even more worse! i thought there was!
and where do you see any reliable ST buff? good luck on getting the timing right in a real raid encounter...
even more worse! i thought there was!
and where do you see any reliable ST buff? good luck on getting the timing right in a real raid encounter...
If you take Patient Sniper and refresh Vulnerable before it drops off, would the damage buff keep stacking or reset?
Last edited by Georgiimo; 2016-11-30 at 03:40 AM.
They reset back to 115%. It's 100% + (15% * (7-Time remaining)).
You miss the fact that Piercing shot now also have his damage increased against targets with vulnerability.Technically its buffed by around 50%.That thing will hit like train if its stays like this in live because its not only will benefit by vulnerability but if i`m not mistaken our mastery also have effect over there.The goal of devs here was to break that insane OP combo SW/PS who i also hate so much.I like the change in Aimed shot where its hits 100% more if you havent damaged your target
Last edited by mmoc2b5ad7a33a; 2016-11-30 at 04:54 AM.
I wonder if it will be now more viable to play a pure instant build with minimal RNG using LW, BA, Crows, PS and Piercing while dropping hard casted AiS
Has someone tried out MM's damage in a PvP instance? On live your only options are barrage and SW+MS, AiS is hardly worth casting (130k crits during vulnerable). Do the PTR changes have any effect? Do you notice any improved damage there?
is mastery still the 1st stat? the thing that scare me more is re-farming all the gear, honestly...
So they allowed Sidewinders to again apply Vulnerable, instead of fixing Vulnerable itself.
Sidewinders will still be the best choice overall. Full-time Vulnerable, doubling AiS damage. This "fix" just made it a little worse for AoE, but it's still powerful in ST.
And no changes to Trick Shot? That talent will be garbage.
Actually i wonder with Multishot and aimed shot boost if combo of Trick shot and multi shot will be better then SW.
Also SW generate less focus. on Aoe u get that focus from 3 multishots back without CD. and aimed is hiting all the targets. and on ST u ofc go arcane shot and Trick shot is boosting Aimed shot dmg by 15% because there are no other targets)
+ do Wind arrows hit only primary target when dmging with aimed shot or also it hits those targets which are hit by Trick shot?
Last edited by mmoc2ce944bfe1; 2016-11-30 at 09:33 AM.
I've tried to calculate some of the damage values of mm abilties from the ptr:
my math:
aimed shot:
______________________________________________________
base: 215k
base+crit: 215k+113% 457k
vuln: 215k+100%= 430K
vuln+crit: (215k+100%)+113%= 915K
patSnip(low): 215k+115%= 462K
patSnip(low)+crit: (215k+115%)+113%= 984K
patSnip(high): 215k+190%= 623K
patSnip(high)+crit (215k+190%)+113%= 1326K
_______________________________________________________
Piercing shot(max focus):
_______________________________________________________
base: 641K
base+crit: 641k+100%= 1282K
vuln: 641K+100%= 1282K
vuln+crit: (641K+100%)+100%= 2564K
patSnip(low): 641K+115%= 1378K
patSnip(low)+crit: (641K+115%)+100%= 2756K
patSnip(high): 641K+190%= 1858K
patSnip(high)+crit (641K+190%)+100%= 3717K
_______________________________________________________
Marked shot:
_______________________________________________________
base: 317K
base+crit: 317K+100% 634K
_______________________________________________________
(Note: these values will be reduced by armor since they all do physical damage)
(Note: aimed shot's crit multiplier is 113% because of the Deadly Aim artifact trait)
(Note: The deadly Aim artifact trait only increases damage by 10% but I have a relic pushing that to 13%)
I will start calculating the damage number's on live and compare where our dps is buffed and nerfed
I would appreciate if some one would double check my math please.
Last edited by WurWur; 2016-11-30 at 10:10 AM.
Are locks/sp's/fire mages getting their aoe nerfed to shit as well? Even if they slightly buff our Single Target, we will be woefully behind other ST classes, and now even further behind on fights that favour aoe (Helya notwithstanding)
Barrage may be overtaken by Murder of Crows if you can reliably reset the cd of it.
Murder of Crows is by far the best single target talent available now. doing 400+K more damage over the same duration.
My Math:
Murder of Crows:
______________________________
base(over 1 min) = 1400K
Barrage:
______________________________
base(over 1 min)362Kx3 =1086K
1 Target: 1086x1 =1086K
2 Target: 1086x2 =2172K
3 Target: 1086x3 =3258K
Don't forget that crows is also a lot cheaper than barrage, and that focus would go into aimed shot.
It's also worth noting that Marked Shot's damage has been increased to 450% Physical Damage(from 250%).
This is done to compensate for Marked Shot not benefiting from vulnerable anymore(It is a overall nerf because vulnerable would've pushed Marked Shot's damage
to 500% Physical Damage).
However this makes Side Winders less of a nesecity and makes Piercing Shot(that has also been significantly buffed) alot more viable.
There is also the Multi-shot buff that could fill in the missing damage from the Marked Shot nerf.
Concluding that these changes may make MM alot better at AOE.
Only way to confirm this is with simulations.
- - - Updated - - -
It's worth noting that barrage synergizes amazingly with the Bullseye Golden Artifact Trait.
so from what I'm reading we can go crows+piercing instead of barrage+sidewinders increasing ST dmg without losing too much on Cleave dmg and avoiding bad pulls, right?