #5

  6. #6
    Hahaha damn.
    They always told me I would miss my family... but I never miss from close range.

  7. #7
    Deleted
    LMAOOOO AHASHAHA can everyone who said no such thing existed suck my fucking dick now?

  8. #8
    Finally blizzard admits legendaries were a failed system

  9. #9
    Quote Originally Posted by Vynx View Post
    Now, where are those who said there is no soft cap limit? I pity you for being such dumbasses.
    Quote Originally Posted by masteryuri View Post
    LMAOOOO AHASHAHA can everyone who said no such thing existed suck my fucking dick now?
    you may want to read it properly first, you could earn more than 4 before it was just unlikely due to bad luck protection not helping after you got the 4th.
    Last edited by kenn9530; 2016-11-24 at 05:09 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  10. #10
    Deleted
    Indeed, read it all, there was no cap

  11. #11
    Stood in the Fire Grimalkin of Old's Avatar
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    Again, keep in mind that the person, who came up with the idea "legendaries will be exciting!", is now the game lead.

  12. #12
    Deleted
    Quote Originally Posted by kenn9530 View Post
    there was no soft cap though if you read it properly, it just said after 4 you didn't get the bad luck protection bonus the longer you don't get one to drop but now you do.
    ? ? ?
    What you described is a softcap

  13. #13
    The Lightbringer Valysar's Avatar
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    That's why I looted 3 times Sephuz... ?

  14. #14
    Deleted
    Quote Originally Posted by Simcaz View Post
    Indeed, read it all, there was no cap
    ? ? ?
    You haven't read at all

  15. #15
    Deleted
    Shamefull new tittle. Click bait too much? Shame shame shame

    There was never a softcap. it just said after 4 you didn't get the bad luck protection bonus the longer you don't get one to drop but now you do.

  16. #16
    Deleted
    Quote Originally Posted by masteryuri View Post
    ? ? ?
    You haven't read at all
    Read 3rd paragraph

  17. #17
    Quote Originally Posted by Skavenaps View Post
    Shamefull new tittle. Click bait too much? Shame shame shame

    There was never a softcap. it just said after 4 you didn't get the bad luck protection bonus the longer you don't get one to drop but now you do.
    That's pretty much the definition of a softcap.

  18. #18
    Deleted
    lulz Blizzard...

  19. #19
    Quote Originally Posted by kenn9530 View Post
    there was no soft cap though if you read it properly, it just said after 4 you didn't get the bad luck protection bonus the longer you don't get one to drop but now you do.
    Wow, you just went full retard. Do you need a definition of soft cap? Because it seems you really don't grasp the concept.

  20. #20
    Quote Originally Posted by Skavenaps View Post
    Shamefull new tittle. Click bait too much? Shame shame shame

    There was never a softcap. it just said after 4 you didn't get the bad luck protection bonus the longer you don't get one to drop but now you do.
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    So we removed that soft cap just over a week ago.

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