I don't think it is a no-brainer. I have no intention of putting kings on a tank, they really don't need it. Probably my team's mage or shadow priest as they are the ones constantly being blown up by damage that everyone else can soak without problems.
It's not like anyone is ever going to say "hey, we should grab a ret paladin to help with healer regen" but at this point I'd say greater blessings have become harmless and debatable slightly useful rather than just a straight up pain in the ass. Feel free to still hate them.
Pretty sure ret only got another ~3% in addition to the compensation for GBoM because it was one of the specs affected the most by the legendary changes. If you look at which classes got small buffs, it's all agility ones (to make up for the 5% crit loss on PTR) plus underperforming ones (destruction, unholy).
No.
Your reading comprehension is compromised.
What I'm saying is this changes nothing.
It was a no-brainer(but at least you had to find the best dps to utilize i to its fullest), it is going to still be a nobrainer.
This is a fine point.
I very much like to be solely resposnsible for my dps.
This is a fine point aswell.
Thing is, what's the point in these two gutted GBlessings?
Why not scrap this failure altogether and bring forth something truly interesting and engaging, something that would preserve that fleeting feeling of being a supportive spec?
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Why should I buff failing dps instead of a tank?
Tank will have easier time, heler will have easier time.
Tank staying alive means higher chance of finishing boss off if things go south.
"Slightly useful" ?
Now that's adorable.
I'm not hating them.
It's pointless, like hating a steaming, fuming oozing pile of excrement.
It won't get any better if you hate it or not.
I despise them and would not touch them with a stick.
I like these changes. Makes me more powerful since i'm currently running around solo mostly for worldquests, battlegrounds etc.
It's high noon.
Personality: INTJ
Me too.
Would like it if they changed them into long CDs with appropriate effects.
GBoW should act like an innervate with HP-regen (30% over 10s - 5min CD) and GBoK like a big shield (2mil/3mil (for 15/20sec) - 3min/5min).
Numbers are the exact same as if they would be active for that time.
You can have up to 3 greater blessings out at any time. No limitations beyond that - You could put both kings and wis on a single healer. Or kings on 3 healers, ect. Not a nerf to the pvp talents either, considering that you only need to have a blessing on them, and Kings works great.
Wisdom on an arcane mage is also a dps increase to the group - It allows arcane mages 1 extra full stack AB every rotation!
The problem with this idea is that now you're giving Ret way too much utility. You're giving them an HP enervate, and a 100% shield for any non tank. Those are like strong healer cooldowns.
If they wanted to use the Blessing paradigm it should have been Might for Ret, Kings for Prot, and Wisdom for Holy. Make it strong, and give it an appropriate cooldown. What they should do? Not up to me.
Divine Hammer, Execution Sentence and Holy Wrath aren't listed in the 12% buff aura, are these on chopping block?
Why is it too much?
Strong healer CDs? 30%HP over 10 or 15s isn't really much. That's easly achieveable with FoL.
The innervate could be too strong, but those numbers will be generated either way.
Why is the shield too powerful if every tank can get the leg shield trinket with 40% absorb on a 1.25min CD? oO
Personally i think they need scrap the other 2 GB and give us some type of 2 blessings: 1) Mobility blessing 2) Immune to dispels for 10 seconds blessing for example. I just want some mobility X and id be happy
To you they may seem Insignificant, but across a whole fight, the mana one is really nice for healers on prog. Because it ends up being a nice amount. 54% extra mana, out of thin air on a fight like il'gynoth.. how on earth can you think that's insignificant? A mana potion we sit down and drink over 10seconds mid fight, does like 20% and that's more than worth it. A trinket that saves me a total of 30% mana across a 10minute fight, is so worth it.
It's strong. And useful, really good for progression. I personally am very keen to see it used in raids.
This is the best news in legion so far for me. I have hated this mechanic forever and I am so glad to see it removed