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  1. #1
    Deleted

    Angry Unfair legendries loot/rank system

    Hi ! I’m a mythic raid and m+ pal ret player, very bored with that fucking unfair legendary loot system.

    I just SIMC (1 enemy 300 sec length) my dps with my two actual legendries (aggramar & justice gaze) and obtained the result of 453k dps.
    I did the same with the same stuff (replaced helm and foot with the highest i had in my bag) but with the two bis leg for ret (nathrezim's clock & liandrin ring) and obtained the result of... 504k dps.

    That's a fucking huge 51K difference between two set of legendries. What is the fucking point of introducing such an unfair mechanic based on RNG between players playing same class... seriously that's just fucking stupid.

    As mythic player I’m really worried about competitive logs and without the 2 bis leg, it’s just impossible to reach the highest ranking and that makes logs clueless.

    You can see on warcraftlogs rankings for ret : all the first have the two bis leg...
    I’m just talking about ret, but I’m pretty sure it's the same for all specs.

    Plz devs, do something for the shit you introduced...

  2. #2
    How is this different than any other point in time of WoW?

  3. #3
    Everyone has the same chance to get a legendary, and an equal chance of a specific legendary dropping. There's no unfairness built into the system. Other players were just luckier than you. And others remain unluckier.
    “You can never get a cup of tea large enough or a book long enough to suit me.”
    – C.S. Lewis

  4. #4
    Deleted
    "Plz devs, do something for the shit you introduced... "
    - They will... most likely scrap the legiondary idea with the next expansion.

  5. #5
    Pandaren Monk lightofdawn's Avatar
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    they're reworking some legendaries, but hey, at least justice gaze provides a slight damage opportunity as it is right now, and aggramar's stride makes you a bit faster.

    as of right now chain of thrayn is one of the least useful ret legendaries, but at least i can provide some additional utility
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  6. #6
    Quote Originally Posted by EyelessCrow View Post
    How is this different than any other point in time of WoW?
    When has RNG ever been such a big part of the game?
    Right now luck determines your damage, not skill or dedication.

    On topic: Yes, it's one of the reasons Legion is the worst expantion Blizzard has ever created.

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    Quote Originally Posted by lightofdawn View Post
    they're reworking some legendaries, but hey, at least justice gaze provides a slight damage opportunity as it is right now, and aggramar's stride makes you a bit faster.

    as of right now chain of thrayn is one of the least useful ret legendaries, but at least i can provide some additional utility
    Reworking them won't help the people that don't have any.

  7. #7
    Pandaren Monk lightofdawn's Avatar
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    Quote Originally Posted by sarah-chan View Post
    "Plz devs, do something for the shit you introduced... "
    - They will... most likely scrap the legiondary idea with the next expansion.
    or refine it so it is more intuitive and rewards achievement over luck

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    Quote Originally Posted by Aggrophobic View Post
    When has RNG ever been such a big part of the game?
    Right now luck determines your damage, not skill or dedication.

    On topic: Yes, it's one of the reasons Legion is the worst expantion Blizzard has ever created.

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    Reworking them won't help the people that don't have any.
    aight dude, i can understand you're salty about RNG being a big part of stuff, but legion is far from the worst expansion. no one is making you play
    "Brace yourselves, Trolls are coming."
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  8. #8
    Quote Originally Posted by lightofdawn View Post
    or refine it so it is more intuitive and rewards achievement over luck

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    aight dude, i can understand you're salty about RNG being a big part of stuff, but legion is far from the worst expansion. no one is making you play
    In my eyes it is the worst even if "no one is making me play", whatever that has to do with anything.

  9. #9
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    It is far too much trouble for Blizzard to refine such a system, since they have been sacrificing babies on the altar of the bloodthirsty RNG-Gods for quite some time now. The only thing that might help here would be to completely eliminate any DPS advantage and make pure utility legendaries, but even then, I guess you could cheese some mechanics to do that extra bit of dps while others have to follow defense mechanics to survive. It is really much easier to just scrap this idea of oranges, and do some welfare everyone has it crap again, causes less whine and entitlement.

  10. #10
    Quote Originally Posted by EyelessCrow View Post
    How is this different than any other point in time of WoW?
    How can people be dumb enough to ask such questions ?

    At no point in WoW has there been totally randomly obtainable items giving a whole fucking raid tier worth of output.

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    Quote Originally Posted by lightofdawn View Post
    they're reworking some legendaries
    They have outright admitted, even if covered in PR speak, that their design for legendaries was retarded and they should have made an array of utilitarian powers instead of output ones.
    Which was obvious for anyone with a brain cell from the get-go (like the fact that tuning with such items would be a nightmare, or that it would be frustrating to have them dependant on chance, or that if everyone has lots of legendaries, there is nothing legendary about them), but then it's Blizzard, the guys who kept Replenishment for two whole expansions despite being a completely cretinous mechanism obvious from day one, so...

  11. #11
    Parsing is definitely less fun this expansion as a ret pally.

    High parses are already largely dependent on Retribution(the buff from people dying) up time and timing. Add sub-optimal legendaries and you're probably going to be capped out at 90% on a clean kill.

    A worse player can very easily blow you out of the water because they have cloak/ring and had Retribution lining up with their Crusade(s).

  12. #12
    Quote Originally Posted by AetiusMetellus View Post
    Hi ! I’m a mythic raid and m+ pal ret player, very bored with that fucking unfair legendary loot system.

    I just SIMC (1 enemy 300 sec length) my dps with my two actual legendries (aggramar & justice gaze) and obtained the result of 453k dps.
    I did the same with the same stuff (replaced helm and foot with the highest i had in my bag) but with the two bis leg for ret (nathrezim's clock & liandrin ring) and obtained the result of... 504k dps.

    That's a fucking huge 51K difference between two set of legendries. What is the fucking point of introducing such an unfair mechanic based on RNG between players playing same class... seriously that's just fucking stupid.

    As mythic player I’m really worried about competitive logs and without the 2 bis leg, it’s just impossible to reach the highest ranking and that makes logs clueless.

    You can see on warcraftlogs rankings for ret : all the first have the two bis leg...
    I’m just talking about ret, but I’m pretty sure it's the same for all specs.

    Plz devs, do something for the shit you introduced...
    Is it harder to parse and look pretty on logs? Totally. Is 7/7M dependent on having your cloak? Not at all. The dps legendaries are only important for parsing, ret as a whole still does enough dps to meet checks without them.

  13. #13
    Quote Originally Posted by foxes View Post
    Is it harder to parse and look pretty on logs? Totally. Is 7/7M dependent on having your cloak? Not at all. The dps legendaries are only important for parsing, ret as a whole still does enough dps to meet checks without them.
    while it meets the checks if your guild is cutting it close and cuts the lowest the dps it can be the difference between sitting or going... it sucks that is a 50k+ swing in DPS based solely on one item slot. (Also influences DPS vs ilvl alot....)
    Member: Dragon Flight Alpha Club, Member since 7/20/22

  14. #14
    Cutting edge players doing cutting edge content are probably fine, but middle class guilds fishing for a few mythic kills might end benching someone over a 51k difference.

  15. #15
    Quote Originally Posted by cuafpr View Post
    while it meets the checks if your guild is cutting it close and cuts the lowest the dps it can be the difference between sitting or going... it sucks that is a 50k+ swing in DPS based solely on one item slot. (Also influences DPS vs ilvl alot....)
    It's 2 items, he used both of his BiS legs and its only ~10% increase.

  16. #16
    Pandaren Monk lightofdawn's Avatar
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    Quote Originally Posted by Akka View Post
    How can people be dumb enough to ask such questions ?

    At no point in WoW has there been totally randomly obtainable items giving a whole fucking raid tier worth of output.

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    They have outright admitted, even if covered in PR speak, that their design for legendaries was retarded and they should have made an array of utilitarian powers instead of output ones.
    Which was obvious for anyone with a brain cell from the get-go (like the fact that tuning with such items would be a nightmare, or that it would be frustrating to have them dependant on chance, or that if everyone has lots of legendaries, there is nothing legendary about them), but then it's Blizzard, the guys who kept Replenishment for two whole expansions despite being a completely cretinous mechanism obvious from day one, so...
    no shit making legendaries luck based was retarded. not hard to see, but now that it's here, not much they can do about it. the best idea would be to tie legendaries to certain bosses, and make the drop rates abysmally low, increasing very slightly with each difficulty level, but i doubt they'll do that.

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    Quote Originally Posted by Aggrophobic View Post
    In my eyes it is the worst even if "no one is making me play", whatever that has to do with anything.
    i mean if you're playing and complaining constantly about the game, it has everytthing to do with what you said... you're paying for a service you dont enjoy, that's weird
    "Brace yourselves, Trolls are coming."
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  17. #17
    Quote Originally Posted by GothamCity View Post
    Everyone has the same chance to get a legendary, and an equal chance of a specific legendary dropping. There's no unfairness built into the system. Other players were just luckier than you. And others remain unluckier.
    RNGesus is anything but fair. Fair would mean given a similar amount of effort, you'd get the same rewards. Large amounts of RNG applied to items this powerful means some will put very little effort and get huge reward, and some will put tons of effort for very little reward. That is not fair. Right? Just? idk those are different things, but fair, just no.
    Last edited by BananaHandsB; 2016-12-08 at 08:51 PM.

  18. #18
    1. who cares about logs.
    2. having bis have always been very RNG based (right trinkets, sockets, WF etc etc)
    3. if your guild is having problems with content (saw some comments about this), some legedaries wont fix it
    4. sims are sims, not 100% accurate.
    Quote Originally Posted by atenime45 View Post
    The 10% reward. It's was unspoken rule that you DONT attack other faction so everyone could enjoy the 10% reward. But now no one cares about that anymore

  19. #19
    I mean we've had situations in the past like this be it tiny abom in a jar or thoks trinket, scabbard etc where one trinket makes up such an enormous portion of your DPS, this isn't any different honestly.

    To be fair Sims probably over value the cape (patchwerk) because the super short duration (4s) buff can get lost in the mix in a real hectic encounter. It's undoubtedly strong, but I regularly beat cape wearing Rets and I don't have the cape.

  20. #20
    Quote Originally Posted by BananaHandsB View Post
    RNGesus is anything but fair. Fair would mean given a similar amount of effort, you'd get the same rewards. Large amounts of RNG applied to items this powerful means some will put very little effort and get huge reward, and some will put tons of effort for very little reward. That is not fair. Right? Just? idk those are different things, but fair, just no.
    I was speaking more literally about fairness. The system is free from prejudice and favoritism. Everyone has an equal chance and equal opportunity. The results are fair just not equitable. There will be outliers who receive 4 legendaries in a few weeks and others who take months for 1. Assuming they spent equal time and completed an equal number of legendary eligible activities, this is not inherently unfair. It's not equitable, but it's fair. The system didn't do something different for the person with more legendaries. The rules worked the same.

    True RNG is perfectly fair. The results are not equitable unless given infinite "rolls". WoW's RNG is slightly unfair. Like undetectably, given the number of players and how many "rolls" there has been.

    I also realize I'm just arguing semantics without really contributing much to the topic at hand, so this will be my only reply. If you still have issue feel free to hit me up in PMs

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    Quote Originally Posted by Bamboozler View Post
    I think it's a perfectly fair, unbiased, and random. "Unfair" would mean to imply something is broken or not behaving equally. And while I already know a lot of people will say, "I didn't get my BiS legendaries and this person did, it's UNFAIR" or "I got Sephuz, it's UNFAIR". You have the same % chance to get your BiS legendary as the next guy. That's what makes it fair. It doesn't discriminate, and it doesn't have favorites. The person with BiS legendaries didn't cheat, he just got lucky. And you didn't. End of story.

    I bought a lottery ticket last week. I didn't win. Some guy in Ohio won the jackpot. Hundreds of other people won smaller increments. Does that mean the lottery isn't fair? In that metaphor, you're one of the hundreds that won smaller increments because guess what, you have two legendaries. Maybe not the best ones, but you have two. There are still people in my guild, dedicated raiders, who don't have one. Tell those players how unfair you're being treated.

    The system is fair. There's a difference.
    Yeah this is what I was trying to get at in my post. True RNG is perfectly fair.
    “You can never get a cup of tea large enough or a book long enough to suit me.”
    – C.S. Lewis

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