Title says it all.
I was thinking about Demon Hunters and I started thinking, wouldn't it be a great idea if good gameplay choices were rewarded?
Some of the biggest problems this game and its players have is simply not understanding mechanics.
Think about your experiences with Maiden of Virtue, Mind flay beams on Eye in EN, a lot of damage can be easily mitigated by proper interrupts.
People tunnel because DPS is all that matters but wouldn't it make sense to reward the players that understand to interrupt?
Yes.
Thoughts?