Nah, pandas were my favorite expac next to legion.
However, to claim "they won't do that cuz this and that" is sheer bullshit. Tauren paladins were out of nowhere just as pandas - literal memes until their introduction in the game, when they suddenly made sense soloely based on a story that was made up to rationalize them.
Just make my point clear - if blizz wants to add something, they will make up a story to make it fit. Even if it means retconning half of the lore that was established decades ago.
The argument that "they have no place" is invalid. Period.
We don't need a new class period
I think a tinker is perfectly possible, and I don't think that the sillyness or not having to fit the theme of an expansion is a good excuse to dismiss the idea. You can very much play them in both WC3 and HotS, using unique abilities being produced by their mech suits. Even in WoW you've seen how badass Mekkatorque looked like during the assault on the Broken Isles, although player suits should be a lot smaller.
I'd say that a South Sea expansion would fit the best to include this race, considering that all the goblin tradeports like the Undermine would be released and they would be the ones inventing new suits. Its a cool idea, I'd prefer it over demon hunters any day.
"To make an apple pie from scratch, you must first invent the universe" ~Carl Sagan
You can't make EVERYTHING. Just because you didn't make the bolts or the welder doesn't mean that you didn't make it. You can build yourself a decent gaming PC but you don't have to make the processor or motherboard from raw materials.
This topic is getting old. Do we really need another class in WoW?
Im not saying it wont be cool, but the Survival Spec already have the "trap/engineer"-ish touch.
But I think people have more Robot/Turret/Bombs in mind when thinking about the Tinker.
And theres no "famous" tinker in WoW, all other classes are represented from Warcraft 1-2-3 series.
RiP Tinker class. I'd rather balance/change the existing classes better than having a new class.
Difficulty to balance isn't a reason to not add more classes into the game. It's pretty much a myth that class balance, at least the way we want it, can ever truly happen. Especially since Blizzard insists on basically reinventing each class and even specs with every expansion pre-patch. Which is one of the ways Blizzard can keep folks logging in for over a decade now.
Aside from the Demon Hunter, I don't believe there has been a more asked for class outside of the Tinker. Shadow Hunter/Dark Ranger might be pretty close though. It's actually a little surprising that the Tinker still doesn't exist as a playable class considering the massive amount of steampunk like tech that has been featured in the game, and how much access we've had to it via different quests/events since WotLK.
And again, your assumption that technology and access to tecnology gadgets and repairs is sparse is just that, an assumption. Who's to say that with the addition of Tinkers there won't be workshops built on settlements (just like blacksmiths and what not)?
Honestly, they don't even need to. Following your in-game logic style, let's use your own numbers: "14% of WoW's character population uses engineering". There's thousands of characters in the world. Statistically speaking, if there are 8 characters in one city, 1 of them will be an Engineer. And access to cities is very easy and quick, as there are several means of transportation and teleportation to towns.
No, I'm saying exactly that Fury Warriors CAN pick any profession, even if it doesn't match their combat style or temperament their lore tells us. Lore-wise, they are described as berserkers and known to have in general a rough temperament.
No, it's not irrelevant. If the lore is relevant to deny the possible existance of non-engineer tinkers, it's also relevant to deny or prove the possible existance of a fury warrior jewelcrafter.
How, exactly? Laser machinery, explosives, guns, exoskeletons, steam/mecha suits, defense turrets... all these can be done in a way that are not engineer-exclusive, and in fact exist in the game to be used by non-engineers one way or another. What engineer-specific gadgets specifically do you suggest would be that more exciting and epic, and why?
From the WoW official website:
Obviously, a vast knowledge of arms and armor does not mean warriors know how to craft arms and armor. It means they have a vast knowledge on how to use them effectively, and on how to deal with their shortcomings.Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Yes, they are at a different technology level. But both of them have very different usage/operating knowledge to crafting knowledge.
It does, because it means that scale is not represented accurately. There are many blacksmiths and repair traders in-game because it is useful for the players, not because it accurately represents the density of blascksmiths and repair traders in the lore.
Because lore-wise, it doesn't make sense that a lowly skilled blacksmith in the Valley of Trials knows how to repair my legendary armor. It doesn't make sense vendors have infinite ammounts of gold and most items. It doesn't make sense Hunters don't have any need to carry or replenish their stocks of ammo, be it by buying or crafting. It doesn't make sense that a bag that can fit 24 warhammers can only fit 24 different gems.
That kind of "lore" and "realism" logic doesn't apply to WoW, especially not to stop gameplay changes and additions from happening.
You explained many things of what you think, but you haven't proven yet that to use technological gadgets such as explosives, guns, lasers, exoskeletons, mechasuits and whatever else you also have to know how to craft them, especially not in any way that IMPOSES that on WoW gameplay or design.
Nope. Technology is in each and every aspect of our every-day lives, indeed. That means most people know how to use said technology (even then, many still don't). It doesn't mean most or even a lot know how to craft or even repair the technology.
Items flavor text are not the same as quests text.
[Complicated Wood]: "It's just not that simple."
Doesn't look like amazing and deep lore to me. Flavor text CAN contain lore. It also can contain jokes, references to pop culture, and many more. It's not necessarily reliable, especially not with logic jumps that mix in error messages to make a point.
And one more time: Just because the "restriction" is there (you still haven't provided any proof to back your claim that "the majority of eng items required eng skill"), doesn't mean it cant be removed. You say it's because of lore and "realism", but I still only see gameplay purposes: Making the profession more interesting/unique. And honestly you can't prove otherwise, not by "connections" to the "lore" through basicly "clues".
If you find me any real quote from a reliable source of lore (one of the books or comics, for instance), then I'll agree with you. Until then, gameplay restrictions do not equal lore.
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Heroes of the Storm INCLUDES part of the Warcraft universe, as in franchise, which is what I mentioned it was portraying. Gazlowe in HotS IS part of the Warcraft universe, despite the game being a spin-off that mixes multiple universe.
Last edited by Kolvarg; 2016-12-01 at 12:28 AM.
Yeah, I get what you mean. The problem from a gameplay standpoint is that you basically relegate the Engineer profession to being just a fabricator to make supplies for a specific class. Not to mention that Engineering sort of then becomes a "mandatory" profession for that class. Plus it would be the only class whose class progression requires buying trade goods from other people, assuming the OP's scenario. It just seems like a whole lot of trouble to go through to squeeze a new class in a game that doesn't really need a new class.
The same people who said there is no reason to get DH and we will never get DH are saying the same thing about Tinker. WoW will have tinker as a class as long as the game lives for 4+ more years.
I love the idea of tinkers, but at the same time I'm not naive enough to think adding yet again another class and playstyle that isn't needed won't negatively affect PvP & raid balance.
Ignore the lore of it all I want someone to actually present a very solid argument on what you think adding a Tinker class will do for pvp & raids that isn't already more or less already present by the other handfuls of classes. Adding a pretty cosmetic label on a class that really does not stand out or offer much of anything unique or doesn't provide something needed is waste and simply introducing something new and shiny for the sake of having a new class.
You don't get it. Just because engineers suddenly decide to take up arms, that doesn't we'd see a gigantic boon on technology use, so widespread that makes technology become as commonplace as magic is, today, especially not in a matter of just a few days. And again, technology classes' arsenal isn't comprises solely of low-tech stuff you could buy reasonably anywhere, like a hunter's traps, guns and ammo. They'd use very high-tech weaponry, the kind you don't find anywhere other than the secluded laboratories of mad scientists.
You do know that being a "furious berserker" doesn't mean you are a "rabid, irrational animal", right? They're not furious all the time.No, I'm saying exactly that Fury Warriors CAN pick any profession, even if it doesn't match their combat style or temperament their lore tells us. Lore-wise, they are described as berserkers and known to have in general a rough temperament.
It is irrelevant. Absence of evidence is not evidence of absence. You cannot say "there are no fury warrior jewelcrafters" just because you can't see any.No, it's not irrelevant. If the lore is relevant to deny the possible existance of non-engineer tinkers, it's also relevant to deny or prove the possible existance of a fury warrior jewelcrafter.
Oh, so the scale is not represented accurately? Why? Because it doesn't fit your idea that technology is widespread? In short, the scale is not accurate because you want it to be.It does, because it means that scale is not represented accurately.
For crying out loud. Just look at the game. Unless it's a goblin or gnome settlement, you rarely see technology anywhere (war machines notwithstanding). And if "scale" is your issue, just read the books! Look how they describe the towns the MCs go through. Look how they describe the world. Technology is, at best, very slightly present, unless it's part of an important plot point. But other than that, towns are described like any "normal fantasy" town would be: with little to no technology. Accept it: technology is not widely spread, and is a very niche thing, outside of goblin and gnome cultures. That is the reason why a technology-based class would have to make their own arsenal: what they use cannot be bought anywhere.There are many blacksmiths and repair traders in-game because it is useful for the players, not because it accurately represents the density of blascksmiths and repair traders in the lore.
Read above.You explained many things of what you think, but you haven't proven yet that to use technological gadgets such as explosives, guns, lasers, exoskeletons, mechasuits and whatever else you also have to know how to craft them, especially not in any way that IMPOSES that on WoW gameplay or design.
Actually, yes. Again, technology is very, very restricted in Azeroth.Nope.
Because you say so, or because you got a statement from Blizzard stating so?Items flavor text are not the same as quests text.
It's easy enough to distinguish a Tinker from an Engineer the way you'd distinguish an Enchanter from a Mage.
Engineering is a profession. Anyone can make or use technology, which you learn and train from having Plans or through a trainer. You follow a blueprint that someone else made, your profession is about having the aptitude to read and follow those instructions. Everything you make, from a dragonite whelpling to a giant steam mech mount, comes from learning it through trainers and plans.
A Tinker can be seen as a tech specialist of sorts, designing their own creations and specializing in their use. Unlike the Engineer, they develop their skills through practice and experience; they invent new skills as they level up. While anyone can learn to make and use a bomb (as long as they receive the right training), a Tinker specializes in their use for demolitions and sustained combat. Anyone can throw a bomb, but it takes a specialist to know how to properly blow up a building. A demolitions expert wouldn't necessarily use the same home-made pipebombs that engineers use to demolish a building, even if the technology comes from the same (cultural) source. They'd use their own brand of weaponry, engineering only supplements their existing armory.