No.
What people need to understand is that the legendary system is not intended to be grinded. You're not suppose to grind to receive legendaries. It's not intended to reward you for grinding.
You can grind all you want. But you're trying to defy the intent of the system. It's like grinding for a mount with a .01% drop rate and then crying that you're not being rewarded.
It's moronic. You quicker players realize that your grind is pointless and not intended, the quicker you guys can stop crying about it.
Again:
YOU
ARE
NOT
SUPPOSE
TO
GRIND
LEGENDARIES.
Process this information it. Internalize it. Understand it. And move on with your life.
It's not integral to killing content. It's integral to their parse (WCL says otherwise, but for the sake of your argument lets go with that). Big difference.
And even then...i've seen guys in my guild pull some high parses, 95+ Percentile with legendaries that are far from BIS. The difference in a top parse and a good parse is heavily influenced by RNG and and fight mechanics, much moreso than a legendary. Take Nythendra for example. Getting MC'd once or twice in that fight will have a FAAAAR greater impact on your dps than any TWO BIS legendaries ever will. I'd expect a top 50 raid leader to know that....
Im not trying to rip on your raiders, but they're putting this pressure on themselves. They're burning themselves out chasing warcraftlogs glory.
Last edited by Hendawgg; 2016-12-02 at 10:23 PM.
And actually artifact knowledge in its current form is quicker with a catchup before the 7.1.5 changes, more so afterwards.
I don't get this silly alt-unfriendly argument.
It is something that passively is quicker for alts if you played one character more.
If you have one character with more, others will have a shorter duration until it catches up.
It is grindy IF you throw yourself at everything you can.
It is as grindy as you make it.
If you burn out on world quests, then stop doing them simply because they are there.
I don't think it's much of a grind at all. Sure, there's a lot of things I "can" do like get AP, or Order Recources, or Mythic+, or raid, but that means I have stuff to do when I log on and I just do them at my own pace.
I'm sure other people feel like they have to get it all done right away, so it sounds pretty awful for them.
Um, you do realize that it has bad luck protection right? So you 0.1% mount drop example is false because with a mount its always 0.1% regardless of how many times you kill the boss, but with Legendaries the next time will be 0.15~% and then the next time 0.2~% and so on till you eventually get one then back to 0.1%.
You CAN grind legendaries because everytime you DON'T get one you have a higher chance of getting one the next time. The reason they removed the 4 Legendary softcap is because high end players were GRINDING to 4 legendaires quickly then hitting the softcap brickwall.
Also what is this "your not suppose to" thing? Where is this rule? You can grind them if you really want to.
Courage is Blizzard and the playerbase is Muriel.
Im well aware of the bad luck protection, obviously. But it's still RNG. People are acting as if a certain amount of effort is SUPPOSE to equal a certain reward. Fact is, you can grind all you want, eventually your bad luck protection ramps up enough and you get a legendary that has a mostly useless ability.
Sure you can do that. OR you can just play the game. Stop forcing it and it will come eventually. Just stop crying about it. You are in fact trying to force the system into giving you a legendary by forcing the ramp up of your bad luck protection. And even then, the odds are against you that you'll get a BIS.
It's like swimming up stream against ferocious white water and then complaining that your arms are getting tired.
So I'm not supposed to grind legendaries.
I'm not supposed to grind for WF/TF.
What am I supposed to do? Play for no reward? Then be happy if I >>MIGHT<< get a reward?
That's literally exactly what I said. You're just saying what I said, and agreeing, by saying different things. You're mimicing what I'm saying
The game isn't rewarding, it's a lotto slot machine.
Grinding for a chance at a reward gets boring quick, very quick.
Legion is garbage.
I, on the other hand am used to people getting bis and either playing an alt or sitting out for someone else.
But eh, people complain, things change. People complain more, things change again. Think of things as a constant trial.
Lol and logs are 100% luck. Crit rolls, procs, trinket uptime, etc. You can't be seriously suggesting that RNG isn't present in top parses, right?
Vanilla wow was not grindy at all if you're just loot driven.
Rep rewards shit gear, everything else also rewards shit gear, the only thing that actually gives good gear are weekly lockout raids.
The resist cloak grind and most of the crafting grinds are also based on weekly raid material drops.
The only thing grindy about vanilla was the high warlord grind, or unless you like to grind shitty rep for funsies.
Legion is many magnitude more grindy than vanilla ever was for hardcore raiders. Nothing even come close to multiple alt raids and constant mythic spam farm for ap/legendaries.
Last edited by iky43210; 2016-12-03 at 03:19 AM.
limit yourself to 1 main, 1 alt. Thats it. Delete all your other characters. Then you wont feel such a huge burnout.
I've got 4 level 110s and im kind of overwhelmed now when 3 of them are 865+, one is 840+ upcoming and I think of doing kara on 3-4 chars each week/ raids/M+../WQs.. welp thats 6hrs a day alone..
now I need to follow my own advice of limiting your characters...
Well everyone wanted more challenge.
Everyone wanted more content
Everyone wanted the glory days of vanilla, and tbc
Everyone wanted more dungeons
Everyone wanted to raid
Nobody wanted to raid
Everyone wanted to do pvp
nobody wanted to do pvp
Everyone liked garrisons' free loot
Nobody liked garrisons' free loot
Everyone wanted class differentiation
Nobody likes class fantasy
Everyone wanted professions again
Nobody likes the new profession system
Everyone wanted emerald dream and azshara
nobody likes EN
Blizzard gave us everything but what we liked and wanted by going back to the grindy vanilla roots, heroes of TBC, nemesis of TBC, and made everything like yesteryear but with all of the accouterments of today. The only way to do those things was to cut classes in half, make a grind out of famous weapons, make pvp everywhere in the world, give more dailies, cut back on followers but reward practically the same amount of gold and ensure everybody can have legendaries. all if you agree wholeheartedly with the grind.