Brewmasters are getting way less benefit from the increase in armour due to us having low armour compared to most of the other tank classes. I hardly see how this is fair and just increases the gap between different classes.
Brewmasters are getting way less benefit from the increase in armour due to us having low armour compared to most of the other tank classes. I hardly see how this is fair and just increases the gap between different classes.
i think its on the same level as the other tanks
Other tanks are getting way less benefit from Stagger due to us having low stagger compared to brewmaster. I hardly see how this is fair and just increases the gap between different classes.
Atrael@Turalyon Formerly- Pride/Elv@Azuremyst, Ysera, and Turalyon.
In TBC, they made armor increases completely linear - I.E going from 1k-2k armor had the same defensive value as going from 5k-6k armor. Before that, the more armor you had, the more value each point got.
So, that +% armor you get is just as valuable to you as it is to druids, DKs, DHs, and others.
So other tanks getting higher and higher Diminishing Returns is gimping you?
Atrael@Turalyon Formerly- Pride/Elv@Azuremyst, Ysera, and Turalyon.
Atrael@Turalyon Formerly- Pride/Elv@Azuremyst, Ysera, and Turalyon.
Armor is linear if we consider the EHP but it has diminishing returns if we consider the damage reduction each point of armor gives. That's if we are talking about benefits of a single point of armor but in this case we are considering a % increase.
To answer the question if for a BrM the 35th trait gives you around 2.6% dr against physical damage from a raid boss, the same trait will give a druid around 4.3% dr.
Don't quote on the exact numbers (I'm recalling but I may be wrong and it obviously depends on how geared you are) but the idea is that the more armor you have the more effective is a % increase.
On the other hand a trinket like the Darkmoon one is stronger for us than it is for the other tanks so there are pros and cons of being a low armor tank.
Its not my math, its the way blizz has armor scaling. Before BC, going from 6k-7k armor yielded MORE damage reduction then going from 2k-3k. Don't ask me how, I didn't do maths back then. Then blizz made a change to armor scaling so that every single stat point of armor was equal to every single other stat point of armor. Sure, going from 5k-5.5k is a 10% increase in armor stat, whereas 50k-50.5k is only a 1% increase in armor stat, but that 500 armor will yield the exact same damage reduction over time. Armor is not like crit, haste, or anything else here, it uses a wierd scaling model.
It isn't supposed to be equal because they all have different tool kits. If all things were equal between tanks we wouldn't need, want or have so many specs. The armor % from the weapon is going to be better for some specs then others it is just the nature of the game. It is the same as the % increase to damage not having an equal increase to all dps.
"Privilege is invisible to those who have it."
As people seem to be bad at math here is a pretty picture:
The graph depicts how much Physical Damage reduction you gain by increasing Armor by 10% at various armor values. The peak is at 6718 armor after which you actually get less benefit than those at lower armor values. The rough difference between an average leather class (2k+) and average plate class (5k+) at 880+ item level is going to be a 0.67% of disparity.
However if we look at the base damage reduction and compare it to gains then the 10% increased armor will increase Monk Physical damage mitigation by roughly 7.7% while Paladin would only gain 5.7% increase.
Conclusion. All non leather classes are gimped with Paragon points. I suggest we nerf Brewmasters.