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  1. #61
    Deleted
    This is not needed at all. First, if you want to finish a zone, you can do it. Nobody prevents you from it just because your quests grey out. You just have to be clear about your priorities.

    Second, I don't know how this would work out with talents and abilities. Currently, I have the feeling that every time an expansion is released and they rework the spells / abilities and talents of classes, they automatically destroy the balance of all level brackets before. Like frost mages did not had an aoe spell up to lvl50 or something, because blizzard only then comes into play (when they did the excessive pruning of spells).

    Also, I rather want to fly through levels where my ability toolkit is limited to 1-3 buttons ASAP, so I can finally play something which at least somehow resembles a rotation or priority system. I would not want to be hampered with irrelevant scaling in this regard. And since I seldom get all items I want to collect from raids and dungeons, I love the option to come back later and being able to solo these to complete my collection (mounts, transmog, pets). Having to get a full group just to run transmog content would be contraproductive.

    Finally, if things scale up to your level, the rewards from mobs and bosses should remain competitive. This can possibly be done for quest rewards and boss loot (but it would be quite an amount of work to scale all these items), but what about profession items? You cannot craft anything useful besides bags with BC cloth or leather if you are questing in WOTLK or Cata areas. Professions are already quite useless while leveling, at least when you have enough heirlooms, but in a scaling world, how would profession items be handled?

  2. #62
    Quote Originally Posted by Sencha View Post
    Hope they will scale old raids, so that people will no longer be able to solo them.
    Why would you want that?

  3. #63
    Quote Originally Posted by Akka View Post
    What's the point of even having levels if it's to scale everything ?
    To control secondary stats. 1,000 crit rating is worth less crit percentage at level 110 than it was at 109. This lets them keep making more powerful gear without us ending up with guaranteed chance to crit, 400% mastery, and 150% haste.

  4. #64
    Quote Originally Posted by Varjo410 View Post
    They should never fully scale the zones from 1-100 that would make no sense at all.
    Do it in brackets, a group of zones for 1-20, 20-40 & 40-60. Outland 60-70, Northrend 70-80 and so on for the respective xpacs. And rotate world quests in them every week (or day) at max level, like one week for example Kalimdor WQ's or Northrend WQ's so you have a reason to go back out into the old world.
    I like this proposal the best.

    Quote Originally Posted by Icaras View Post
    I really hope they don't add scaling, I...really don't enjoy it at all in this xpac, it always feels like I'm never really getting stronger as I level up, until I actually hit level cap and start getting overgeared. That's a long damn time to wait.
    I enjoyed it until 110, but dislike it at that point for the reasons you gave. I definitely believe they need to rethink how scaling works at max level.
    "We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson

  5. #65
    I hope not. It takes away all the originality of the old (well revamped) zones and just deletes any sense of fun while questing in the old zones

  6. #66
    Quote Originally Posted by Lilly32 View Post
    I love how every zone in this expansion scales to the player but wish they would do the same for all the older zones. The game world is just so large you end up missing a lot of content simply because with Heirlooms and guild bonuses you out level zones so damn fast. Having to go back and quest through grey zones that give no exp kinda defeats the purpose of the game, which is to progress to the current max level. Im pretty sure other MMOs actually do this(FF14, SW:ToR, GW) so its not like it hasnt been done. Have they even hinted at something like this during a previous Blizzcon or just a random Blue Tweet/Post?

    NO SCALING IS stupid The only thing that needs to scale is loot, In new zones.

  7. #67
    Deleted
    Also a thing is - with my characters, I have been killing a multitude of dungeon and raid bosses over the course of all expansions. There should be a mechanic which lets mobs recognize the slayer of Nefarian, of the Lich King, of Deathwing etc. so they won't aggro you like they would do a character which is just leveling up. Such things are in the kill statistic of a character. And if you wear exotic, powerful gear, this should influence the aggro potential of mobs out there. Like we click on a mob and see if it's a minor, normal, elite or boss difficulty, mobs should react accordingly in a system where everything is scaled to your level.

  8. #68
    Quote Originally Posted by cparle87 View Post
    To control secondary stats. 1,000 crit rating is worth less crit percentage at level 110 than it was at 109. This lets them keep making more powerful gear without us ending up with guaranteed chance to crit, 400% mastery, and 150% haste.
    That's mathematically sound, but from a game design PoV that's a pretty shitty reason :-/

  9. #69
    Quote Originally Posted by Varjo410 View Post
    They should never fully scale the zones from 1-100 that would make no sense at all.
    Do it in brackets, a group of zones for 1-20, 20-40 & 40-60. Outland 60-70, Northrend 70-80 and so on for the respective xpacs. And rotate world quests in them every week (or day) at max level, like one week for example Kalimdor WQ's or Northrend WQ's so you have a reason to go back out into the old world.
    Nope, just enforce a maximum of up to 100 (raised with each new expansion), while keeping minimum levels intact. Keeping it in such tight brackets doesn't really solve any of the issues. You still can't fully level in end of expansion zones without overleveling them. And if you mix dungeons with questing you'll still end up with situations where you outlevel your current zone and potentially the next zone as well.
    It wouldn't hurt anyone if someone could reach level 90 by only doing original zones. Or if someone goes to Outland at 60 and stays there until they're level 85. Or if they skip Outland but do the entirety of Northrend mixed with dungeons to reach level 100. Giving players the option to fully develop a storyline is better than having them start dozens of storylines, but never finishing a single one.

    Having world quests in older zones would be a nice change of pace. Although for some expansions it would only makes sense if they spawn during Timewalking events.

    Quote Originally Posted by scubistacy View Post
    This is not needed at all. First, if you want to finish a zone, you can do it. Nobody prevents you from it just because your quests grey out. You just have to be clear about your priorities.

    Second, I don't know how this would work out with talents and abilities. Currently, I have the feeling that every time an expansion is released and they rework the spells / abilities and talents of classes, they automatically destroy the balance of all level brackets before. Like frost mages did not had an aoe spell up to lvl50 or something, because blizzard only then comes into play (when they did the excessive pruning of spells).

    Also, I rather want to fly through levels where my ability toolkit is limited to 1-3 buttons ASAP, so I can finally play something which at least somehow resembles a rotation or priority system. I would not want to be hampered with irrelevant scaling in this regard. And since I seldom get all items I want to collect from raids and dungeons, I love the option to come back later and being able to solo these to complete my collection (mounts, transmog, pets). Having to get a full group just to run transmog content would be contraproductive.

    Finally, if things scale up to your level, the rewards from mobs and bosses should remain competitive. This can possibly be done for quest rewards and boss loot (but it would be quite an amount of work to scale all these items), but what about profession items? You cannot craft anything useful besides bags with BC cloth or leather if you are questing in WOTLK or Cata areas. Professions are already quite useless while leveling, at least when you have enough heirlooms, but in a scaling world, how would profession items be handled?
    It is sorely needed in my opinion. Content becomes obsolete so quickly that it feels like you spend half of your leveling time trying to catch up to a current zone. Leaving zones half-done feels stupid. Doing quests that are gray feels stupid. There's no real reason to justify having to suffer a ~80% xp penalty to finish up a zone that you outlevel.

    Talents/abilities would not be affected and you'd gain them at the appropriate levels.

    Not being able to overlevel (until you reach the cap at 100) wouldn't slow you down at all. Raids would be entirely exempt from this level scaling. You might even be able to solo Molten Core by the time you followed a full leveling path in the old world.
    Dungeons would only scale if you queue for one, manually entering it would put you in it's original form. Dungeon running would only improve if you had a bigger selection of dungeons. Soloing would not be affected at all.

    It wouldn't be much of an issue to scale rewards from mobs, quests or bosses. All you need is an item level table that's already in the game in a crude form. It's already next to impossible to craft stuff for yourself most of the time while leveling. The only time where you can realistically expect to craft something for yourself is up till level 10 and after you reach level 90. You are not in low level zones long enough to gather enough supplies to keep your (crafting) profession up to date. The only caveat I can think of is how to handle disenchanting. Doing it based on item level brackets would be the most logical choice. But that would make dungeons the only source for pre-WoD enchanting mats once you reach maximum level. Although if you're after specific mats you mostly farm dungeons anyway, rather than quests/mobs.
    Last edited by Delaios; 2016-11-28 at 11:07 AM.

  10. #70
    Deleted
    lets hope they do not.
    that will take a lot work, and it wilol cost us a lot of raidtiers.

  11. #71
    I like the idea of scaling on a per-expansion basis. Vanilla content scales to 60, BC content scales 58-70, Wrath content scales 68-80, etc. That way I can take any path I want when leveling 1-60, and when I hit 58-60 it won't HAVE to be Hellfire Peninsula for literally the 30 or 40th time. It could be Shadowmoon Valley if I wanted - which would really be the first time I would have quested in that zone since BC. Same with Northrend - I could choose to start my 68-80 journey in Icecrown or Storm Peaks, zones I haven't got to see much of since Wrath.
    Furthermore, I consider that China must be destroyed.

  12. #72
    Deleted
    I also hope they add scaling to the old world.
    Every one has zones they loathe, and those they love.
    To be able to just do the zones you love and still level up, would be an amazing addition.
    Will they do it? Not so sure, the amount of work needed to go back and scale every possible drop in the old world, along with every mob.

  13. #73
    wow.. I really hope they never commit such an atrocity.

  14. #74
    I hope not. Something similar to the GW2 system is what I prefer.

  15. #75
    Quote Originally Posted by Amerissis View Post
    Why would you want that?
    Because raids are not supposed to be soloed.

  16. #76
    I'm all for a future expansion that gives us a reason to go back and visit Kalimdor and Eastern Kingdoms and reupdates those zones to Legion world design. You could fit ENTIRE zones inside the unused areas of EK and Kalimdor.

    Theyve come a long way with world design since Cataclysm, I'd give them another chance honestly. Remake those old continents to look be geographically consistent.

  17. #77
    Quote Originally Posted by Woop Woop View Post
    I get that, but do you enjoy doing 5 quests with heirloom and then outlevel the zone?
    Obviously exaggerated but you get the point.
    I will enjoy it even more if I can do it with just single quest. I've done all these zones dozens of times and I don't want to be forced to do it again.
    Why you think the Net was born? Porn! Porn! Porn!

  18. #78
    Quote Originally Posted by Sencha View Post
    Because raids are not supposed to be soloed.
    Says who? Current raids aren't, obviously, but why aren't old raids supposed to be soloed? According to Blizzard themselves they are, so why not? Also, what's the downside of soloing old raids? It doesn't impact your play, does it?

  19. #79
    Deleted
    Quote Originally Posted by Sencha View Post
    Because raids are not supposed to be soloed.
    Considering they have gone back through old bosses to change mechanics to make them soloable, it makes your claim total false.
    Current raids are not meant to be solod, old ones however have been made entirely soloable.
    I think blizzard know their game better than you...

  20. #80
    So the people who are against it. Do you seriously enjoy doing Hellfire Penninsula for the 25th time? Or Redridge for the 20th time? Or Hillsbrad for the 40th time? At least theres a few options per lvl range during Vanilla. But once you hit TBC you literally do the same 2 zones and like 1/4 of a 3rd the its off to Northrend.

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